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HoTDQ - Went way better than expected
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<blockquote data-quote="RevTurkey" data-source="post: 6379194"><p>...does it?....rereads the whole bit....</p><p></p><p>Ah yes...under: Rewards! Not in the actual encounter text proper.</p><p></p><p>Anyway...death saved each round...one save auto fail because of the module and then two failed rolls in a row...and the group of healers or adventurers are how far away?</p><p></p><p>about 80 yards away it said in the text...in feet that is 240ft</p><p></p><p>my group were lightly armoured with move of 30ft per round...</p><p></p><p>that makes 60ft per round...so they get 120ft without any actions left..</p><p></p><p>can you throw a potion of healing into a fallen comrades mouth from that far?</p><p></p><p>the module makes no mention of the villains approaching the keep from what I could see...maybe again I missed something...maybe they put that bit under...appendix A online? Which the module didn't tell me I needed until I had already bought it and unwrapped it from the packaging!</p><p></p><p>I am sorry if I sound tetchy or a bit churlish but I expect a better organised product and I don't expect hidden caveats or extra things I need to download. </p><p></p><p>I will persevere and hopefully we have a lot of fun...I am no troll but I expected better.</p><p></p><p>One of my players said it was the Castle Caldwell Pea in the bed all over again. Maybe that will mean something to people who have been around long enough...</p><p></p><p>I liked the ideas and I liked the Half Dragon fight and villain set up...they should have just said.."he wins the fight and beats the character unconscious".....</p><p></p><p>anyway...sorry to moan but it was pants <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6379194"] ...does it?....rereads the whole bit.... Ah yes...under: Rewards! Not in the actual encounter text proper. Anyway...death saved each round...one save auto fail because of the module and then two failed rolls in a row...and the group of healers or adventurers are how far away? about 80 yards away it said in the text...in feet that is 240ft my group were lightly armoured with move of 30ft per round... that makes 60ft per round...so they get 120ft without any actions left.. can you throw a potion of healing into a fallen comrades mouth from that far? the module makes no mention of the villains approaching the keep from what I could see...maybe again I missed something...maybe they put that bit under...appendix A online? Which the module didn't tell me I needed until I had already bought it and unwrapped it from the packaging! I am sorry if I sound tetchy or a bit churlish but I expect a better organised product and I don't expect hidden caveats or extra things I need to download. I will persevere and hopefully we have a lot of fun...I am no troll but I expected better. One of my players said it was the Castle Caldwell Pea in the bed all over again. Maybe that will mean something to people who have been around long enough... I liked the ideas and I liked the Half Dragon fight and villain set up...they should have just said.."he wins the fight and beats the character unconscious"..... anyway...sorry to moan but it was pants :) [/QUOTE]
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