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<blockquote data-quote="Cheiromancer" data-source="post: 3109267" data-attributes="member: 141"><p>Re: Quicksilver Golem</p><p></p><p>How did you determine its CR to be 12? Can a 12th level party defeat one if using 25% of its resources? If they think of <em>disintegrating</em> - though that's not a common technique against golems- even then the ranged touch attack will probably miss (+6 BAB, say +2 Dex vs a touch AC of 28; the wizard needs a natural 20). And what if that isn't what the wizard has memorized? The creatures have way too much maneuverability to be trapped by an <em>antimagic field</em>, and if a quicksilver golem is killed inside of such a field I don't see why it wouldn't discorporate after the field ends.</p><p></p><p>If by CR 12 you mean that a 12th level party has a 25% of escaping without losing one or more characters- yeah, that looks about right.</p><p></p><p>Re: Yxbudur’zmutkimdu</p><p></p><p>Seems excessively powerful for a 6 HD monster. The SR of a demon usually runs about HD+8 or so. The DR seems more appropriate for a demon monarch. I'd raise Yx's Hit Dice to at least 20 and lower the stats appropriately. I.e. drop the strength by 14 and give her power attack; lower the DR to maybe 10/magic and silver and good, but Yx it has a Con of 20 then she has more hit points (190 vs 120). Stuff like that. Lower the armor class and shift more of it into natural armor; remember that a 20th level wizard needs to have a decent chance to hit the touch AC and/or a decent chance to get by the SR or it is not a CR 20.</p><p></p><p>Nah, the more I look at it, the more I can see Yx is not a CR 20. The wall meld allows her to get away whenever it wants to; unless something kills her in a round she will probably escape. The fear aura normally wouldn't be a problem, but I don't think <em>heroes' feast</em> is available in Midnight, is it? I suppose you could have a 16th level bard cast it. Are there other ways of getting immunity to fear? The fighter types are far too likely to fail their save, and they are the only ones who have a chance of hitting it. Maybe everybody is <em>mind blanked</em>. Anyway; the miss chance synergizes very nicely with its regeneration; opponents get in half as many hits, so the regeneration has twice as long to work. Even supposing that fighters do more than 30 hp per hit; against an AC of 40 they won't be power attacking for very much. And the type of regeneration is eccentric; positive/negative damage? This means that no matter how much damage you do to her, she won't die... And I see it is a very expert grappler... Death throes: Compare the consequences of killing this critter and killing a balor; Yx's death throes are far worse.</p><p></p><p>Yx is a fun monster, but I think you've badly underestimated her CR. No way a 20th level party is going to be able to defeat her while using only 25% of their resources. She might be CR 30, though. Maybe higher. I feel that someone will have to knock her unconscious and then cast <em>imprisonment</em>. This won't be a straightforward undertaking until well past 20th level.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3109267, member: 141"] Re: Quicksilver Golem How did you determine its CR to be 12? Can a 12th level party defeat one if using 25% of its resources? If they think of [i]disintegrating[/i] - though that's not a common technique against golems- even then the ranged touch attack will probably miss (+6 BAB, say +2 Dex vs a touch AC of 28; the wizard needs a natural 20). And what if that isn't what the wizard has memorized? The creatures have way too much maneuverability to be trapped by an [i]antimagic field[/i], and if a quicksilver golem is killed inside of such a field I don't see why it wouldn't discorporate after the field ends. If by CR 12 you mean that a 12th level party has a 25% of escaping without losing one or more characters- yeah, that looks about right. Re: Yxbudur’zmutkimdu Seems excessively powerful for a 6 HD monster. The SR of a demon usually runs about HD+8 or so. The DR seems more appropriate for a demon monarch. I'd raise Yx's Hit Dice to at least 20 and lower the stats appropriately. I.e. drop the strength by 14 and give her power attack; lower the DR to maybe 10/magic and silver and good, but Yx it has a Con of 20 then she has more hit points (190 vs 120). Stuff like that. Lower the armor class and shift more of it into natural armor; remember that a 20th level wizard needs to have a decent chance to hit the touch AC and/or a decent chance to get by the SR or it is not a CR 20. Nah, the more I look at it, the more I can see Yx is not a CR 20. The wall meld allows her to get away whenever it wants to; unless something kills her in a round she will probably escape. The fear aura normally wouldn't be a problem, but I don't think [i]heroes' feast[/i] is available in Midnight, is it? I suppose you could have a 16th level bard cast it. Are there other ways of getting immunity to fear? The fighter types are far too likely to fail their save, and they are the only ones who have a chance of hitting it. Maybe everybody is [i]mind blanked[/i]. Anyway; the miss chance synergizes very nicely with its regeneration; opponents get in half as many hits, so the regeneration has twice as long to work. Even supposing that fighters do more than 30 hp per hit; against an AC of 40 they won't be power attacking for very much. And the type of regeneration is eccentric; positive/negative damage? This means that no matter how much damage you do to her, she won't die... And I see it is a very expert grappler... Death throes: Compare the consequences of killing this critter and killing a balor; Yx's death throes are far worse. Yx is a fun monster, but I think you've badly underestimated her CR. No way a 20th level party is going to be able to defeat her while using only 25% of their resources. She might be CR 30, though. Maybe higher. I feel that someone will have to knock her unconscious and then cast [i]imprisonment[/i]. This won't be a straightforward undertaking until well past 20th level. [/QUOTE]
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