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Homebrewed PRC for a melee warlock
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<blockquote data-quote="Jackinthegreen" data-source="post: 6110233" data-attributes="member: 6678119"><p>The problem now is you're pretty much saying he can't have those contingencies because you don't agree with the interpretation of how that specific item creation feat works. Until such time as the two of you do agree to resolve it (and only one of you has at the time of this posting) then you're almost certainly not going to have the comparison. I imagine that doesn't matter much for you though, Nezkrul.</p><p></p><p>But do keep in mind pretty much everyone, upon looking at the rules for Imbue Item and Craft Contingent Spell, would say that a warlock can indeed use that feat because it does create an item that happens to have a spell effect on it. It is an item creation feat after all.</p><p></p><p>There might be some debate as to whether Dandu is trolling you. He's trying to get you to understand his position, and has provided several pieces of information to substantiate that. You of course disagree and have decided to leave that discussion, but Dandu perhaps has not left it alone. Is that trolling or simply being stubborn? The two aren't mutually exclusive of course, but they're certainly not mutually inclusive either.</p><p></p><p>Looking at why you disagree with a Contingent Spell being a magic item, that's somewhat clarified in CArc page 139. I'll add the full text of that in a... Well, I can't find any spoiler tags, so they're hanging out in full view I guess.</p><p></p><p>CONTINGENT SPELLS</p><p>A contingent spell is a single-use, one-spell magical effect</p><p>instilled within a specifi c willing creature. It doesn’t take</p><p>up space on the body or have a physical form, and it remains</p><p>inactive until triggered (similar to the effect created by a</p><p>contingency spell). Once triggered, a contingent spell takes</p><p>immediate effect upon the bearer (or is centered in the</p><p>bearer’s square if the spell affects an area). A character must</p><p>have the Craft Contingent Spell feat (see page 77) to create</p><p>contingent spells.</p><p>Triggers for contingent spells are usually events that</p><p>happen to the bearer of the spell, and can include death,</p><p>contracting disease, exposure to a breath weapon or to energy</p><p>damage, falling, exposure to poison, exposure to a dangerous</p><p>environment (trapped by fi re, plunged underwater, and so</p><p>forth), succumbing to sleep or fear effects, gaining negative</p><p>levels, or being rendered helpless, deafened, or blinded.</p><p>The market price of a contingent spell is spell level × caster</p><p>level × 100 gp. A contingent spell must be prepared in the</p><p>presence of the person to bear it, and the bearer is subject to</p><p>the same restrictions as the creator (unable to cast any other</p><p>spells while the contingent spell is being prepared, must be</p><p>present for 8 hours each day, and so on). Once assigned to a</p><p>bearer, a contingent spell cannot be transferred to another</p><p>creature, although it can be destroyed (see below). A contingent</p><p>spell is tied to the bearer’s body, alive or dead, and stories</p><p>circulate among adventurers of contingent spells remaining</p><p>quiet for hundreds of years on a slain bearer’s remains, only to</p><p>suddenly activate when the proper trigger condition arises.</p><p>If the bearer of a contingent spell is the target of dispel</p><p>magic, the contingent spell might be permanently dispelled</p><p>(but not triggered), as if it were an active spell in effect on</p><p>the target creature. In an antimagic fi eld, contingent spells are</p><p>temporarily suppressed as all other magic items are.</p><p>At any one time, a creature can bear a number of contingent</p><p>spells equal to its Hit Dice. Attempts to apply additional</p><p>contingent spells beyond this limit simply fail.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6110233, member: 6678119"] The problem now is you're pretty much saying he can't have those contingencies because you don't agree with the interpretation of how that specific item creation feat works. Until such time as the two of you do agree to resolve it (and only one of you has at the time of this posting) then you're almost certainly not going to have the comparison. I imagine that doesn't matter much for you though, Nezkrul. But do keep in mind pretty much everyone, upon looking at the rules for Imbue Item and Craft Contingent Spell, would say that a warlock can indeed use that feat because it does create an item that happens to have a spell effect on it. It is an item creation feat after all. There might be some debate as to whether Dandu is trolling you. He's trying to get you to understand his position, and has provided several pieces of information to substantiate that. You of course disagree and have decided to leave that discussion, but Dandu perhaps has not left it alone. Is that trolling or simply being stubborn? The two aren't mutually exclusive of course, but they're certainly not mutually inclusive either. Looking at why you disagree with a Contingent Spell being a magic item, that's somewhat clarified in CArc page 139. I'll add the full text of that in a... Well, I can't find any spoiler tags, so they're hanging out in full view I guess. CONTINGENT SPELLS A contingent spell is a single-use, one-spell magical effect instilled within a specifi c willing creature. It doesn’t take up space on the body or have a physical form, and it remains inactive until triggered (similar to the effect created by a contingency spell). Once triggered, a contingent spell takes immediate effect upon the bearer (or is centered in the bearer’s square if the spell affects an area). A character must have the Craft Contingent Spell feat (see page 77) to create contingent spells. Triggers for contingent spells are usually events that happen to the bearer of the spell, and can include death, contracting disease, exposure to a breath weapon or to energy damage, falling, exposure to poison, exposure to a dangerous environment (trapped by fi re, plunged underwater, and so forth), succumbing to sleep or fear effects, gaining negative levels, or being rendered helpless, deafened, or blinded. The market price of a contingent spell is spell level × caster level × 100 gp. A contingent spell must be prepared in the presence of the person to bear it, and the bearer is subject to the same restrictions as the creator (unable to cast any other spells while the contingent spell is being prepared, must be present for 8 hours each day, and so on). Once assigned to a bearer, a contingent spell cannot be transferred to another creature, although it can be destroyed (see below). A contingent spell is tied to the bearer’s body, alive or dead, and stories circulate among adventurers of contingent spells remaining quiet for hundreds of years on a slain bearer’s remains, only to suddenly activate when the proper trigger condition arises. If the bearer of a contingent spell is the target of dispel magic, the contingent spell might be permanently dispelled (but not triggered), as if it were an active spell in effect on the target creature. In an antimagic fi eld, contingent spells are temporarily suppressed as all other magic items are. At any one time, a creature can bear a number of contingent spells equal to its Hit Dice. Attempts to apply additional contingent spells beyond this limit simply fail. [/QUOTE]
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