Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Horde of Dragon Queen advice please: (spoilers) 2nd title: All your fault, You Big Fat Goliath!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 7581431" data-attributes="member: 15882"><p>So, I started running HoDQ. The cast is: Wood Elf Rogue, hafling druid, Goliath Paladin, Dragonborn Wizard. In the second session, when they were trying to rescue the people from the church, they got TPK'd.</p><p></p><p>They attacked the back of the church but one of the cultists got hit and didn't die. He ran, they failed to drop him. I gave them several rounds as the cultist tried convincing the group in the front to help stop the PCs. Eventually and, a Bit by bit, a few more kobolds showed up. Things were fine until the goliath dropped. They would have fled right there but the problem was no-one in the party was strong enough to move him. They refused to retreat and they all dropped defending him.</p><p></p><p>So, now, since the kobolds were taking prisoners, I'm starting their next session captured and tied up in the bandit camp, skipping the whole 'travel to the camp' part of the adventure. I leveled them to 2nd because they succeeded in rescuing the people from the church.</p><p></p><p>Here's my issue: The adventure is a bit rail-roady. The adventure wants them to rescue the monk and retreat and then come back later when the army has 'moved off' so they can explore the hatchery. Assaulting the hatchery too soon is suicide but I don't really want to tell them 'no, don't do that.'</p><p></p><p>If I hint too loudly that they are over their heads and they just sneak out of the camp, they will, likely, not want to go back because the bandits will recognize them and they will know they can't assault the camp....</p><p></p><p>so....I'm not sure my next move...should they just be tied up after the bandits have moved on? Or should I have them wake up en-route to the bandit camp and see if they can escape before they reach it?</p><p></p><p>Now that I'm typing it, I like that last solution.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7581431, member: 15882"] So, I started running HoDQ. The cast is: Wood Elf Rogue, hafling druid, Goliath Paladin, Dragonborn Wizard. In the second session, when they were trying to rescue the people from the church, they got TPK'd. They attacked the back of the church but one of the cultists got hit and didn't die. He ran, they failed to drop him. I gave them several rounds as the cultist tried convincing the group in the front to help stop the PCs. Eventually and, a Bit by bit, a few more kobolds showed up. Things were fine until the goliath dropped. They would have fled right there but the problem was no-one in the party was strong enough to move him. They refused to retreat and they all dropped defending him. So, now, since the kobolds were taking prisoners, I'm starting their next session captured and tied up in the bandit camp, skipping the whole 'travel to the camp' part of the adventure. I leveled them to 2nd because they succeeded in rescuing the people from the church. Here's my issue: The adventure is a bit rail-roady. The adventure wants them to rescue the monk and retreat and then come back later when the army has 'moved off' so they can explore the hatchery. Assaulting the hatchery too soon is suicide but I don't really want to tell them 'no, don't do that.' If I hint too loudly that they are over their heads and they just sneak out of the camp, they will, likely, not want to go back because the bandits will recognize them and they will know they can't assault the camp.... so....I'm not sure my next move...should they just be tied up after the bandits have moved on? Or should I have them wake up en-route to the bandit camp and see if they can escape before they reach it? Now that I'm typing it, I like that last solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Horde of Dragon Queen advice please: (spoilers) 2nd title: All your fault, You Big Fat Goliath!
Top