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<blockquote data-quote="The Forsaken One" data-source="post: 3110405" data-attributes="member: 799"><p><strong>Yx v2.0</strong></p><p></p><p>I had a quick take at her Cheiro, any improvements? I upped her to how I felt she would be indeed CR 30 worthy. I didnt see any real potential to tone her down to CR 20 without ruining the concept. I kept her at pretty low intelligence but upped her wisdom significantly to symbolize her as a feral creature with a powerful supernatural instinct.</p><p></p><p>Her armor class shouldn't be any real problems and allow some powerattack at that level. I just can't find a proper base to find an amount of SR that pleases me so the 45 is pretty much out of the blue.</p><p></p><p>(Btw im trying to make this a CR 30 per standard DnD, not with midnight or something else in mind <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />).</p><p></p><p></p><p><strong>Yxbudur’zmutkimdu the Terror in the Walls</strong></p><p>Large Outsider [Demon] (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 24d8 + 288 (396 hp) </p><p>Initiative: +14 ( +10 dex) </p><p>Speed: 120' (walk), 120' (climb) (24 squares) </p><p>Armor Class: 47 (+9 natural, +10 dex, +4 dodge, +15 deflection, -1 size)</p><p>Base Attack/Grapple: +24/+47 </p><p>Attack: Claw +39 melee </p><p>Full Attack: 6 claws +39, 1 bite +34</p><p>Damage: 2 primary claws 1d8 +15, 4 secondary claws 1d8 +7, bite 1d6 +7</p><p>Space/Reach: 10 ft./10 ft. </p><p>Special Attacks: improved grab, pounce, rake, rend, malice</p><p>Special Qualities: alacrity, DR 15/good and epic and cold iron, improved evasion, force of personality, see in darkness, immunity to fear, fire, electricity, poison, disease, paralysis, slow, sleep, and magical temporal effects (such as temporal stasis or the aging caused by a ghost), resistance to fire 10 and acid 10 and cold 10, spell resistance 45, telepathy 100ft., freeze in place, outsider traits, regeneration 5, tremorsense 60ft</p><p>Saves: Fort: +26, Ref: +24, Will +27</p><p>Abilities: Str 41, Dex 30, Con 35, Int 11, Wis 36, Cha 40</p><p>Skills: Climb +23, Jump +42, Survival +40, Move Silently +45, Hide +45, Spot +40, Listen +40, Knowledge (Ibon Sul) +27, Knowledge (The planes) +27</p><p>Feats: dodge, mobility, spring attack, power attack, multiattack, multigrab, greater multigrab, improved initiative, combat reflexes, track(B)</p><p>Challenge Rating: 30</p><p></p><p>Yxbudur’zmutkimdu speaks abyssal, celestial and infernal</p><p></p><p>Yxbudur’zmutkimdu is approximately 8' in height and weighs 400 lbs. </p><p></p><p>At the centre of Ibon Sul now lies a huge silent ruin, apparently devoid of all life where no insects and birds go and even no demon dares to stir a single stone. In this ruin, the remains of the once greatest of the Elthedar temples to the Old Gods holds its secrets for the outside world. But those secrets are haunted, haunted by a sleepless malice, haunted by Yxbudur’zmutkimdu the Terror in the Walls.</p><p></p><p>The first of the flood of demons and vile creatures to spill into the world of Aryth through the failing gate of Ibon Sul, Yxbudur’zmutkimdu was the first to spill the blood of the Elthedar on their holiest of grounds and the last to stop painting the ceilings with the blood of the former priesthood. Yxbudur’zmutkimdu is a vile she-demon now trapped by the wards of Ibon Sul and whose body is composed entirely from malice itself. Moments after having shred the last of the Elthedar priesthood to bloody ribbons she along with all the other Demons that had spilled onto Aryth through the gate of Ibon Sul she realised something. She found herself trapped by the wards placed on the gate that now were fully active again. Unable to leave Ibon Sul, even unable to even leave the High Temple she turned her malice to the other Demons in the Temple to still her bloodlust. Now thousands of years after having destroyed the last Demon unable to flee the former High Temple or to be as foolish as to enter, she has lost the last remnants of her mind to the never ending whispers of the Whispering wood that have haunted her every step through the High Temple for an eternity. And now lost in her madness and bloodlust she has roamed the walls, ceilings and floors of the High Temple for thousands of years in maddening solitude, ever weary for a living thing to enter her domain.</p><p></p><p><em>Alacrity (Su):</em> Yxbudur’zmutkimdu can move with distressing speed and grace. She may make an additional standard action each round, and as long as she is not flat-footed she gains a +4 dodge bonus to her Armor Class.</p><p></p><p><em>Improved Grab (Ex):</em> When Yxbudur’zmutkimdu hits with a claw attack she may start a grapple as a free action without provoking an attack of opportunity. If she succeeds in her grapple she can rend an opponent on her next turn with a successful grapple check. Additionally, if Yxbudur’zmutkimdu wins the grapple check, she establishes a hold and can rake.</p><p></p><p><em>Malice (Su):</em> Yxbudur’zmutkimdu continually radiates a 60-foot-radius aura of fear. A creature in the area must succeed on a DC 37 Will save (10+ half HD + Cha modifier) or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again for 24 hours. </p><p></p><p><em>Pounce (Ex):</em> If Yxbudur’zmutkimdu charges, she can make a full attack even though she has moved.</p><p></p><p><em>Rake (Ex):</em> Two attacks made with at +19 melee, damage 1d8+7.</p><p></p><p><em>Regeneration (Ex):</em> Positive and negative energy deal normal damage to Yxbudur’zmutkimdu. If Yxbudur’zmutkimdu loses a limb or body part, the lost portion regrows in 3d6 rounds.</p><p></p><p><em>Rend (Ex):</em> Every time Yxbudur’zmutkimdu hits with two claw attacks, she can latch onto her opponent's body and tear the flesh. This attack automatically deals an extra 2d8+14 points of damage. She also can rend with a successful grapple check once it has established a grappling hold. </p><p></p><p><em>Freeze in Place (Su):</em> If Yxbudur’zmutkimdu remains motionless for a full round, she blends into her surroundings and gains a +10 circumstance bonus on all Hide checks. This is not calculated into the statistics above.</p><p></p><p><em>Force of personality (Su):</em> The strong personality of this demon manifests itself in the physical realm as a field around Yxbudur’zmutkimdu that is capable of deflecting attacks. Yxbudur’zmutkimdu gains a deflection bonus to AC equal to her charisma modifier.</p><p></p><p><em>See in darkness (Ex):</em> Yxbudur’zmutkimdu can see in any darkness, magical or otherwise as easily as a human can see by daylight.</p><p></p><p><em>Skills (Ex):</em> Yxbudur’zmutkimdu gains a +8 racial bonus on Climb, Hide and Move Silently checks.</p><p></p><p>Due to feats Yxbudur’zmutkimdu can grapple with the body part she made her attack with at no penalty. So effectively she can grapple six opponents at no penalty. Yxbudur’zmutkimdu has an effective grapple bonus of +47, this includes a +4 racial bonus.</p><p></p><p><em>Tactics:</em> Yxbudur’zmutkimdu revels in combat and senseless bloodshed. It has been hundreds of years since the last time a living thing entered the ruin she now resides in. Still she craves for the chance to taste fresh blood again, for she tires of ripping her own flesh to still her bloodlust. </p><p></p><p>When engaging in combat she now prefers to first stalk her prey from the walls, scaring them and using her fear aura, driving them deeper into the ruins in their madness and fear and further towards their doom. After revelling and feeding on the fear of her prey she leaps from the walls, grapples her target and pulls it with her into the walls of the Temple. She takes her prey somewhere confined where she leaves it for later, returning to capture the rest of the intruders... Afterwards she returns to her prey to toy with them, torturing them to no end. For prey is scarce for Yxbudur’zmutkimdu and when the opportunity manifests itself, she will make sure to feast upon every drop of blood she can splatter the walls with.</p><p></p><p><em>Death of Yxbudur’zmutkimdu:</em> The Elthedar and Elven spirits that haunt Yxbudur’zmutkimdu seek to deprave her of every bit of rest and peace of mind for all eternity as punishment for what she did. But this hate and vengeful attitude by the spirits of the Aruun might be the undoing of them all. Because when Yxbudur’zmutkimdu's essence is released from her corporal form it's malice will flood the ruins of Ibon Sul and send a wave of hate through the Whispering Wood. Creatures caught within the wave of hate as it spreads through the ruins of Ibon Sul or communing with the Whispering Wood at the time of Yxbudur’zmutkimdu's demise must succeed at Will save DC 27or immediately succumb to uncontrollable impulses to do violence to any and all people or creatures that they come in contact with. They will actively seek out all living creatures whilst under the effects of the wave of hate in an effort to harm them - attempting to kill them, usually in cruel and brutal fashion. Random violence will be directed against animals, plants and objects, in that order, when no sentient creatures are present. Whilst the wave itself does not persist, this psychotic condition lasts for a full 20 hours, after which it abruptly ends. If this comes to pass without first having severed the link between Yxbudur’zmutkimdu and the Whispering Wood the consequences of this disaster would be beyond any imagination save that of Izrador himself. For the fate of all the Elves and the Erethor is sealed if Aradil herself succumbs to her inner malice and hatred.</p><p></p><p></p><p><em>Posessions:</em></p><p></p><p>Oridron's Rag:</p><p>This cloak was once the proud possession of Oridron, Elthedar High Priest of Ibon Sul. Oridron had learned in deep meditation only moments before the Sundering of the approaching doom and the fate that the gate would spell for Ibon Sul. He made his way as quickly as possible to the Gate summoning as many priests to him as he could on the way. But when he arrived it was already too late. The Sundering had come to pass, Izrador had fallen and for a moment the protective wards on the gate at the centre of the Temple complex failed. And so Oridron beheld the first of the demons to spill into the sacred High Temple of the Elthedar. Six huge claws grasped the edges of the frames of the planar rift and before him Yxbudur’zmutkimdu pulled herself through and onto the material plane. His mind reeling from the disconnection from his gods, immensely weakened and near powerless now the divine favour of their gods had left him, Oridron's intestines joined the splattered guts of his fellow priests on the walls as Yxbudur’zmutkimdu revelled in the massacre.</p><p></p><p>Yxbudur’zmutkimdu sensed the magic emanating from the blood and gut stained piece of cloth and quickly took it as her own as she wiped two smaller demons of the corpse of the disembowelled priest. Now thousands of years later, still sustained by its magic but hardly more that a dirty bloodstained and stinking rag adorning the back of Yxbudur’zmutkimdu it still confers its powers onto its wearer.</p><p></p><p>Oridron's Rag confers the following benefits onto its wearer:</p><p>Fading: The wearer of Oridron's Rag is constantly under the influence of a displacement effect, and as a result gains the benefits of concealment (50% miss chance).</p><p>Wall Meld: Oridron's Rag bestows the power onto its wearer to meld into worked stone walls, ceilings and floors at will as a part of a move action. This power doesn't function on walls, ceilings and floors made of natural or unworked stone. In this state the wearer is invisible to blindsight and any other forms of magical detection. The wearer of Oridron's Rag can reappear as a free action. </p><p>Wall Flow: Oridron used his cloack to travel almost instantly from one place to another in his temple. Once melded into a wall, the wearer of Oridron's Rag can move through the walls at a speed of 240ft as a move action or 1000ft as a full round action in any direction. This power only lets the wearer travel through worked stone walls, ceilings or floors.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 3110405, member: 799"] [b]Yx v2.0[/b] I had a quick take at her Cheiro, any improvements? I upped her to how I felt she would be indeed CR 30 worthy. I didnt see any real potential to tone her down to CR 20 without ruining the concept. I kept her at pretty low intelligence but upped her wisdom significantly to symbolize her as a feral creature with a powerful supernatural instinct. Her armor class shouldn't be any real problems and allow some powerattack at that level. I just can't find a proper base to find an amount of SR that pleases me so the 45 is pretty much out of the blue. (Btw im trying to make this a CR 30 per standard DnD, not with midnight or something else in mind :)). [B]Yxbudur’zmutkimdu the Terror in the Walls[/B] Large Outsider [Demon] (Chaotic, Extraplanar, Evil) Hit Dice: 24d8 + 288 (396 hp) Initiative: +14 ( +10 dex) Speed: 120' (walk), 120' (climb) (24 squares) Armor Class: 47 (+9 natural, +10 dex, +4 dodge, +15 deflection, -1 size) Base Attack/Grapple: +24/+47 Attack: Claw +39 melee Full Attack: 6 claws +39, 1 bite +34 Damage: 2 primary claws 1d8 +15, 4 secondary claws 1d8 +7, bite 1d6 +7 Space/Reach: 10 ft./10 ft. Special Attacks: improved grab, pounce, rake, rend, malice Special Qualities: alacrity, DR 15/good and epic and cold iron, improved evasion, force of personality, see in darkness, immunity to fear, fire, electricity, poison, disease, paralysis, slow, sleep, and magical temporal effects (such as temporal stasis or the aging caused by a ghost), resistance to fire 10 and acid 10 and cold 10, spell resistance 45, telepathy 100ft., freeze in place, outsider traits, regeneration 5, tremorsense 60ft Saves: Fort: +26, Ref: +24, Will +27 Abilities: Str 41, Dex 30, Con 35, Int 11, Wis 36, Cha 40 Skills: Climb +23, Jump +42, Survival +40, Move Silently +45, Hide +45, Spot +40, Listen +40, Knowledge (Ibon Sul) +27, Knowledge (The planes) +27 Feats: dodge, mobility, spring attack, power attack, multiattack, multigrab, greater multigrab, improved initiative, combat reflexes, track(B) Challenge Rating: 30 Yxbudur’zmutkimdu speaks abyssal, celestial and infernal Yxbudur’zmutkimdu is approximately 8' in height and weighs 400 lbs. At the centre of Ibon Sul now lies a huge silent ruin, apparently devoid of all life where no insects and birds go and even no demon dares to stir a single stone. In this ruin, the remains of the once greatest of the Elthedar temples to the Old Gods holds its secrets for the outside world. But those secrets are haunted, haunted by a sleepless malice, haunted by Yxbudur’zmutkimdu the Terror in the Walls. The first of the flood of demons and vile creatures to spill into the world of Aryth through the failing gate of Ibon Sul, Yxbudur’zmutkimdu was the first to spill the blood of the Elthedar on their holiest of grounds and the last to stop painting the ceilings with the blood of the former priesthood. Yxbudur’zmutkimdu is a vile she-demon now trapped by the wards of Ibon Sul and whose body is composed entirely from malice itself. Moments after having shred the last of the Elthedar priesthood to bloody ribbons she along with all the other Demons that had spilled onto Aryth through the gate of Ibon Sul she realised something. She found herself trapped by the wards placed on the gate that now were fully active again. Unable to leave Ibon Sul, even unable to even leave the High Temple she turned her malice to the other Demons in the Temple to still her bloodlust. Now thousands of years after having destroyed the last Demon unable to flee the former High Temple or to be as foolish as to enter, she has lost the last remnants of her mind to the never ending whispers of the Whispering wood that have haunted her every step through the High Temple for an eternity. And now lost in her madness and bloodlust she has roamed the walls, ceilings and floors of the High Temple for thousands of years in maddening solitude, ever weary for a living thing to enter her domain. [I]Alacrity (Su):[/I] Yxbudur’zmutkimdu can move with distressing speed and grace. She may make an additional standard action each round, and as long as she is not flat-footed she gains a +4 dodge bonus to her Armor Class. [I]Improved Grab (Ex):[/I] When Yxbudur’zmutkimdu hits with a claw attack she may start a grapple as a free action without provoking an attack of opportunity. If she succeeds in her grapple she can rend an opponent on her next turn with a successful grapple check. Additionally, if Yxbudur’zmutkimdu wins the grapple check, she establishes a hold and can rake. [I]Malice (Su):[/I] Yxbudur’zmutkimdu continually radiates a 60-foot-radius aura of fear. A creature in the area must succeed on a DC 37 Will save (10+ half HD + Cha modifier) or be affected as though by a fear spell (caster level 20th). A creature that successfully saves cannot be affected again for 24 hours. [I]Pounce (Ex):[/I] If Yxbudur’zmutkimdu charges, she can make a full attack even though she has moved. [I]Rake (Ex):[/I] Two attacks made with at +19 melee, damage 1d8+7. [I]Regeneration (Ex):[/I] Positive and negative energy deal normal damage to Yxbudur’zmutkimdu. If Yxbudur’zmutkimdu loses a limb or body part, the lost portion regrows in 3d6 rounds. [I]Rend (Ex):[/I] Every time Yxbudur’zmutkimdu hits with two claw attacks, she can latch onto her opponent's body and tear the flesh. This attack automatically deals an extra 2d8+14 points of damage. She also can rend with a successful grapple check once it has established a grappling hold. [I]Freeze in Place (Su):[/I] If Yxbudur’zmutkimdu remains motionless for a full round, she blends into her surroundings and gains a +10 circumstance bonus on all Hide checks. This is not calculated into the statistics above. [I]Force of personality (Su):[/I] The strong personality of this demon manifests itself in the physical realm as a field around Yxbudur’zmutkimdu that is capable of deflecting attacks. Yxbudur’zmutkimdu gains a deflection bonus to AC equal to her charisma modifier. [I]See in darkness (Ex):[/I] Yxbudur’zmutkimdu can see in any darkness, magical or otherwise as easily as a human can see by daylight. [I]Skills (Ex):[/I] Yxbudur’zmutkimdu gains a +8 racial bonus on Climb, Hide and Move Silently checks. Due to feats Yxbudur’zmutkimdu can grapple with the body part she made her attack with at no penalty. So effectively she can grapple six opponents at no penalty. Yxbudur’zmutkimdu has an effective grapple bonus of +47, this includes a +4 racial bonus. [I]Tactics:[/I] Yxbudur’zmutkimdu revels in combat and senseless bloodshed. It has been hundreds of years since the last time a living thing entered the ruin she now resides in. Still she craves for the chance to taste fresh blood again, for she tires of ripping her own flesh to still her bloodlust. When engaging in combat she now prefers to first stalk her prey from the walls, scaring them and using her fear aura, driving them deeper into the ruins in their madness and fear and further towards their doom. After revelling and feeding on the fear of her prey she leaps from the walls, grapples her target and pulls it with her into the walls of the Temple. She takes her prey somewhere confined where she leaves it for later, returning to capture the rest of the intruders... Afterwards she returns to her prey to toy with them, torturing them to no end. For prey is scarce for Yxbudur’zmutkimdu and when the opportunity manifests itself, she will make sure to feast upon every drop of blood she can splatter the walls with. [I]Death of Yxbudur’zmutkimdu:[/I] The Elthedar and Elven spirits that haunt Yxbudur’zmutkimdu seek to deprave her of every bit of rest and peace of mind for all eternity as punishment for what she did. But this hate and vengeful attitude by the spirits of the Aruun might be the undoing of them all. Because when Yxbudur’zmutkimdu's essence is released from her corporal form it's malice will flood the ruins of Ibon Sul and send a wave of hate through the Whispering Wood. Creatures caught within the wave of hate as it spreads through the ruins of Ibon Sul or communing with the Whispering Wood at the time of Yxbudur’zmutkimdu's demise must succeed at Will save DC 27or immediately succumb to uncontrollable impulses to do violence to any and all people or creatures that they come in contact with. They will actively seek out all living creatures whilst under the effects of the wave of hate in an effort to harm them - attempting to kill them, usually in cruel and brutal fashion. Random violence will be directed against animals, plants and objects, in that order, when no sentient creatures are present. Whilst the wave itself does not persist, this psychotic condition lasts for a full 20 hours, after which it abruptly ends. If this comes to pass without first having severed the link between Yxbudur’zmutkimdu and the Whispering Wood the consequences of this disaster would be beyond any imagination save that of Izrador himself. For the fate of all the Elves and the Erethor is sealed if Aradil herself succumbs to her inner malice and hatred. [I]Posessions:[/I] Oridron's Rag: This cloak was once the proud possession of Oridron, Elthedar High Priest of Ibon Sul. Oridron had learned in deep meditation only moments before the Sundering of the approaching doom and the fate that the gate would spell for Ibon Sul. He made his way as quickly as possible to the Gate summoning as many priests to him as he could on the way. But when he arrived it was already too late. The Sundering had come to pass, Izrador had fallen and for a moment the protective wards on the gate at the centre of the Temple complex failed. And so Oridron beheld the first of the demons to spill into the sacred High Temple of the Elthedar. Six huge claws grasped the edges of the frames of the planar rift and before him Yxbudur’zmutkimdu pulled herself through and onto the material plane. His mind reeling from the disconnection from his gods, immensely weakened and near powerless now the divine favour of their gods had left him, Oridron's intestines joined the splattered guts of his fellow priests on the walls as Yxbudur’zmutkimdu revelled in the massacre. Yxbudur’zmutkimdu sensed the magic emanating from the blood and gut stained piece of cloth and quickly took it as her own as she wiped two smaller demons of the corpse of the disembowelled priest. Now thousands of years later, still sustained by its magic but hardly more that a dirty bloodstained and stinking rag adorning the back of Yxbudur’zmutkimdu it still confers its powers onto its wearer. Oridron's Rag confers the following benefits onto its wearer: Fading: The wearer of Oridron's Rag is constantly under the influence of a displacement effect, and as a result gains the benefits of concealment (50% miss chance). Wall Meld: Oridron's Rag bestows the power onto its wearer to meld into worked stone walls, ceilings and floors at will as a part of a move action. This power doesn't function on walls, ceilings and floors made of natural or unworked stone. In this state the wearer is invisible to blindsight and any other forms of magical detection. The wearer of Oridron's Rag can reappear as a free action. Wall Flow: Oridron used his cloack to travel almost instantly from one place to another in his temple. Once melded into a wall, the wearer of Oridron's Rag can move through the walls at a speed of 240ft as a move action or 1000ft as a full round action in any direction. This power only lets the wearer travel through worked stone walls, ceilings or floors. [/QUOTE]
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