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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="Undrave" data-source="post: 8827729" data-attributes="member: 7015698"><p>Yeah you make a good point, but at the same time, as I've said before, I wanted a different feel to it than the instantaneous rewind of Manipulate the Timeline. At that point, might as well just have the Invocation give you Manipulate the Timeline so you could do it twice if you have the Paradox Patron... which might not be a terrible idea, if a little unorthodox...</p><p></p><p>I can see what you mean, it’s basically a free Dash action… at the same time I’m curious to see what someone could do with two action on their familiar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Imagine two fly-by action per turn with an owl? The idea is to have a special version of Haste that only works on your familiar.</p><p></p><p>The concept with this one is that instead of taking the damage and later spending a hit dice to heal it, you just skip to spending the hit dice. I agree a certain form of limitation would make more sense, but I feel like the thematic styling here is a little more important.</p><p></p><p>Coming up with a Pact of the Tome feature wasn’t easy, let me tell ya.</p><p></p><p>Yeah, if Guidance can only be cast on an individual once per rest period, the limitation doesn’t make sense. I wasn’t sure what to do here because I know Guidance is a controversial cantrip for a lot of people, but I liked that you could frame it as your memories from the future helping you in the present.</p><p></p><p>I considered making it lower level, but Revivify consumes a 300 gp Diamond, and getting that fee wavered once per day felt like a bigger deal at low level… but I could go for anywhere after 9th level. I feel like there would be less need for Revivify at lower level too.</p><p></p><p>I hadn’t considered the possibility of someone dumping a whole day’s worth of HD during downtime and then rocking into battle with that much extra HP. Even without the CON bonus. Maybe I could cap out the number of hit dice you can store to prof. bonus or CHA mod?</p><p></p><p>That's fine, you've already been an invaluable help! I can wait for your replies.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8827729, member: 7015698"] Yeah you make a good point, but at the same time, as I've said before, I wanted a different feel to it than the instantaneous rewind of Manipulate the Timeline. At that point, might as well just have the Invocation give you Manipulate the Timeline so you could do it twice if you have the Paradox Patron... which might not be a terrible idea, if a little unorthodox... I can see what you mean, it’s basically a free Dash action… at the same time I’m curious to see what someone could do with two action on their familiar :p Imagine two fly-by action per turn with an owl? The idea is to have a special version of Haste that only works on your familiar. The concept with this one is that instead of taking the damage and later spending a hit dice to heal it, you just skip to spending the hit dice. I agree a certain form of limitation would make more sense, but I feel like the thematic styling here is a little more important. Coming up with a Pact of the Tome feature wasn’t easy, let me tell ya. Yeah, if Guidance can only be cast on an individual once per rest period, the limitation doesn’t make sense. I wasn’t sure what to do here because I know Guidance is a controversial cantrip for a lot of people, but I liked that you could frame it as your memories from the future helping you in the present. I considered making it lower level, but Revivify consumes a 300 gp Diamond, and getting that fee wavered once per day felt like a bigger deal at low level… but I could go for anywhere after 9th level. I feel like there would be less need for Revivify at lower level too. I hadn’t considered the possibility of someone dumping a whole day’s worth of HD during downtime and then rocking into battle with that much extra HP. Even without the CON bonus. Maybe I could cap out the number of hit dice you can store to prof. bonus or CHA mod? That's fine, you've already been an invaluable help! I can wait for your replies. [/QUOTE]
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