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Hot Take: Uncertainty Makes D&D Better
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<blockquote data-quote="The Sigil" data-source="post: 8922221" data-attributes="member: 2013"><p>That is an interesting point, and one of the things that kind of surprised me about Pathfinder 2E was that there were no random ability scores at all - it's completely "build your character from this menu."</p><p></p><p>But now that you mention it, I think you're right... I can't think of a campaign in the past 20 years that I've played where the younger players didn't want to use "standard array, let me build the character I already have in my head" versus the old way of "roll the dice and go on the journey of discovering your character through the die rolls" (when I suggest that the young'uns look at me funny). I still like the look of ability score values between 3 and 18 but you're right - since 3rd edition when bonuses were set to go up every even integer and all increases to stats are in increments of +2 (so the bonus increments in +1), everything has been all about the bonus. (Intellectually, I knew this, but it hit me emotionally a couple of weeks ago and I wasn't happy.)</p></blockquote><p></p>
[QUOTE="The Sigil, post: 8922221, member: 2013"] That is an interesting point, and one of the things that kind of surprised me about Pathfinder 2E was that there were no random ability scores at all - it's completely "build your character from this menu." But now that you mention it, I think you're right... I can't think of a campaign in the past 20 years that I've played where the younger players didn't want to use "standard array, let me build the character I already have in my head" versus the old way of "roll the dice and go on the journey of discovering your character through the die rolls" (when I suggest that the young'uns look at me funny). I still like the look of ability score values between 3 and 18 but you're right - since 3rd edition when bonuses were set to go up every even integer and all increases to stats are in increments of +2 (so the bonus increments in +1), everything has been all about the bonus. (Intellectually, I knew this, but it hit me emotionally a couple of weeks ago and I wasn't happy.) [/QUOTE]
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