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Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
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<blockquote data-quote="Destil" data-source="post: 3108086" data-attributes="member: 1980"><p>Static Charge</p><p> Strictly better than fireball, which is already among the best 3rd level spell, mostly because of the subdual option... I would force the caster to choose when they prepare the spell, in which case it's still good but balanced, in my book (sorcerers choose to know one version and switch by casting as a full round action, like meta-magic).</p><p></p><p>Prismatic Ray </p><p> I love it, but I've always had a thing for prismatic. Yoinked.</p><p></p><p>Synaptic Shock</p><p> Is the creature dazed or stunned when it can't take actions? I'd guess dazed from the wording, but stunned wouldn't be unfair...</p><p></p><p>Untiring Nourishment</p><p> This one is a little weird, though I suppose it's about right for 6th level. Odd question: Can I be crushed to death in a landslide? What about if I'm trapped in the elemental plane of earth? Fall into a crack from the <em>Earthquake</em> spell?</p><p></p><p>Plasma Cascade</p><p> This is the spell <em>cone of cold</em> wants to be. Yoinked as well, though the potential for a math nightmare dividing up all the pillars scares me a little (at 15th you can deal 1d6 across a 75' x 75' x 1000' high 'column' for instance).</p><p></p><p>Spell Sequencer</p><p> Also rather neat, I'd be tempted to switch this with Protection from Spells as the 8th level magic domain spell (almost every spell in the magic domain is a defense against magic, there needs to be an enhancer or two).</p><p></p><p>Powerful Discharge </p><p> I'd be worried that this is overpowered, is this a lightning bolt or a disintegrate? Let's look at it at 17th compared to Meteor Swarm:</p><p> Swarm - Possibly no save, if you hit with a touch. If so one creature takes 8d6 non-energy and everything in the area takes an added 24d6 fire in 4 individual hits, which is a bit of a downside because something with fire resistance gets to in effect quadruple it.</p><p> Discharge - 34d6 over a line, overall the area is weaker. Aside from that it's much better than swarm. Only check resistance once, but it's all energy damage. No chance of not allowing a save, but the sort of things that can make reflex saves against 9th level spells often have high touch ACs, anyway. Also has the benefits of disintegrate. And at 20th you'll be dealing 40d6.</p><p> Overall I'd think discharge is a bit on the powerful side, it deals more damage than swarm but doesn’t have to deal with some of the drawbacks. 30d6 is about the best you can do with a 9th level spell slot normally (empowered <em>delayed blast fireball</em>), so I'd most likely allow this at 10d6 + 1d6/level (max 35d6) with the disintegrate stuff. Without it I'd bump it up to d8s.</p><p></p><p>Violent Repulsion</p><p> Very nice.</p><p></p><p>Prismatic Eye</p><p> I would peg this at one level higher at least... I think a spell that gave you a little eye that fired a lightning bolt every round for 1 round / level would be at least 5th, for example...</p><p></p><p>Sky Call</p><p> Why a save but no SR? Is this some sort of reverse gravity? It looks more like telekinesis and I would expect it to be SR: Yes, Save: Will Negates. </p><p></p><p>Spellcell v2.0</p><p> Very potent... I'd most likely push this up to 9th level out of abject fear...</p><p></p><p>Thought Shield</p><p> Very nice spell, but I'd be worried about this being pumped way way up there. Most likely a maximum limit like 1/2 caster level (max +10) is in order.</p></blockquote><p></p>
[QUOTE="Destil, post: 3108086, member: 1980"] Static Charge Strictly better than fireball, which is already among the best 3rd level spell, mostly because of the subdual option... I would force the caster to choose when they prepare the spell, in which case it's still good but balanced, in my book (sorcerers choose to know one version and switch by casting as a full round action, like meta-magic). Prismatic Ray I love it, but I've always had a thing for prismatic. Yoinked. Synaptic Shock Is the creature dazed or stunned when it can't take actions? I'd guess dazed from the wording, but stunned wouldn't be unfair... Untiring Nourishment This one is a little weird, though I suppose it's about right for 6th level. Odd question: Can I be crushed to death in a landslide? What about if I'm trapped in the elemental plane of earth? Fall into a crack from the [i]Earthquake[/i] spell? Plasma Cascade This is the spell [i]cone of cold[/i] wants to be. Yoinked as well, though the potential for a math nightmare dividing up all the pillars scares me a little (at 15th you can deal 1d6 across a 75' x 75' x 1000' high 'column' for instance). Spell Sequencer Also rather neat, I'd be tempted to switch this with Protection from Spells as the 8th level magic domain spell (almost every spell in the magic domain is a defense against magic, there needs to be an enhancer or two). Powerful Discharge I'd be worried that this is overpowered, is this a lightning bolt or a disintegrate? Let's look at it at 17th compared to Meteor Swarm: Swarm - Possibly no save, if you hit with a touch. If so one creature takes 8d6 non-energy and everything in the area takes an added 24d6 fire in 4 individual hits, which is a bit of a downside because something with fire resistance gets to in effect quadruple it. Discharge - 34d6 over a line, overall the area is weaker. Aside from that it's much better than swarm. Only check resistance once, but it's all energy damage. No chance of not allowing a save, but the sort of things that can make reflex saves against 9th level spells often have high touch ACs, anyway. Also has the benefits of disintegrate. And at 20th you'll be dealing 40d6. Overall I'd think discharge is a bit on the powerful side, it deals more damage than swarm but doesn’t have to deal with some of the drawbacks. 30d6 is about the best you can do with a 9th level spell slot normally (empowered [i]delayed blast fireball[/i]), so I'd most likely allow this at 10d6 + 1d6/level (max 35d6) with the disintegrate stuff. Without it I'd bump it up to d8s. Violent Repulsion Very nice. Prismatic Eye I would peg this at one level higher at least... I think a spell that gave you a little eye that fired a lightning bolt every round for 1 round / level would be at least 5th, for example... Sky Call Why a save but no SR? Is this some sort of reverse gravity? It looks more like telekinesis and I would expect it to be SR: Yes, Save: Will Negates. Spellcell v2.0 Very potent... I'd most likely push this up to 9th level out of abject fear... Thought Shield Very nice spell, but I'd be worried about this being pumped way way up there. Most likely a maximum limit like 1/2 caster level (max +10) is in order. [/QUOTE]
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