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<blockquote data-quote="Rystil Arden" data-source="post: 3096339" data-attributes="member: 29014"><p>I proposed that it is currently equally formalised compared to the other terrain masteries. Check them out--they don't give one creature type, they give a terrain type. In general, deciding on whether the terrain bonus applies will be a GM judgment call (see my goblin example for the forest terrain). This is true for the arcane terrain bonus as well. As described, it works on creations of magic, either created by a Wizard or spontaneously generated by magic--most constructs, many undead, some elementals and fey, and a few magical beasts and aberrations that have specific flavour text indicating that they were created as the result of magic gone awry or the like. All in all, like with most of the terrains, these things are likely to be encountered together in short spurts (for instance, in my Immortality Awakens game in the desert, there will be many desert terrain monsters in short spurts, and in an underground game, there will be many underground monsters--in fact very many monsters live underground, making that terrain even more appetising).</p><p></p><p></p><p></p><p>I think you're getting stuck on the word 'natural'. Remember that the Horizon Walker even eventually visits the planes and breaks the normal laws of nature (Dimension Door once per 1d4 rounds, for instance). This Terrain Benefit is not for natural terrain--it is specifically for arcane and unnatural terrain. I argue that in a world infused with magic from the towers, filled with ancient ruins and places to explore, that this is quite a legitimate type of terrain.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3096339, member: 29014"] I proposed that it is currently equally formalised compared to the other terrain masteries. Check them out--they don't give one creature type, they give a terrain type. In general, deciding on whether the terrain bonus applies will be a GM judgment call (see my goblin example for the forest terrain). This is true for the arcane terrain bonus as well. As described, it works on creations of magic, either created by a Wizard or spontaneously generated by magic--most constructs, many undead, some elementals and fey, and a few magical beasts and aberrations that have specific flavour text indicating that they were created as the result of magic gone awry or the like. All in all, like with most of the terrains, these things are likely to be encountered together in short spurts (for instance, in my Immortality Awakens game in the desert, there will be many desert terrain monsters in short spurts, and in an underground game, there will be many underground monsters--in fact very many monsters live underground, making that terrain even more appetising). I think you're getting stuck on the word 'natural'. Remember that the Horizon Walker even eventually visits the planes and breaks the normal laws of nature (Dimension Door once per 1d4 rounds, for instance). This Terrain Benefit is not for natural terrain--it is specifically for arcane and unnatural terrain. I argue that in a world infused with magic from the towers, filled with ancient ruins and places to explore, that this is quite a legitimate type of terrain. [/QUOTE]
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