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"Hot Take": Fear is a bad motivator
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<blockquote data-quote="Stormonu" data-source="post: 8244447" data-attributes="member: 52734"><p>Back at Coastcon a few years ago - at least during the 3E era, I got into a game with others playing an OD&D game. Most of the other players at the table were fairly newcomers to D&D, and in at least one case, had never played D&D before. The two exceptions were me and another lady who was perhaps ten years my senior.</p><p></p><p>The DM certainly knew his stuff and was a great guy, who encouraged most of the player's bungling efforts to do thing. Which pissed the lady off. She kept complaining that if we "didn't straighten up", we'd all get ourselves killed. After fifteen minutes of our initial exploration to find an entrance to the dungeon (I suspect it was the Caverns of Thracia, but I'm not familiar enough to be sure), I got really, really tired of it. So we purposely started ignoring her cries and in the end we had a fabulous, heroic time and not once was the ten-foot pole pulled out and neither did we hemmed and hawwed at each doorway.</p><p></p><p>At the end of the game, she haughtly invited us to play at her table, and she would show us "how the (2E) game was supposed to be done." Me nor any of the other players took her up on the offer, and later I would see her sitting at a lone table, her wall of a DM screen erected with a sign "looking for players" and a capricious smile on her face - you could just tell she was waiting to torture whatever poor players sat at her table and give them a quick death. I think the module she even had behind her screen was the Tomb of Horrors.</p><p></p><p>Anyways, the fun in the game is from discovery, storymaking and a bit of tension. To have fun you don't have to have the characters looking over their shoulder for the spectre of death at every corner, with NPCs ready to betray their patrons at the drop of a hat, prodding ahead at a 5 foot pace on their hands and knees so some hidden blade doesn't decapitate half the party and drop the other half in a pit.</p><p></p><p>Relax. Have some fun. Maybe let the PCs stomp a few heads and run across the occassional enemy that can match them, or maybe once in a while make them decide to turn tail. But don't challenge them maliciously. Don't turn them into cowards in some game of Cube. Have fun with them and revel in their triumphs as well as cosole them in their failures. You and your game will be better for it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8244447, member: 52734"] Back at Coastcon a few years ago - at least during the 3E era, I got into a game with others playing an OD&D game. Most of the other players at the table were fairly newcomers to D&D, and in at least one case, had never played D&D before. The two exceptions were me and another lady who was perhaps ten years my senior. The DM certainly knew his stuff and was a great guy, who encouraged most of the player's bungling efforts to do thing. Which pissed the lady off. She kept complaining that if we "didn't straighten up", we'd all get ourselves killed. After fifteen minutes of our initial exploration to find an entrance to the dungeon (I suspect it was the Caverns of Thracia, but I'm not familiar enough to be sure), I got really, really tired of it. So we purposely started ignoring her cries and in the end we had a fabulous, heroic time and not once was the ten-foot pole pulled out and neither did we hemmed and hawwed at each doorway. At the end of the game, she haughtly invited us to play at her table, and she would show us "how the (2E) game was supposed to be done." Me nor any of the other players took her up on the offer, and later I would see her sitting at a lone table, her wall of a DM screen erected with a sign "looking for players" and a capricious smile on her face - you could just tell she was waiting to torture whatever poor players sat at her table and give them a quick death. I think the module she even had behind her screen was the Tomb of Horrors. Anyways, the fun in the game is from discovery, storymaking and a bit of tension. To have fun you don't have to have the characters looking over their shoulder for the spectre of death at every corner, with NPCs ready to betray their patrons at the drop of a hat, prodding ahead at a 5 foot pace on their hands and knees so some hidden blade doesn't decapitate half the party and drop the other half in a pit. Relax. Have some fun. Maybe let the PCs stomp a few heads and run across the occassional enemy that can match them, or maybe once in a while make them decide to turn tail. But don't challenge them maliciously. Don't turn them into cowards in some game of Cube. Have fun with them and revel in their triumphs as well as cosole them in their failures. You and your game will be better for it. [/QUOTE]
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