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Hot take: Most of Breaking Bad was actually boring filler
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<blockquote data-quote="Xamnam" data-source="post: 8857880" data-attributes="member: 7037765"><p>I'm grateful for Snarf's post, because it conveyed a lot of my thoughts in a much more articulate way. Not to mention, it's been years since I've watched it, so I'm nervous about speaking confidently through the fog of memory. </p><p></p><p>But, to address one aspect in particular, one of my favorite episodes of the show was Fly. It is, to say the least, polarizing. It takes place almost exclusively in one location, over one day, and largely revolves around killing a fly. Or at least, that's the action of the episode. But the meat of it is the tension between the two characters locked in this room, the secrets they are keeping from each other, and the games they play to try and make sure at the end of the day they're the one that wins if someone has to lose, while balancing the fact that there is some degree of care still present, and at this moment, they still need each other. I find it absolutely fascinating, this cat and mouse game, where the predator is constantly shifting, and you have no idea what the consequences are going to be at the end of the day, because there are multiple and varied outcomes that all are waiting expectantly at the door, ready to burst in if the right one is cracked.</p><p></p><p>And a lot of fans don't care for it because all they do is hunt a fly and talk. Especially in the context of how charged with energy the rest of the plot is at that moment in time. </p><p></p><p>Breaking Bad is fascinating to me because it is a character study of two people, who, because they fell into each other's orbit, are radically destroying the fabric of their respective worlds. Their sense of self, their place in the world, how they act is absolutely rent asunder by the impact of this person who could have so easily been largely a stranger. Walt and Jesse at the start of the show look almost alien to how they exit it, but the magic in the show is showing how each step they take down this destructive path is informed by who they are, even as that person is undergoing a volatile reaction. </p><p></p><p>That's why I don't think it'd work well in a much shorter form. Sure, you could condense the most important elements of the plot down. But then you lose the journey that you are going on these characters with. Not just the leads, but every person who gets close to them. Getting to watch all of these characters transform in a way that is unpredictable and yet entirely plausible, thanks to the relatively simple catalyst of a medical diagnosis, is why the show garners the acclaim it does. The plot isn't what sells the show, though it's fun. And it'd be foolish to discount the great acting, the confident direction, etc., etc.. But it's the fascinatingly real characters that make it amazing, and that's why you need the time to let every decision they make feel justified and earned.</p><p></p><p>At least for me!</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8857880, member: 7037765"] I'm grateful for Snarf's post, because it conveyed a lot of my thoughts in a much more articulate way. Not to mention, it's been years since I've watched it, so I'm nervous about speaking confidently through the fog of memory. But, to address one aspect in particular, one of my favorite episodes of the show was Fly. It is, to say the least, polarizing. It takes place almost exclusively in one location, over one day, and largely revolves around killing a fly. Or at least, that's the action of the episode. But the meat of it is the tension between the two characters locked in this room, the secrets they are keeping from each other, and the games they play to try and make sure at the end of the day they're the one that wins if someone has to lose, while balancing the fact that there is some degree of care still present, and at this moment, they still need each other. I find it absolutely fascinating, this cat and mouse game, where the predator is constantly shifting, and you have no idea what the consequences are going to be at the end of the day, because there are multiple and varied outcomes that all are waiting expectantly at the door, ready to burst in if the right one is cracked. And a lot of fans don't care for it because all they do is hunt a fly and talk. Especially in the context of how charged with energy the rest of the plot is at that moment in time. Breaking Bad is fascinating to me because it is a character study of two people, who, because they fell into each other's orbit, are radically destroying the fabric of their respective worlds. Their sense of self, their place in the world, how they act is absolutely rent asunder by the impact of this person who could have so easily been largely a stranger. Walt and Jesse at the start of the show look almost alien to how they exit it, but the magic in the show is showing how each step they take down this destructive path is informed by who they are, even as that person is undergoing a volatile reaction. That's why I don't think it'd work well in a much shorter form. Sure, you could condense the most important elements of the plot down. But then you lose the journey that you are going on these characters with. Not just the leads, but every person who gets close to them. Getting to watch all of these characters transform in a way that is unpredictable and yet entirely plausible, thanks to the relatively simple catalyst of a medical diagnosis, is why the show garners the acclaim it does. The plot isn't what sells the show, though it's fun. And it'd be foolish to discount the great acting, the confident direction, etc., etc.. But it's the fascinatingly real characters that make it amazing, and that's why you need the time to let every decision they make feel justified and earned. At least for me! [/QUOTE]
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