Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
House Millithor in The City of the Spider Queen Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xael" data-source="post: 1539770" data-attributes="member: 3579"><p><strong>Quertus Millithor, House Wizard</strong></p><p></p><p><strong>Character Name: </strong>Quertus Millithor (Previous surname unknown)</p><p><strong>Gender: </strong>Male</p><p><strong>Character Race: </strong>Drow</p><p><strong>Character Classes: </strong>Wizard 16 / Archmage 2</p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Patron Deity:</strong> Lloth (Lolth)</p><p><strong>Region:</strong> Menzoberranzan</p><p><strong>Height:</strong> 5' 2''</p><p><strong>Weight:</strong> 102lbs</p><p><strong>Hair:</strong> White (Bald)</p><p><strong>Eyes:</strong> Red (Glow Blue)</p><p><strong>Age:</strong> 2XX?</p><p><strong>Experience: </strong>190,940</p><p><strong>Experience Needed Next Level: </strong>210,000</p><p> </p><p><strong>Str:</strong> 9 (-1) [1 point] </p><p><strong>Dex:</strong> 19 (+4) [3 points, +2 racial, +6 enhancement]</p><p><strong>Con:</strong> 18 (+4) [6 points, -2 racial, +6 enhancement] </p><p><strong>Int:</strong> 35 (+12) [16 points, +2 racial, +4 levels, +5 inherent, +6 enhancement] </p><p><strong>Wis:</strong> 11 (--) [3 points] </p><p><strong>Cha:</strong> 19 (+4) [3 points, +2 racial, +6 enhancement]</p><p> </p><p><strong>Class and Racial Abilities: </strong>+2 Dex, -2 Con, +2 Int, +2 Cha. 120ft Darkvision. Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects, +2 racial saving throw bonus agains spells and spell-like abilities. +2 racial bonus on Listen, Search and Spot checks. Detect secret doors withing 5ft as if actively searching. Light Blindness (Ex). Spell Resistance 29. Proficient with Rapier, Hand Crossbow, Light Crossbow. Spell-like Abilities 1/day - <em>Dancing Lights, Darkness, Faerie Fire</em>. Summon Familiar. Archmage High Arcana - <em>Mastery of Elements, Mastery of Shaping</em>.</p><p> </p><p><strong>(Semi)Permanent Spells: </strong><em>Arcane Sight</em> (CL 13), <em>Read Magic</em> (CL 13), <em>See Invisibility</em> (CL 13), <em>Tongues </em>(CL 13). Total 4500xp used. <em>Detect Scrying</em>, <em>Endure Elements</em>, <em>Energy Immunity</em> (Fire) and <em>Mind Blank</em> active all the time. <em>Clone</em> ready and waiting. <em>Contingency</em> with <em>Spell Turning</em> set to activate when offensive spell is cast at him.</p><p> </p><p><strong>Hit Dice:</strong> 2d8+8+16d4+64+2d4+8</p><p><strong>HP:</strong> 148</p><p><strong>AC:</strong> 14 (+4 Dex)</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong>Saves:</strong></p><p><strong></strong>Fortitude +14 [+5 base, +4 Con, +5 Cloak]</p><p>Reflex +14 [+5 base, +4 Dex, +5 Cloak]</p><p>Will +18 [+13 base, +5 Cloak]</p><p> </p><p><strong>BAB:</strong> +9/+4</p><p><strong>Melee Atk:</strong> +5/+0 (1d8 /19-20/x2/S, +1 Adamantine <em>Spell Storing</em> Lonsword with <em>Vampiric Touch, </em>not proficient) </p><p><strong>Ranged Atk:</strong> +14/+9 (1d4 /x2/30 ft./P, Masterwork Darkwood Hand Crossbow)</p><p> </p><p><strong>Skills:</strong></p><p>Bluff +12 [5 ranks, +4 Cha, +3 Circlet]</p><p>Concentration +25 [21 ranks, +4 Con]</p><p>Craft (Drawing) +19 [5 ranks, +12 Int, +2 Tools]</p><p>Decipher Script +17 [5 ranks, +12 Int]</p><p>Diplomacy +17 [4 ranks, +4 Cha, +3 Circlet, +6 Synergy]</p><p>Disguise +9 [0 ranks, +4 Cha, +3 Circlet, +2 Synergy]</p><p>Hide +9 [0 ranks, +4 Dex, +5 Cloak]</p><p>Intimidate +14 [5 ranks, +4 Cha, +3 Circlet, +2 Synergy]</p><p>Jump +8 [0 ranks, -1 Str, +5 boots, +4 speed]</p><p>Knowledge (Arcana) +33 [21 ranks, +12 Int]</p><p>Knowledge (Architecture & Engineering) +17 [5 ranks, +12 Int]</p><p>Knowledge (Dungeoneering) +17 [5 ranks, +12 Int]</p><p>Knowledge (History) +17 [5 ranks, +12 Int]</p><p>Knowledge (Local, Menzoberranzan) +17 [5 ranks, +12 Int]</p><p>Knowledge (Nature] +17 [5 ranks, +12 Int]</p><p>Knowledge (Nobility & Royalty) +17 [5 ranks, +12 Int]</p><p>Knowledge (The Planes) +27 [15 ranks, +12 Int]</p><p>Knowledge (Religion) +17 [5 ranks, +12 Int]</p><p>Listen +2 [0 ranks, +2 Racial]</p><p>Move Silently +9 [0 ranks, +4 Dex, +5 Boots]</p><p>Search +14 [0 ranks, +12 Int, +2 Racial]</p><p>Sense Motive +5 [5 ranks]</p><p>Spellcraft +38 [21 ranks, +12 Int, +2 Synergy, +3 Skill Focus]</p><p>Spot +2 [0 ranks, +2 Racial]</p><p> </p><p><strong>Feats:</strong></p><p>Daylight Adaptation (Bonus Regional)</p><p>Spellcasting Prodigy (1st level)</p><p>Scribe Scroll (Bonus 1st level)</p><p>Eschew Materials (3rd level)</p><p>Craft Wondrous Item (Bonus 5th level)</p><p>Spell Penetration (6th level)</p><p>Spell Focus: Evocation (9th level)</p><p>Craft Magic Arms & Armor (Bonus 10th level)</p><p>Spell Focus: Enhancement (12th level)</p><p>Skill Focus: Spellcraft (15th level)</p><p>Quicken Spell (Bonus 15th level)</p><p>Greater Spell Penetration (18th level)</p><p> </p><p> </p><p><strong>Languages:</strong> Elven (Drow), Undercommon, Common, Drow Sign Language, Draconic, Abyssal, Infernal.</p><p> </p><p><strong>Spells Prepared (4/8/7/7/11/7/5/5/4/4):</strong></p><p>Save DC 22 + Spell Level (23 + Spell Level for Evocation and Enchantment spells)</p><p>0th - <em>Arcane Mark,</em> <em>Detect Poison, Ghost Sound, Predigitistation.</em></p><p>1st - <em>Feather Fall, Grease, Mage Armor, Magic Missile (E)(3), Ray of Enfeeblement, Shield.</em></p><p>2nd - <em>Alter Self, Knock, Mirror Image, Protection From Arrows, Scorching Ray (E)(2), Shadow Mask.</em></p><p>3rd - <em>Displacement, Fireball (E)(2), Lightning Bolt (E)(2), Magic Circle Against Evil, Slow.</em></p><p>4th - <em>Detect Scrying**, Dimension Door, Dimensional Anchor, Enervation, Evard's Black Tentacles, Fire Shield (E), Greater Invisibility (2), Stoneskin, Thunderlance </em>[FRCS page 75]<em>, Wall of Fire (E).</em></p><p>5th - <em>Cloudkill, Cone of Cold (E), Firebrand (E</em>) [MoF page 94],<em> Dominate Person (E), Hold Monster (E), Lesser Ironguard, Quickened True Strike.</em></p><p>6th - <em>Chain Lightning (E), Disintegrate, Greater Dispel Magic, Shadow Walk, Quickened Scorching Ray (E).</em></p><p>7th - <em>Energy Immunity</em>**[T&B page 88],<em> Finger of Death, Greater Teleport, Mordenkainen's Magnificient Mansion, Quickened Haste.</em></p><p>8th - <em>Horrid Wilting, Mind Blank(2**), Mass Charm Monster (E).</em></p><p>9th - <em>Dominate Monster (E), Meteor Swarm (E), Quickened Firebrand </em>[MoF page 94],<em> Time Stop.</em></p><p> </p><p>* = Cast. ** = Cast every morning and active for whole day.</p><p> </p><p><strong>Spellbook (575 pages taken):</strong></p><p>0 - <em>Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.</em></p><p>1 - <em>Alarm,</em> <em>Cause Fear, Detect Secret Doors, Disguise Self, Endure Elements, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Shield, Tenser's Floating Disk, True Strike, Unseen Servant</em><em>. </em></p><p>2 - <em>Aganazzar's Scorher </em>[FRCS page 66]<em>, Alter Self, Bull's Strength, Cat's Grace, Command Undead, Create Magic Tattoo</em> [FRCS page 68 and PGtF page 101]<em>, Daze Monster, Endurance, Fox's Cunning, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, Obscure Object, Protection From Arrows, Scorching Ray, See Invisibility, Shadow Mask, Spider Climb, Touch Of Idiocy, Web, Whispering Wind.</em></p><p>3 - <em>Arcane Sight, Deep Slumber, Dispel Magic, Displacement, Fireball, Fly, Gentle Repose, Greater Magic Weapon, Haste, Lightning Bolt, Magic Circle Against Evil, Nondetection, Phantom Steed, Shrink Item, Slow, Tongues, Vampiric Touch, Water Breathing.</em></p><p>4 - <em>Detect Scrying, Dimensional Anchor, Enervation, Fire Shield, Remove Curse, Stoneskin, Leomund's Secure Shelter, Evard's Black Tentacles, Lesser Geas, Wall of Fire, Greater Invisibility, Dimension Door, Stone Shape, Thunderlance </em>[FRCS page 75]<em>.</em></p><p>5 - <em>Break Enchantment, Cloudkill, Cone of Cold, Dominate Person, Fabricate, Firebrand</em> [MoF page 94]<em>, Hold Monster, Improved Blink </em>[UE pages 50-51]<em>, Leomund's Secret Chest, Lesser Ironguard </em>[FRCS pages 71-72]<em>, Mordenkainen's Private Sanctum, Nightmare, Permanency, Rary's Telepathic Bond, Sending, Summon Monster V, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock To Mud, Wall of Force, Wall of Stone.</em></p><p><em>6 - Analyze Dweomer, Antimagic Field, Chain Lightning, Contingency, Disintegrate, Greater Dispel Magic, Hardening </em>[MoF page 99]<em>, Planar Binding, Shadow Walk.</em></p><p>7 - <em>Banishment, Delayed Blast Fireball, Energy Immunity </em>[T&B page 88]<em>, Finger of Death, Greater Scrying, Greater Stone Shape </em>[Underdark page 62]<em>, Greater Teleport, Limited Wish, Mordenkainen's Magnificient Mansion, Phase Door, Plane Shift, Prismatic Spray, Spell Turning.</em></p><p>8 - <em>Clone, Dimensional Lock, Discern Location, Greater Planar Binding,</em> <em>Horrid Wilting</em><em>, Mind Blank, Mass Charm Monster, Moment of Prescience, Polymorph Any Object, Symbol of Death, Trap The Soul.</em></p><p>9 - <em>Gate, Dominate Monster, Meteor Swarm, Time Stop, Wish.</em></p><p> </p><p><strong>Equipment:</strong></p><p><strong>+1 Adamantine <em>Spell Storing</em> Longsword</strong> (with <em>Vampiric Touch,</em> 11,015, self-crafted cost 7,015gp & 320xp)</p><p><strong>Belt of health +6 </strong>(36,000)</p><p><strong>Quertus' Amulet</strong> (as <em>Headband of Intellect +6</em> and <em>Hand of the Mage</em>, 37,350)</p><p><strong>Quertus' Boots</strong> (as <em>Winged Boots</em>, <em>Boots of Elvenkind</em>, <em>Boots of Striding & Springing</em>, <em>Boots of The Winterlands</em>, 30,250)</p><p><strong>Quertus' Circlet</strong> (as <em>Circlet of Persuasion</em>, <em>Major Circlet of Blasting</em>, 30,510)</p><p><strong>Bag of Holding 1</strong> (2,500)</p><p><strong>Boccob's/Mystra's Blessed Book *2 </strong>(Identical, other is with <em>Clone</em>, 25,000)</p><p><strong>Quertus' Ring</strong> (as <em>Ring of Wizardy IV</em>, <em>Ring of Freedom of Movement</em>, <em>Ring of Counterspells</em> with <em>Disintegrate</em>, <em>Ring of Feather Fall</em>, 169,300)</p><p><strong>Quertus' Cloak</strong> (as <em>Cloak of Arachnida</em>, <em>Cloak of Elvenkind</em>, <em>Minor Cloak of Displacement</em>, <em>Cloak of Resistance +5</em>, <em>Cloak of Charisma +6</em>, <em>Cloak of The Mountebank</em>, 149,370)</p><p><strong>Quertus' Gloves</strong> (as <em>Gloves of Dexterity +6</em>, <em>Gloves of Arrow Snaring</em>, 42,000, self-crafted cost 21,000gp & 1,680xp)</p><p><strong>Ring of Sustenance</strong> (2,500)</p><p><strong>Tome of Clear Thought</strong> (Used, 137,500)</p><p><strong>Focuses & Components:</strong> <em>Clone</em> Focus, <em>Mordenkainen's Magnificient Mansion</em> Focus, <em>Analyze Dweomer</em> Focus, <em>Contingency</em> Focus, <em>Leomund's Secret Chest</em> Focus, <em>Scrying</em> Focus, <em>Create Magic Tattoo</em> components x5, <em>Stoneskin</em> components x10, <em>Clone</em> components (used). (12,065).</p><p><strong>Spells bought </strong>(88,975)</p><p><strong>Misc. Stuff:</strong> Masterwork Dagger, Masterwork Darkwood Hand Crossbow, 60 Bolts, Masterwork Artisan's Tools, 10 days worth of trail rations, 2 Waterskins, Silk Rope, 10 Sheets of Paper, 2 ink vials, 2 inkpens, 10 candles, scroll case, 10 Potions of Cure Light Wounds (1,600 very rough estimate).</p><p><strong>Scrolls scribed: </strong><em>Energy Immunity, Disintegrate, Water Breathing, Greater Teleport, Wall of Stone, Shadow Walk, Sending, Wall of Force. </em>(5,937gp, 5sp, 555xp)</p><p> </p><p><strong>Money: </strong>At the moment about 627gp, 5sp.</p><p> </p><p> </p><p><strong>Physical Description:</strong> Quertus Millithor is a pale and exceptionally youthful-looking drow-- a fact that has caused more than one dark elf to assume that he is a weakling and a target for abuse. Such bullies always find out differently, though often the fact is the last thing they learn in their lives. He dresses well, but cannot quite conceal his stooped shoulders or pinched, narrow face. His hair is naturally fine, but it looks so stringy on his head that he has taken to shaving his scalp. He wears a cloak with the House Millithor emblem emblazoned oh the back in faerie fire .. though he can quench the display with a command word if stealth is required.</p><p> </p><p><strong>Personality:</strong> Quertus is sensitive about his looks, and quick to take offense at someone who insults him. When this is not the case, however, he can be sociable. He enjoys conversations about all manner of topics, and seeks whenever possible to learn things from those he talks to. Quertus is a cousin of the Millithor noble family, he is not a descendent of the Matron Mother. He goes out of his way to make sure everyone treats him like a true member of the family. He resists any suggestions to the contrary.</p><p> </p><p><strong>Motivation:</strong> Quertus is very determined to prove that he is a full fledged member of the Millithor clan. He always does his part, and regularly exhorts his fellow family members to do the same. He aspires to wizardly greatness, and will gladly sacrifice wealth or possessions for things that he thinks will bring him greater magical abilities.</p><p> </p><p><strong>Family:</strong> Both of his parents are deceased. One full sister, a priestess of Lloth, is believed dead in the calamity where the house fell. An older half brother is the black sheep of the family and hasn't been back to Menzoberanzan since he left over a century ago.</p><p> </p><p><strong>History prior:</strong> Quertus spend a lot of time mainly following Matron and the priestresses around and doing what he was told. He helped the party in robbing Laral's, and then took part in a raid to the surface from Szith Morcane. He helped capturing Randal Morn, the leader of Daggerdale (and killed his lover or something btw), but Morn was killed by poison later.</p><p></p><p>Quertus spend a lot of time in Szith Morcane with the present Archmage, Solom Nez-something, and his Lich-brother Eilos. He also gained a Quasit familiar named Icho from Solom. Solom and Eilos retreated when the Balor attacked. Quertus teleported away with what was left of the party when Matron and some others (including Kilcif) were slain by the Balors.</p><p></p><p><strong>History after: </strong>Quertus spend the year doing magical research and doing whatever needed to help the house(s) and himself. Killed Quasit familiar Icho. He's probably helped in whatever plans the priestresses (or other party members) have had. He is interested in claiming as much power as possible, and would probably have tried to seize control of what was left of the <em>Inverted Tower </em>(Solom's base, Wizard School) in Szith Morcane since it should be now empty. He's also eager to build/conquer a new base from anywhere else (Ched Nasad, Maerimyda, Menzoberranzan?). He would also like to kill a number of people, but that's not his top priority, unless they decide to harass him.</p><p></p><p><strong>People Wanted Dead: </strong>Solom Nez-something, Eilos Millithor, Laral, Errtu the Balor, the Ancient Red Dragon in the Duergar city.</p><p> </p><p><strong>Allies:</strong> House Millithor (naturally), House Morcane?. </p><p> </p><p> </p><p> </p><p><strong>Notes:</strong> Quertus has cast <em>Hardening</em> at about every item in his posession (yes, including his underwear), so their hardness is 9 points higher than normal. Quertus also has a <em>Clone</em> ready and waiting somewhere. <em>Contingency</em> with <em>Spell Turning</em> is set to activate when offensive spell is cast at him. <em>Detect Scrying</em>, <em>Endure Elements</em>, <em>Energy Immunity</em> (Fire) and <em>Mind Blank</em> active all the time. <em>Arcane Sight</em> (CL 13), <em>Read Magic</em> (CL 13), <em>See Invisibility</em> (CL 13), and <em>Tongues </em>(CL 13) made permanent. Quertus casts <em>Mind Blank</em> at Kilcif every day.</p></blockquote><p></p>
[QUOTE="Xael, post: 1539770, member: 3579"] [b]Quertus Millithor, House Wizard[/b] [b]Character Name: [/b]Quertus Millithor (Previous surname unknown) [b]Gender: [/b]Male [b]Character Race: [/b]Drow [b]Character Classes: [/b]Wizard 16 / Archmage 2 [b]Alignment:[/b] Lawful Evil [b]Patron Deity:[/b] Lloth (Lolth) [b]Region:[/b] Menzoberranzan [b]Height:[/b] 5' 2'' [b]Weight:[/b] 102lbs [b]Hair:[/b] White (Bald) [b]Eyes:[/b] Red (Glow Blue) [b]Age:[/b] 2XX? [b]Experience: [/b]190,940 [b]Experience Needed Next Level: [/b]210,000 [b]Str:[/b] 9 (-1) [1 point] [b]Dex:[/b] 19 (+4) [3 points, +2 racial, +6 enhancement] [b]Con:[/b] 18 (+4) [6 points, -2 racial, +6 enhancement] [b]Int:[/b] 35 (+12) [16 points, +2 racial, +4 levels, +5 inherent, +6 enhancement] [b]Wis:[/b] 11 (--) [3 points] [b]Cha:[/b] 19 (+4) [3 points, +2 racial, +6 enhancement] [b]Class and Racial Abilities: [/b]+2 Dex, -2 Con, +2 Int, +2 Cha. 120ft Darkvision. Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects, +2 racial saving throw bonus agains spells and spell-like abilities. +2 racial bonus on Listen, Search and Spot checks. Detect secret doors withing 5ft as if actively searching. Light Blindness (Ex). Spell Resistance 29. Proficient with Rapier, Hand Crossbow, Light Crossbow. Spell-like Abilities 1/day - [i]Dancing Lights, Darkness, Faerie Fire[/i]. Summon Familiar. Archmage High Arcana - [i]Mastery of Elements, Mastery of Shaping[/i]. [b](Semi)Permanent Spells: [/b][i]Arcane Sight[/i] (CL 13), [i]Read Magic[/i] (CL 13), [i]See Invisibility[/i] (CL 13), [i]Tongues [/i](CL 13). Total 4500xp used. [i]Detect Scrying[/i], [i]Endure Elements[/i], [i]Energy Immunity[/i] (Fire) and [i]Mind Blank[/i] active all the time. [i]Clone[/i] ready and waiting. [i]Contingency[/i] with [i]Spell Turning[/i] set to activate when offensive spell is cast at him. [b]Hit Dice:[/b] 2d8+8+16d4+64+2d4+8 [b]HP:[/b] 148 [b]AC:[/b] 14 (+4 Dex) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 40ft [b]Saves: [/b]Fortitude +14 [+5 base, +4 Con, +5 Cloak] Reflex +14 [+5 base, +4 Dex, +5 Cloak] Will +18 [+13 base, +5 Cloak] [b]BAB:[/b] +9/+4 [b]Melee Atk:[/b] +5/+0 (1d8 /19-20/x2/S, +1 Adamantine [i]Spell Storing[/i] Lonsword with [i]Vampiric Touch, [/i]not proficient) [b]Ranged Atk:[/b] +14/+9 (1d4 /x2/30 ft./P, Masterwork Darkwood Hand Crossbow) [b]Skills:[/b] Bluff +12 [5 ranks, +4 Cha, +3 Circlet] Concentration +25 [21 ranks, +4 Con] Craft (Drawing) +19 [5 ranks, +12 Int, +2 Tools] Decipher Script +17 [5 ranks, +12 Int] Diplomacy +17 [4 ranks, +4 Cha, +3 Circlet, +6 Synergy] Disguise +9 [0 ranks, +4 Cha, +3 Circlet, +2 Synergy] Hide +9 [0 ranks, +4 Dex, +5 Cloak] Intimidate +14 [5 ranks, +4 Cha, +3 Circlet, +2 Synergy] Jump +8 [0 ranks, -1 Str, +5 boots, +4 speed] Knowledge (Arcana) +33 [21 ranks, +12 Int] Knowledge (Architecture & Engineering) +17 [5 ranks, +12 Int] Knowledge (Dungeoneering) +17 [5 ranks, +12 Int] Knowledge (History) +17 [5 ranks, +12 Int] Knowledge (Local, Menzoberranzan) +17 [5 ranks, +12 Int] Knowledge (Nature] +17 [5 ranks, +12 Int] Knowledge (Nobility & Royalty) +17 [5 ranks, +12 Int] Knowledge (The Planes) +27 [15 ranks, +12 Int] Knowledge (Religion) +17 [5 ranks, +12 Int] Listen +2 [0 ranks, +2 Racial] Move Silently +9 [0 ranks, +4 Dex, +5 Boots] Search +14 [0 ranks, +12 Int, +2 Racial] Sense Motive +5 [5 ranks] Spellcraft +38 [21 ranks, +12 Int, +2 Synergy, +3 Skill Focus] Spot +2 [0 ranks, +2 Racial] [b]Feats:[/b] Daylight Adaptation (Bonus Regional) Spellcasting Prodigy (1st level) Scribe Scroll (Bonus 1st level) Eschew Materials (3rd level) Craft Wondrous Item (Bonus 5th level) Spell Penetration (6th level) Spell Focus: Evocation (9th level) Craft Magic Arms & Armor (Bonus 10th level) Spell Focus: Enhancement (12th level) Skill Focus: Spellcraft (15th level) Quicken Spell (Bonus 15th level) Greater Spell Penetration (18th level) [b]Languages:[/b] Elven (Drow), Undercommon, Common, Drow Sign Language, Draconic, Abyssal, Infernal. [b]Spells Prepared (4/8/7/7/11/7/5/5/4/4):[/b] Save DC 22 + Spell Level (23 + Spell Level for Evocation and Enchantment spells) 0th - [i]Arcane Mark,[/i] [i]Detect Poison, Ghost Sound, Predigitistation.[/i] 1st - [i]Feather Fall, Grease, Mage Armor, Magic Missile (E)(3), Ray of Enfeeblement, Shield.[/i] 2nd - [i]Alter Self, Knock, Mirror Image, Protection From Arrows, Scorching Ray (E)(2), Shadow Mask.[/i] 3rd - [i]Displacement, Fireball (E)(2), Lightning Bolt (E)(2), Magic Circle Against Evil, Slow.[/i] 4th - [i]Detect Scrying**, Dimension Door, Dimensional Anchor, Enervation, Evard's Black Tentacles, Fire Shield (E), Greater Invisibility (2), Stoneskin, Thunderlance [/i][FRCS page 75][i], Wall of Fire (E).[/i] 5th - [i]Cloudkill, Cone of Cold (E), Firebrand (E[/i]) [MoF page 94],[i] Dominate Person (E), Hold Monster (E), Lesser Ironguard, Quickened True Strike.[/i] 6th - [i]Chain Lightning (E), Disintegrate, Greater Dispel Magic, Shadow Walk, Quickened Scorching Ray (E).[/i] 7th - [i]Energy Immunity[/i]**[T&B page 88],[i] Finger of Death, Greater Teleport, Mordenkainen's Magnificient Mansion, Quickened Haste.[/i] 8th - [i]Horrid Wilting, Mind Blank(2**), Mass Charm Monster (E).[/i] 9th - [i]Dominate Monster (E), Meteor Swarm (E), Quickened Firebrand [/i][MoF page 94],[i] Time Stop.[/i] * = Cast. ** = Cast every morning and active for whole day. [b]Spellbook (575 pages taken):[/b] 0 - [i]Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Message, Open/Close, Prestidigitation, Ray of Frost, Resistance, Touch of Fatigue.[/i] 1 - [i]Alarm,[/i] [i]Cause Fear, Detect Secret Doors, Disguise Self, Endure Elements, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Shield, Tenser's Floating Disk, True Strike, Unseen Servant[/i][i]. [/i] 2 - [i]Aganazzar's Scorher [/i][FRCS page 66][i], Alter Self, Bull's Strength, Cat's Grace, Command Undead, Create Magic Tattoo[/i] [FRCS page 68 and PGtF page 101][i], Daze Monster, Endurance, Fox's Cunning, Invisibility, Knock, Melf's Acid Arrow, Mirror Image, Obscure Object, Protection From Arrows, Scorching Ray, See Invisibility, Shadow Mask, Spider Climb, Touch Of Idiocy, Web, Whispering Wind.[/i] 3 - [i]Arcane Sight, Deep Slumber, Dispel Magic, Displacement, Fireball, Fly, Gentle Repose, Greater Magic Weapon, Haste, Lightning Bolt, Magic Circle Against Evil, Nondetection, Phantom Steed, Shrink Item, Slow, Tongues, Vampiric Touch, Water Breathing.[/i] 4 - [i]Detect Scrying, Dimensional Anchor, Enervation, Fire Shield, Remove Curse, Stoneskin, Leomund's Secure Shelter, Evard's Black Tentacles, Lesser Geas, Wall of Fire, Greater Invisibility, Dimension Door, Stone Shape, Thunderlance [/i][FRCS page 75][i].[/i] 5 - [i]Break Enchantment, Cloudkill, Cone of Cold, Dominate Person, Fabricate, Firebrand[/i] [MoF page 94][i], Hold Monster, Improved Blink [/i][UE pages 50-51][i], Leomund's Secret Chest, Lesser Ironguard [/i][FRCS pages 71-72][i], Mordenkainen's Private Sanctum, Nightmare, Permanency, Rary's Telepathic Bond, Sending, Summon Monster V, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock To Mud, Wall of Force, Wall of Stone.[/i] [i]6 - Analyze Dweomer, Antimagic Field, Chain Lightning, Contingency, Disintegrate, Greater Dispel Magic, Hardening [/i][MoF page 99][i], Planar Binding, Shadow Walk.[/i] 7 - [i]Banishment, Delayed Blast Fireball, Energy Immunity [/i][T&B page 88][i], Finger of Death, Greater Scrying, Greater Stone Shape [/i][Underdark page 62][i], Greater Teleport, Limited Wish, Mordenkainen's Magnificient Mansion, Phase Door, Plane Shift, Prismatic Spray, Spell Turning.[/i] 8 - [i]Clone, Dimensional Lock, Discern Location, Greater Planar Binding,[/i] [i]Horrid Wilting[/i][i], Mind Blank, Mass Charm Monster, Moment of Prescience, Polymorph Any Object, Symbol of Death, Trap The Soul.[/i] 9 - [i]Gate, Dominate Monster, Meteor Swarm, Time Stop, Wish.[/i] [b]Equipment:[/b] [b]+1 Adamantine [i]Spell Storing[/i] Longsword[/b] (with [i]Vampiric Touch,[/i] 11,015, self-crafted cost 7,015gp & 320xp) [b]Belt of health +6 [/b](36,000) [b]Quertus' Amulet[/b] (as [i]Headband of Intellect +6[/i] and [i]Hand of the Mage[/i], 37,350) [b]Quertus' Boots[/b] (as [i]Winged Boots[/i], [i]Boots of Elvenkind[/i], [i]Boots of Striding & Springing[/i], [i]Boots of The Winterlands[/i], 30,250) [b]Quertus' Circlet[/b] (as [i]Circlet of Persuasion[/i], [i]Major Circlet of Blasting[/i], 30,510) [b]Bag of Holding 1[/b] (2,500) [b]Boccob's/Mystra's Blessed Book *2 [/b](Identical, other is with [i]Clone[/i], 25,000) [b]Quertus' Ring[/b] (as [i]Ring of Wizardy IV[/i], [i]Ring of Freedom of Movement[/i], [i]Ring of Counterspells[/i] with [i]Disintegrate[/i], [i]Ring of Feather Fall[/i], 169,300) [b]Quertus' Cloak[/b] (as [i]Cloak of Arachnida[/i], [i]Cloak of Elvenkind[/i], [i]Minor Cloak of Displacement[/i], [i]Cloak of Resistance +5[/i], [i]Cloak of Charisma +6[/i], [i]Cloak of The Mountebank[/i], 149,370) [b]Quertus' Gloves[/b] (as [i]Gloves of Dexterity +6[/i], [i]Gloves of Arrow Snaring[/i], 42,000, self-crafted cost 21,000gp & 1,680xp) [b]Ring of Sustenance[/b] (2,500) [b]Tome of Clear Thought[/b] (Used, 137,500) [b]Focuses & Components:[/b] [i]Clone[/i] Focus, [i]Mordenkainen's Magnificient Mansion[/i] Focus, [i]Analyze Dweomer[/i] Focus, [i]Contingency[/i] Focus, [i]Leomund's Secret Chest[/i] Focus, [i]Scrying[/i] Focus, [i]Create Magic Tattoo[/i] components x5, [i]Stoneskin[/i] components x10, [i]Clone[/i] components (used). (12,065). [b]Spells bought [/b](88,975) [b]Misc. Stuff:[/b] Masterwork Dagger, Masterwork Darkwood Hand Crossbow, 60 Bolts, Masterwork Artisan's Tools, 10 days worth of trail rations, 2 Waterskins, Silk Rope, 10 Sheets of Paper, 2 ink vials, 2 inkpens, 10 candles, scroll case, 10 Potions of Cure Light Wounds (1,600 very rough estimate). [b]Scrolls scribed: [/b][i]Energy Immunity, Disintegrate, Water Breathing, Greater Teleport, Wall of Stone, Shadow Walk, Sending, Wall of Force. [/i](5,937gp, 5sp, 555xp) [b]Money: [/b]At the moment about 627gp, 5sp. [b]Physical Description:[/b] Quertus Millithor is a pale and exceptionally youthful-looking drow-- a fact that has caused more than one dark elf to assume that he is a weakling and a target for abuse. Such bullies always find out differently, though often the fact is the last thing they learn in their lives. He dresses well, but cannot quite conceal his stooped shoulders or pinched, narrow face. His hair is naturally fine, but it looks so stringy on his head that he has taken to shaving his scalp. He wears a cloak with the House Millithor emblem emblazoned oh the back in faerie fire .. though he can quench the display with a command word if stealth is required. [b]Personality:[/b] Quertus is sensitive about his looks, and quick to take offense at someone who insults him. When this is not the case, however, he can be sociable. He enjoys conversations about all manner of topics, and seeks whenever possible to learn things from those he talks to. Quertus is a cousin of the Millithor noble family, he is not a descendent of the Matron Mother. He goes out of his way to make sure everyone treats him like a true member of the family. He resists any suggestions to the contrary. [b]Motivation:[/b] Quertus is very determined to prove that he is a full fledged member of the Millithor clan. He always does his part, and regularly exhorts his fellow family members to do the same. He aspires to wizardly greatness, and will gladly sacrifice wealth or possessions for things that he thinks will bring him greater magical abilities. [b]Family:[/b] Both of his parents are deceased. One full sister, a priestess of Lloth, is believed dead in the calamity where the house fell. An older half brother is the black sheep of the family and hasn't been back to Menzoberanzan since he left over a century ago. [b]History prior:[/b] Quertus spend a lot of time mainly following Matron and the priestresses around and doing what he was told. He helped the party in robbing Laral's, and then took part in a raid to the surface from Szith Morcane. He helped capturing Randal Morn, the leader of Daggerdale (and killed his lover or something btw), but Morn was killed by poison later. Quertus spend a lot of time in Szith Morcane with the present Archmage, Solom Nez-something, and his Lich-brother Eilos. He also gained a Quasit familiar named Icho from Solom. Solom and Eilos retreated when the Balor attacked. Quertus teleported away with what was left of the party when Matron and some others (including Kilcif) were slain by the Balors. [b]History after: [/b]Quertus spend the year doing magical research and doing whatever needed to help the house(s) and himself. Killed Quasit familiar Icho. He's probably helped in whatever plans the priestresses (or other party members) have had. He is interested in claiming as much power as possible, and would probably have tried to seize control of what was left of the [i]Inverted Tower [/i](Solom's base, Wizard School) in Szith Morcane since it should be now empty. He's also eager to build/conquer a new base from anywhere else (Ched Nasad, Maerimyda, Menzoberranzan?). He would also like to kill a number of people, but that's not his top priority, unless they decide to harass him. [b]People Wanted Dead: [/b]Solom Nez-something, Eilos Millithor, Laral, Errtu the Balor, the Ancient Red Dragon in the Duergar city. [b]Allies:[/b] House Millithor (naturally), House Morcane?. [b]Notes:[/b] Quertus has cast [i]Hardening[/i] at about every item in his posession (yes, including his underwear), so their hardness is 9 points higher than normal. Quertus also has a [i]Clone[/i] ready and waiting somewhere. [i]Contingency[/i] with [i]Spell Turning[/i] is set to activate when offensive spell is cast at him. [i]Detect Scrying[/i], [i]Endure Elements[/i], [i]Energy Immunity[/i] (Fire) and [i]Mind Blank[/i] active all the time. [i]Arcane Sight[/i] (CL 13), [i]Read Magic[/i] (CL 13), [i]See Invisibility[/i] (CL 13), and [i]Tongues [/i](CL 13) made permanent. Quertus casts [i]Mind Blank[/i] at Kilcif every day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
House Millithor in The City of the Spider Queen Characters
Top