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Homebrewed PRC for a melee warlock
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<blockquote data-quote="Dandu" data-source="post: 6110244" data-attributes="member: 85158"><p>Then what, in your opinion, are the proper knowledge skills that would be needed? You said earlier that, in your opinion, warlocks do not get the proper knowledge skills to identify spells. However, we know from reading the rules that they get Spellcraft, Knowledge Arcana and Knowledge Religion. If these are not the right skills, I would like to know what skills, in your opinion, are the right skills.</p><p></p><p></p><p></p><p></p><p>Richard Baker himself says in the Complete Arcane that contingent spells are a type of new magical item. Do you accept the word of Richard Baker, the man who wrote the Complete Arcane and the warlock class.</p><p></p><p></p><p>It is a new type of magic item introduced in the Complete Arcane, originally from the FR supplement Unapproachable East, according to the text in the Complete Arcane.</p><p></p><p> </p><p></p><p></p><p><span style="color: #00ff00">Read the green text. It addresses your point nicely.</span></p><p></p><p></p><p>You are correct that a contingent spell is not a spell-completion magic item, or a spell-trigger item. But those are not the only types of magic items. As Richard Baker says in the Complete Arcane, contingent spells are a new magic item. <a href="http://www.wizards.com/default.asp?x=dnd/ex/20041105a&page=4" target="_blank">Here, I'll even provide the quote.</a></p><p></p><p></p><p>Contingent spells are magic items.</p><p></p><p>Please quote the exact wording that leads you to dispute my interpretation.</p><p> </p><p>The two bits you seem to be hung up on are:</p><p></p><p>Which the poster above me addressed,</p><p></p><p></p><p></p><p>Which the warlock class addresses with the Imbue Item class feature: A warlock of 12th level or higher can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn’t know or can’t cast.</p><p></p><p></p><p>You have a right to an opinion, as do I. What determines whether our opinions are correct or not?</p><p></p><p>I, for example, could have the opinion that gravity does not exist and that we are all held in place on earth by the invisible hands of Odin. This is my opinion. Now, a physicist would be of the opinion that the gravitational force is what keeps me from flying off into space - and who is to say which opinion is right or wrong?</p><p></p><p>Well... the laws of physics would. I mean, the gravitational force is a well established part of the natural laws of the universe. The invisible hands of Odin, less so. The laws of gravitation provide more predictions about how the universe works than the idea that Odin holds everything in place. </p><p></p><p>Now, apply this to D&D. You have you idea of how things work, and I have mine. To determine which one is right, we must consult the laws of the game... otherwise known as the rules.</p><p></p><p>By the rules, contingent spells are magic items. They are listed in the magic items section under "New Magic Items", are called magic items by the author of the book and the warlock class, and are created with an item creation feat, which is a feat for those who which to create items.</p><p></p><p></p><p></p><p>If you truly believe me to be trolling, you need only report me. The button for doing so is a yellow triangle with an exclamation mark located in the bottom left corner of my post.</p><p></p><p>I have nothing more to contribute; your cup is already full to the brim. I wish you the best of luck in improving your prestige class.</p></blockquote><p></p>
[QUOTE="Dandu, post: 6110244, member: 85158"] Then what, in your opinion, are the proper knowledge skills that would be needed? You said earlier that, in your opinion, warlocks do not get the proper knowledge skills to identify spells. However, we know from reading the rules that they get Spellcraft, Knowledge Arcana and Knowledge Religion. If these are not the right skills, I would like to know what skills, in your opinion, are the right skills. Richard Baker himself says in the Complete Arcane that contingent spells are a type of new magical item. Do you accept the word of Richard Baker, the man who wrote the Complete Arcane and the warlock class. It is a new type of magic item introduced in the Complete Arcane, originally from the FR supplement Unapproachable East, according to the text in the Complete Arcane. [COLOR=#00ff00]Read the green text. It addresses your point nicely.[/COLOR] You are correct that a contingent spell is not a spell-completion magic item, or a spell-trigger item. But those are not the only types of magic items. As Richard Baker says in the Complete Arcane, contingent spells are a new magic item. [URL="http://www.wizards.com/default.asp?x=dnd/ex/20041105a&page=4"]Here, I'll even provide the quote.[/URL] Contingent spells are magic items. Please quote the exact wording that leads you to dispute my interpretation. The two bits you seem to be hung up on are: Which the poster above me addressed, Which the warlock class addresses with the Imbue Item class feature: A warlock of 12th level or higher can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn’t know or can’t cast. You have a right to an opinion, as do I. What determines whether our opinions are correct or not? I, for example, could have the opinion that gravity does not exist and that we are all held in place on earth by the invisible hands of Odin. This is my opinion. Now, a physicist would be of the opinion that the gravitational force is what keeps me from flying off into space - and who is to say which opinion is right or wrong? Well... the laws of physics would. I mean, the gravitational force is a well established part of the natural laws of the universe. The invisible hands of Odin, less so. The laws of gravitation provide more predictions about how the universe works than the idea that Odin holds everything in place. Now, apply this to D&D. You have you idea of how things work, and I have mine. To determine which one is right, we must consult the laws of the game... otherwise known as the rules. By the rules, contingent spells are magic items. They are listed in the magic items section under "New Magic Items", are called magic items by the author of the book and the warlock class, and are created with an item creation feat, which is a feat for those who which to create items. If you truly believe me to be trolling, you need only report me. The button for doing so is a yellow triangle with an exclamation mark located in the bottom left corner of my post. I have nothing more to contribute; your cup is already full to the brim. I wish you the best of luck in improving your prestige class. [/QUOTE]
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