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Homebrewing a race: Gnomeferatu
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<blockquote data-quote="Satyrn" data-source="post: 7337177" data-attributes="member: 6801204"><p>I don't actually think you should change it from what you had originally. My point wasn't to say it needed improving, but that it wasn't such a strong feature that you should let it "crowd out" something extra like the climb speed.</p><p></p><p>But now that you mention it, you should totally add advantage on saves to avoid disease and Max HP drain. That's awesome. (Leave out the poison stuff, keep that for the dwarves)</p><p></p><p>Similarly, I wasn't saying the Sunlight Allergen was such a big thing. I was really just pointing out that it's a feature that doesn't strengthen the race, and along with the necrotic resistance and Athletics prof, the only source of "strength" the race really gets is Blood Thirst. And all of that was to bolster /tg/'s opinion that your race was indeed weak.</p><p></p><p>And yeah, since you don't really like that Athletics prof, the climb speed is definitely the way to go.</p><p></p><p>Making it spiderclimb might be pushing it (I really don't know offhand what the difference is between climb speed and spiderclimb, though), but I'd totally add that in and if it is pushing the boundaries then I'd tack on a once/rest limit on Blood Thirst.</p><p></p><p>Of course, putting a once/rest limit on Blood Thirst probably opens up making it scale like a cantrip.</p><p></p><p>So, I think my suggestions add up to</p><p></p><p>Necrotic resistance, advantage on save vs Disease and Max HP drain.</p><p>Climb speed (with spiderclimb)</p><p>Sunlight Allergen</p><p>Blood Thirst (1d8 + Str damage, heal a like amount, scales like a cantrip, 1/short rest )</p><p>Speak with creepy crawlies.</p><p>Darkvision 120'</p><p></p><p></p><p>And this looks really cool to me</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7337177, member: 6801204"] I don't actually think you should change it from what you had originally. My point wasn't to say it needed improving, but that it wasn't such a strong feature that you should let it "crowd out" something extra like the climb speed. But now that you mention it, you should totally add advantage on saves to avoid disease and Max HP drain. That's awesome. (Leave out the poison stuff, keep that for the dwarves) Similarly, I wasn't saying the Sunlight Allergen was such a big thing. I was really just pointing out that it's a feature that doesn't strengthen the race, and along with the necrotic resistance and Athletics prof, the only source of "strength" the race really gets is Blood Thirst. And all of that was to bolster /tg/'s opinion that your race was indeed weak. And yeah, since you don't really like that Athletics prof, the climb speed is definitely the way to go. Making it spiderclimb might be pushing it (I really don't know offhand what the difference is between climb speed and spiderclimb, though), but I'd totally add that in and if it is pushing the boundaries then I'd tack on a once/rest limit on Blood Thirst. Of course, putting a once/rest limit on Blood Thirst probably opens up making it scale like a cantrip. So, I think my suggestions add up to Necrotic resistance, advantage on save vs Disease and Max HP drain. Climb speed (with spiderclimb) Sunlight Allergen Blood Thirst (1d8 + Str damage, heal a like amount, scales like a cantrip, 1/short rest ) Speak with creepy crawlies. Darkvision 120' And this looks really cool to me [/QUOTE]
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