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Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
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<blockquote data-quote="The Forsaken One" data-source="post: 3107952" data-attributes="member: 799"><p><strong>My "mageslayer" PrC</strong></p><p></p><p>One of the Houses in my game posesses ancient magic and rites and is rediscovering ancient rituals and techniques. This PrC is one of the examples of magically enhancing assasins by rituals and teaching them ancient techniques to fight their foes.</p><p></p><p>This PrC is obviously influenced by the spellbreakers in WC III TFT, and I couldnt find a more fitting name for it so here it goes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p><strong>House Hulsen Spellbreaker</strong></p><p><em>Hit Die:</em> d6</p><p><em>Requirements:</em> To qualify to become a spellbreaker, a character must fulfill all the following criteria.</p><p><em>Alignment:</em> Any</p><p><em>Skills:</em> Disable Device 8 ranks, Hide 8 ranks, Knowledge (Arcana or Psionics) +4, Move Silently 8 ranks, Spellcraft 4 ranks</p><p><em>Special:</em> The character must complete a secret ritual and go through rigorous training for two months at House Hulsen.</p><p></p><p><em>Class Skills</em></p><p>The Spellbreaker’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). </p><p>Skill Points at Each Level: 4 + Int modifier.</p><p></p><p><em>Table: The Spellbreaker</em></p><p>Level Base Attack Bonus, Fort Save, Ref Save, Will Save; Special</p><p></p><p>1st +0 +0 +2 +0 Sneak attack +1d6, mage bane attack, poison use, spells</p><p>2nd +1 +0 +3 +0 Feedback </p><p>3rd +2 +1 +3 +1 Sneak attack +2d6 </p><p>4th +3 +1 +4 +1 Reflection 1/day, weave sink </p><p>5th +3 +1 +4 +1 Sneak attack +3d6, Spell steal 1/day, Improved evasion </p><p>6th +4 +2 +5 +2 Hulsen ward (mind) </p><p>7th +5 +2 +5 +2 Sneak attack +4d6 </p><p>8th +6 +2 +6 +2 Reflection 2/day, hide in plain sight</p><p>9th +6 +3 +6 +3 Sneak attack +5d6, Spell steal 2/day</p><p>10th +7 +3 +7 +3 Spell void </p><p></p><p>—— Spells per Day ——</p><p>1st 2nd 3rd 4th</p><p>0 — — —</p><p>1 — — —</p><p>2 0 — —</p><p>3 1 — —</p><p>3 2 0 —</p><p>3 3 1 —</p><p>3 3 2 0</p><p>3 3 3 1</p><p>3 3 3 2</p><p>3 3 3 3</p><p></p><p></p><p><strong>Class Features</strong></p><p>All of the following are Class Features of the spellbreaker prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Spellbreakers are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Spellbreakers are proficient with light armor but not with shields.</p><p></p><p><strong>Sneak Attack (Ex):</strong> This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3th, 5th, 7th, and 9th). If a spellbreaker gets a sneak attack bonus from another source the bonuses on damage stack.</p><p></p><p><strong>Magebane Attack (Su):</strong> The name of this famed ability is a bit misleading since it is not only the bane of mages but of any creature capable of casting spells or manifesting psionics. A perfectly placed strike erupts the latent magical energies in the targets mind and body. If a spellbreaker studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly killing the target. While studying the victim, the spellbreaker can undertake other actions so long as his attention stays focused on the target and the target does not detect the spellbreaker or recognize the spellbreaker as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the spellbreaker’s class level + the spellbreaker‘s Int modifier + against creatures capable of manifesting psionics this DC increases by +4) against the kill effect, she dies. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the spellbreaker has completed the 3 rounds of study, he must make the magebane attack within the next 3 rounds.</p><p>If a magebane attack is attempted and fails (the victim makes her save) or if the spellbreaker does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another magebane attack. </p><p></p><p><strong>Poison Use (Ex):</strong> Spellbreaker are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.</p><p></p><p><strong>Spells:</strong> Beginning at 1st level, a spellbreaker gains the ability to cast a number of arcane spells. To cast a spell, a spellbreaker must have an Intelligence score of at least 10 + the spell’s level, so a spellbreaker with an Intelligence of 10 or lower cannot cast these spells. Spellbreaker bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the spellbreaker’s Intelligence bonus. When the spellbreaker gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.</p><p>The spellbreaker’s spell list appears below. A spellbreaker casts spells just as a wizard does and needs to prepare spells before he can cast them. Each time a spellbreaker gains a level in this prestige class he learns one new spell of the maximum level he can cast which is immediately added to his spellbook at no additional cost.</p><p></p><p><strong>Feedback (Su):</strong> Each time the spellbreaker successfully sneak attacks a target which has spells prepared or has spells or powers per day available to it, the target loses a random spell from the highest level it has available to it or an amount of power points needed to manifest its highest power known and takes extra damage equal to the spell’s or power’s level. In addition, if a spellbreaker readies a melee attack to interrupt casting and the attack hits, the target loses its spell or power as the mystical energy erupts while it is being weaved into a spell or power.</p><p></p><p><strong>Improved Evasion (Ex):</strong> As the rogue special ability.</p><p></p><p><strong>Hulsen ward (mind) (Su):</strong> The spellbreaker becomes immune to all mind affecting and divination abilities that might reveal anything about him as if continually protected by a mindblank spell.</p><p></p><p><strong>Hide in Plain Sight (Su):</strong> At 8th level, a spellbreaker can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a spellbreaker can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow.</p><p></p><p><strong>Spell Steal (Su):</strong> At 4th level the spellbreaker gains the ability to steal spells. The spellbreaker targets a creature as if with a targeted greater dispel magic spell. Except that the bonus to the spellbreaker’s roll is equal to his level with no maximum and that it only affects negative effects on allied creatures and positive effects on hostile creatures. Each affected positive spell effect is transferred to an allied creature of the spellbreaker’s choice and each affected negative spell effect to a hostile creature of the spellbreaker choice (who gets a save if any at its original DC to resist its effects). If there is no target to transfer the spells to the spells are simply dispelled.</p><p></p><p><strong>Weave sink (Su):</strong> The spellbreaker and anything within a radius of 5 ft. of him do not radiate any magical auras. This ability does not extend to spells or items that originate from the shadow weave.</p><p></p><p><strong>Spell void:</strong> A spellbreaker can surround himself with an antimagic field effect for up to 1 round per spellbreaker level per day. Activating or deactivating this ability is a free action, its use need not be consecutive and can be split up in increments as small as one round.</p><p></p><p><strong>Spellbreaker Spell List</strong></p><p>Spellbreaker choose their spells from the following list:</p><p>1st Level: disguise self, detect magic, detect poison, feather fall, ghost sound, obscuring mist, sleep, true strike.</p><p>2nd Level: blindsight, cat’s grace, darkness, fox’s cunning, illusory script, invisibility, pass without trace, silence, spider climb, undetectable alignment.</p><p>3rd Level: deep slumber, deeper darkness, arcane sight, greater darkvision , , </p><p>4th Level: clairaudience/clairvoyance, dimension door, dimentional anchor, freedom of movement, glibness, greater invisibility, locate creature, modify memory, poison.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 3107952, member: 799"] [b]My "mageslayer" PrC[/b] One of the Houses in my game posesses ancient magic and rites and is rediscovering ancient rituals and techniques. This PrC is one of the examples of magically enhancing assasins by rituals and teaching them ancient techniques to fight their foes. This PrC is obviously influenced by the spellbreakers in WC III TFT, and I couldnt find a more fitting name for it so here it goes :). [B]House Hulsen Spellbreaker[/B] [I]Hit Die:[/I] d6 [I]Requirements:[/I] To qualify to become a spellbreaker, a character must fulfill all the following criteria. [I]Alignment:[/I] Any [I]Skills:[/I] Disable Device 8 ranks, Hide 8 ranks, Knowledge (Arcana or Psionics) +4, Move Silently 8 ranks, Spellcraft 4 ranks [I]Special:[/I] The character must complete a secret ritual and go through rigorous training for two months at House Hulsen. [I]Class Skills[/I] The Spellbreaker’s class skills (and the key ability for each skill) are Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). Skill Points at Each Level: 4 + Int modifier. [i]Table: The Spellbreaker[/I] Level Base Attack Bonus, Fort Save, Ref Save, Will Save; Special 1st +0 +0 +2 +0 Sneak attack +1d6, mage bane attack, poison use, spells 2nd +1 +0 +3 +0 Feedback 3rd +2 +1 +3 +1 Sneak attack +2d6 4th +3 +1 +4 +1 Reflection 1/day, weave sink 5th +3 +1 +4 +1 Sneak attack +3d6, Spell steal 1/day, Improved evasion 6th +4 +2 +5 +2 Hulsen ward (mind) 7th +5 +2 +5 +2 Sneak attack +4d6 8th +6 +2 +6 +2 Reflection 2/day, hide in plain sight 9th +6 +3 +6 +3 Sneak attack +5d6, Spell steal 2/day 10th +7 +3 +7 +3 Spell void —— Spells per Day —— 1st 2nd 3rd 4th 0 — — — 1 — — — 2 0 — — 3 1 — — 3 2 0 — 3 3 1 — 3 3 2 0 3 3 3 1 3 3 3 2 3 3 3 3 [B]Class Features[/B] All of the following are Class Features of the spellbreaker prestige class. [B]Weapon and Armor Proficiency:[/B] Spellbreakers are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Spellbreakers are proficient with light armor but not with shields. [B]Sneak Attack (Ex):[/B] This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3th, 5th, 7th, and 9th). If a spellbreaker gets a sneak attack bonus from another source the bonuses on damage stack. [B]Magebane Attack (Su):[/B] The name of this famed ability is a bit misleading since it is not only the bane of mages but of any creature capable of casting spells or manifesting psionics. A perfectly placed strike erupts the latent magical energies in the targets mind and body. If a spellbreaker studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly killing the target. While studying the victim, the spellbreaker can undertake other actions so long as his attention stays focused on the target and the target does not detect the spellbreaker or recognize the spellbreaker as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the spellbreaker’s class level + the spellbreaker‘s Int modifier + against creatures capable of manifesting psionics this DC increases by +4) against the kill effect, she dies. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the spellbreaker has completed the 3 rounds of study, he must make the magebane attack within the next 3 rounds. If a magebane attack is attempted and fails (the victim makes her save) or if the spellbreaker does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another magebane attack. [B]Poison Use (Ex):[/B] Spellbreaker are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade. [B]Spells:[/B] Beginning at 1st level, a spellbreaker gains the ability to cast a number of arcane spells. To cast a spell, a spellbreaker must have an Intelligence score of at least 10 + the spell’s level, so a spellbreaker with an Intelligence of 10 or lower cannot cast these spells. Spellbreaker bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the spellbreaker’s Intelligence bonus. When the spellbreaker gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The spellbreaker’s spell list appears below. A spellbreaker casts spells just as a wizard does and needs to prepare spells before he can cast them. Each time a spellbreaker gains a level in this prestige class he learns one new spell of the maximum level he can cast which is immediately added to his spellbook at no additional cost. [B]Feedback (Su):[/B] Each time the spellbreaker successfully sneak attacks a target which has spells prepared or has spells or powers per day available to it, the target loses a random spell from the highest level it has available to it or an amount of power points needed to manifest its highest power known and takes extra damage equal to the spell’s or power’s level. In addition, if a spellbreaker readies a melee attack to interrupt casting and the attack hits, the target loses its spell or power as the mystical energy erupts while it is being weaved into a spell or power. [B]Improved Evasion (Ex):[/B] As the rogue special ability. [B]Hulsen ward (mind) (Su):[/B] The spellbreaker becomes immune to all mind affecting and divination abilities that might reveal anything about him as if continually protected by a mindblank spell. [B]Hide in Plain Sight (Su):[/B] At 8th level, a spellbreaker can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, a spellbreaker can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow. [B]Spell Steal (Su):[/B] At 4th level the spellbreaker gains the ability to steal spells. The spellbreaker targets a creature as if with a targeted greater dispel magic spell. Except that the bonus to the spellbreaker’s roll is equal to his level with no maximum and that it only affects negative effects on allied creatures and positive effects on hostile creatures. Each affected positive spell effect is transferred to an allied creature of the spellbreaker’s choice and each affected negative spell effect to a hostile creature of the spellbreaker choice (who gets a save if any at its original DC to resist its effects). If there is no target to transfer the spells to the spells are simply dispelled. [B]Weave sink (Su):[/B] The spellbreaker and anything within a radius of 5 ft. of him do not radiate any magical auras. This ability does not extend to spells or items that originate from the shadow weave. [B]Spell void:[/B] A spellbreaker can surround himself with an antimagic field effect for up to 1 round per spellbreaker level per day. Activating or deactivating this ability is a free action, its use need not be consecutive and can be split up in increments as small as one round. [B]Spellbreaker Spell List[/B] Spellbreaker choose their spells from the following list: 1st Level: disguise self, detect magic, detect poison, feather fall, ghost sound, obscuring mist, sleep, true strike. 2nd Level: blindsight, cat’s grace, darkness, fox’s cunning, illusory script, invisibility, pass without trace, silence, spider climb, undetectable alignment. 3rd Level: deep slumber, deeper darkness, arcane sight, greater darkvision , , 4th Level: clairaudience/clairvoyance, dimension door, dimentional anchor, freedom of movement, glibness, greater invisibility, locate creature, modify memory, poison. [/QUOTE]
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