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Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
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<blockquote data-quote="Cheiromancer" data-source="post: 3109432" data-attributes="member: 141"><p>I'm curious how a 13th level party killed one without much fuss. It's immune to magic, so you can't <em>disintegrate</em> it; even if you could, they probably couldn't hit one unless it was immobilized somehow (perhaps killed but not yet discorporated?). The discorporate ability works even when the creature is dead (in fact that's the only time it can work) so unless it is put inside a permanent <em>antimagic field</em> it will eventually recover. Maybe I've misunderstood the way that discorporate and anti-magic interact.</p><p></p><p>Something about both Yx and Rashnak; the effect of their dying is disproportionate. If you make Yx be 20+ HD (and about a CR 30) then it's maybe OK- but Rashnak's death also seems like an epic effect, and that should require an epic creature to generate (21+ HD and/or CR). Similar remarks apply to Divraskuhl (whose CR also appears kinda low).</p><p></p><p>I'd say that CR 18 would probably be about right for the QS golem. A group that knows the Achilles Heel of such a monster and is prepared to take advantage of it (kill it and then use <em>antimagic field</em> or <em>disintegrate</em> before it recovers) will be able to treat an encounter as several CR lower than it actually is. But I think that it would take an 18th level party to kill the thing fast enough and often enough for them to figure out how to make it stay dead. They could use a <em>vision</em> to figure out how to kill it, or a <em>legend lore</em> plus a <em>force cage</em> to keep it while the <em>legend lore</em> is cast. Though this would only work if there weren't too many of them. A <em>limited wish</em> could replicate the proper killing spell. But figuring all this out would take some time, and they'd hit some dead ends; they'd probably have to kill the thing about three times before they got it right. 4 of them would be quite tough even for an 18th level party. How many disintegrates are you going to have stocked?</p><p></p><p>The "boss monster effect" and the "Achilles Heel discoverable through research" seem to result in the CRs being about 2/3 what they should be. Add about +50%, and you'll be a lot closer to the right number. My two c.p. anyway.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3109432, member: 141"] I'm curious how a 13th level party killed one without much fuss. It's immune to magic, so you can't [i]disintegrate[/i] it; even if you could, they probably couldn't hit one unless it was immobilized somehow (perhaps killed but not yet discorporated?). The discorporate ability works even when the creature is dead (in fact that's the only time it can work) so unless it is put inside a permanent [i]antimagic field[/i] it will eventually recover. Maybe I've misunderstood the way that discorporate and anti-magic interact. Something about both Yx and Rashnak; the effect of their dying is disproportionate. If you make Yx be 20+ HD (and about a CR 30) then it's maybe OK- but Rashnak's death also seems like an epic effect, and that should require an epic creature to generate (21+ HD and/or CR). Similar remarks apply to Divraskuhl (whose CR also appears kinda low). I'd say that CR 18 would probably be about right for the QS golem. A group that knows the Achilles Heel of such a monster and is prepared to take advantage of it (kill it and then use [i]antimagic field[/i] or [i]disintegrate[/i] before it recovers) will be able to treat an encounter as several CR lower than it actually is. But I think that it would take an 18th level party to kill the thing fast enough and often enough for them to figure out how to make it stay dead. They could use a [i]vision[/i] to figure out how to kill it, or a [i]legend lore[/i] plus a [i]force cage[/i] to keep it while the [i]legend lore[/i] is cast. Though this would only work if there weren't too many of them. A [i]limited wish[/i] could replicate the proper killing spell. But figuring all this out would take some time, and they'd hit some dead ends; they'd probably have to kill the thing about three times before they got it right. 4 of them would be quite tough even for an 18th level party. How many disintegrates are you going to have stocked? The "boss monster effect" and the "Achilles Heel discoverable through research" seem to result in the CRs being about 2/3 what they should be. Add about +50%, and you'll be a lot closer to the right number. My two c.p. anyway. [/QUOTE]
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