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<blockquote data-quote="Satyrn" data-source="post: 7337083" data-attributes="member: 6801204"><p>I totally agree with /tg/</p><p></p><p>The number of times my table has faced necrotic damage is hovering around 0. I would much rather have the dwarf and stout halfling's poison resistance (and I do! ) because it seems to come up nearly every session. Of course, this varies by table.</p><p></p><p>Sunlight Allergen is simply a giant weakness. But if you're dungeon crawling mostly, it won't even come up, so I don't like it as balancing factor for the near-endless healing they can get from Blood Thirst.</p><p></p><p>Although that healing might prove to be rather weak, too, once 5th level hits and cantrip damage is boosted or extra attack comes online (and fireball, etc). Blood Thirst might just wind up as a neat flavorful fine feature, but it's the sort of thing that only playtesting will discover. So give it a go, I say.</p><p></p><p>The extra skill prof maybe makes it almost okay as a choice.</p><p></p><p>I agree with vincegetorix that wallcreeper ought to just be a part of the race. And I think there's room for it to just be tacked on. </p><p></p><p>I also think there's room to simply add in Tame the Children of Night feature, but make it just like the forest gnome's speak with beast feature but for what you described as "dark beasts." It'll be a nice boost of flavour.</p><p></p><p>Maybe at that point, drop the Athletics prof if you think it's straying into too strong.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7337083, member: 6801204"] I totally agree with /tg/ The number of times my table has faced necrotic damage is hovering around 0. I would much rather have the dwarf and stout halfling's poison resistance (and I do! ) because it seems to come up nearly every session. Of course, this varies by table. Sunlight Allergen is simply a giant weakness. But if you're dungeon crawling mostly, it won't even come up, so I don't like it as balancing factor for the near-endless healing they can get from Blood Thirst. Although that healing might prove to be rather weak, too, once 5th level hits and cantrip damage is boosted or extra attack comes online (and fireball, etc). Blood Thirst might just wind up as a neat flavorful fine feature, but it's the sort of thing that only playtesting will discover. So give it a go, I say. The extra skill prof maybe makes it almost okay as a choice. I agree with vincegetorix that wallcreeper ought to just be a part of the race. And I think there's room for it to just be tacked on. I also think there's room to simply add in Tame the Children of Night feature, but make it just like the forest gnome's speak with beast feature but for what you described as "dark beasts." It'll be a nice boost of flavour. Maybe at that point, drop the Athletics prof if you think it's straying into too strong. [/QUOTE]
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