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Homebrewed Warlock Patron: The Paradox
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<blockquote data-quote="DND_Reborn" data-source="post: 8829652" data-attributes="member: 6987520"><p>I copied your homebrew code and updated with some text changes (minor stuff, word choices, etc.).</p><p></p><p>Changes are (obviously) just my suggestions, as usual. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p><strong>1. Future Thief:</strong> temp hp equal CHA mod + Warlock level. Prof bonus is really not much at higher levels...</p><p><strong>2. Accelerate Familiar:</strong> added a clause that if you forgo an attack to allow your familiar to attack, you can only do so once per turn.</p><p><strong>3. Delayed Hardship: </strong>made <em>shield</em> castings equal to prof bonus per long rest. I did this because most invocations that allow casting a 1st-level spell make it <em>at-will</em>. I can understand <em>shield</em> not being <em>at-will</em>, but multiple castings seems like a balanced middle-ground to me anyway.</p><p><strong>4. Foretold Encounter:</strong> removed the dual-humanoid races (a la Favored Enemy) to just be a creature type as humanoid for simpler version. While this allows "humanoid" to cover a lot of ground, advantage on Wisdom (Insight) and ignoring half-cover isn't a <em>huge</em> thing IMO...</p><p></p><p>[URL unfurl="true"]https://homebrewery.naturalcrit.com/share/pf-bOhoL4zl2[/URL]</p><p></p><p>I think everything else is golden. If you like my suggestions, the linked version includes them.</p><p></p><p>Anyway, if you make further additions let me know and I'll check them out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8829652, member: 6987520"] I copied your homebrew code and updated with some text changes (minor stuff, word choices, etc.). Changes are (obviously) just my suggestions, as usual. :) [B]1. Future Thief:[/B] temp hp equal CHA mod + Warlock level. Prof bonus is really not much at higher levels... [B]2. Accelerate Familiar:[/B] added a clause that if you forgo an attack to allow your familiar to attack, you can only do so once per turn. [B]3. Delayed Hardship: [/B]made [I]shield[/I] castings equal to prof bonus per long rest. I did this because most invocations that allow casting a 1st-level spell make it [I]at-will[/I]. I can understand [I]shield[/I] not being [I]at-will[/I], but multiple castings seems like a balanced middle-ground to me anyway. [B]4. Foretold Encounter:[/B] removed the dual-humanoid races (a la Favored Enemy) to just be a creature type as humanoid for simpler version. While this allows "humanoid" to cover a lot of ground, advantage on Wisdom (Insight) and ignoring half-cover isn't a [I]huge[/I] thing IMO... [URL unfurl="true"]https://homebrewery.naturalcrit.com/share/pf-bOhoL4zl2[/URL] I think everything else is golden. If you like my suggestions, the linked version includes them. Anyway, if you make further additions let me know and I'll check them out. :-) [/QUOTE]
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