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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="CF" data-source="post: 2873777" data-attributes="member: 33141"><p><strong>Áquila - Two Worlds. One Planet:</strong></p><p>This setting is mostly vanilla. It's the world I accidentally built while I DMed *D&D since I've started DMing *D&D (about 1994).</p><p></p><p>It's a world once dominated by a huge empire, but that had to deal with a major break up between eastern and western portions. Both sides became enemies and now the world is divided in a huge cold war.</p><p></p><p>The western side is made up of a bunch of minor realms that worships their old draconic pantheon, have dragonriders at their disposal and more advanced technology thanks to gnomes.</p><p></p><p>The eastern side is a huge empire erected by a former-paladin that imposes his new made-up religion (with former heroes and concepts as the gods) with two huge flying citadels, a network of spies, and control over a whole bunch of psionics.</p><p></p><p>In the middle is a neutral citadel of mages who erected a wall of mountains to split the continent and now charges to let people and merchandise cross to the other side. The dwarves inhabit below this mountais and, for the right price, may let you cross without all the bureocracy of the mages.</p><p></p><p> * * * </p><p></p><p><strong>Terras Gélidas (Frozen Wastes):</strong></p><p>This is a pretty small setting that came up during a few game sessions and my players just loved. It's a pretty small continent covered in snow with a few city-states. There are no gods. There is no difference between arcane and divine magic, all magic comes from innate gifts (they are all sorcerers or adepts). There are no rules outside the city states. A day lasts for about five months, and the night lasts for the other seven. People know their world wasn't like this before, but can't really tell. They can't even read!</p><p></p><p>During the night-time the world get infested with undead corpses of people who starved to death outside the cities or was killed by these undead (a kind of ghoul that is destroyed with sunlight). Only elves, halflings and orcs are crazy enought to endure outside the protective walls of the city-states.</p><p></p><p>I've never came up with the explanations for:</p><p>- Why the world froze;</p><p>- How the city-states where built;</p><p>- How elven, halfling and orcish tribes survive outside the cities.</p><p></p><p>But I guess this just makes the setting more enjoyable to me and my players.</p><p></p><p></p><p></p><p>Maybe someday I'll publish one or both. But the odds are they appear as free or pretty low cost pdfs on the net.</p></blockquote><p></p>
[QUOTE="CF, post: 2873777, member: 33141"] [b]Áquila - Two Worlds. One Planet:[/b] This setting is mostly vanilla. It's the world I accidentally built while I DMed *D&D since I've started DMing *D&D (about 1994). It's a world once dominated by a huge empire, but that had to deal with a major break up between eastern and western portions. Both sides became enemies and now the world is divided in a huge cold war. The western side is made up of a bunch of minor realms that worships their old draconic pantheon, have dragonriders at their disposal and more advanced technology thanks to gnomes. The eastern side is a huge empire erected by a former-paladin that imposes his new made-up religion (with former heroes and concepts as the gods) with two huge flying citadels, a network of spies, and control over a whole bunch of psionics. In the middle is a neutral citadel of mages who erected a wall of mountains to split the continent and now charges to let people and merchandise cross to the other side. The dwarves inhabit below this mountais and, for the right price, may let you cross without all the bureocracy of the mages. * * * [b]Terras Gélidas (Frozen Wastes):[/b] This is a pretty small setting that came up during a few game sessions and my players just loved. It's a pretty small continent covered in snow with a few city-states. There are no gods. There is no difference between arcane and divine magic, all magic comes from innate gifts (they are all sorcerers or adepts). There are no rules outside the city states. A day lasts for about five months, and the night lasts for the other seven. People know their world wasn't like this before, but can't really tell. They can't even read! During the night-time the world get infested with undead corpses of people who starved to death outside the cities or was killed by these undead (a kind of ghoul that is destroyed with sunlight). Only elves, halflings and orcs are crazy enought to endure outside the protective walls of the city-states. I've never came up with the explanations for: - Why the world froze; - How the city-states where built; - How elven, halfling and orcish tribes survive outside the cities. But I guess this just makes the setting more enjoyable to me and my players. Maybe someday I'll publish one or both. But the odds are they appear as free or pretty low cost pdfs on the net. [/QUOTE]
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