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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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<blockquote data-quote="GMforPowergamers" data-source="post: 8861901" data-attributes="member: 67338"><p>yes and no (I admit I didn't buy monster of the multiverse because we are about to edition change) my understanding is there are still spell casters... the one I have on hand is soth</p><p>[ATTACH=full]269858[/ATTACH]</p><p>so even if he didn't have spell slots he has spells (I do 100% get behind the special abilities like his cataclysmic fire and word of death not being spells per say though)</p><p></p><p>yeah, again counterspell is a thing if your wizard didn't use his reaction AND had it preped.</p><p></p><p>I mean the game in qustion WAS uptodate for its time, and we are like mostly useing playtest stuff right now but also playing around with the special abilitie things.</p><p></p><p>the first time it happened the casters were no help... the 2nd time we took a rest, plane shifted then scry then teleport then plane shifted back to rest again... so that time we DID have an answer it was just a bad one and took for ever.</p><p></p><p>no one is nearsighted but yelling 60ft or more is annoying so most encounters you approach to talk to see if they are a threat (at least in my experience) not withstanding obvious enemies, dungeons and ambushes I would say most out encounters start within 30-40ft with more being closer to melee not father.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8861901, member: 67338"] yes and no (I admit I didn't buy monster of the multiverse because we are about to edition change) my understanding is there are still spell casters... the one I have on hand is soth [ATTACH type="full"]269858[/ATTACH] so even if he didn't have spell slots he has spells (I do 100% get behind the special abilities like his cataclysmic fire and word of death not being spells per say though) yeah, again counterspell is a thing if your wizard didn't use his reaction AND had it preped. I mean the game in qustion WAS uptodate for its time, and we are like mostly useing playtest stuff right now but also playing around with the special abilitie things. the first time it happened the casters were no help... the 2nd time we took a rest, plane shifted then scry then teleport then plane shifted back to rest again... so that time we DID have an answer it was just a bad one and took for ever. no one is nearsighted but yelling 60ft or more is annoying so most encounters you approach to talk to see if they are a threat (at least in my experience) not withstanding obvious enemies, dungeons and ambushes I would say most out encounters start within 30-40ft with more being closer to melee not father. [/QUOTE]
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Hot Take: D&D Has Not Recovered From 2E to 3.0 Transition
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