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House Millithor in The City of the Spider Queen Characters
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<blockquote data-quote="Dalamar" data-source="post: 1542719" data-attributes="member: 358"><p><strong>Torellan Millithor</strong></p><p><strong>Male Vampire Drow Psychic Warrior 10</strong></p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Lolth</p><p><strong>Region:</strong> Menzoberranzan</p><p><strong>Height:</strong> 4'11"</p><p><strong>Weight:</strong> 103lbs</p><p><strong>Hair:</strong> White</p><p><strong>Eyes:</strong> Burning red</p><p><strong>Age:</strong> Dunno</p><p></p><p><strong>Str:</strong> 30 (+10) [6 points, +6 racial, +6 enhancement, +4 inherent] </p><p><strong>Dex:</strong> 30 (+10) [6 points, +6 racial, +6 enhancement, +4 inherent]</p><p><strong>Con:</strong> -- (+0) [-- racial] </p><p><strong>Int:</strong> 14 (+2) [2 points, +4 racial] </p><p><strong>Wis:</strong> 33 (+11) [16 points, +2 racial, +2 level, +6 enhancement, +5 inherent] </p><p><strong>Cha:</strong> 20 (+5) [2 points, +6 racial, +4 enhancement] </p><p></p><p><strong>Class Abilities:</strong></p><p>Bonus Feats, Psionic Powers, Mindscapes Combat</p><p><strong>Racial Abilities:</strong></p><p>Level adjustment +10. +6 Str, +6 Dex, +4 Int, +2 Wis, +6 Cha. No Constitution. +6 Natural Armor. +2 racial to Will saves vs. spells and spell-like abilities, additional +2 racial versus Enchantment spells and effects. Medium size. 120ft darkvision. +8 racial on Bluff, Hide, Move Silently, Sense Motive. +10 racial on Listen, Search, and Spot checks, detect secret doors within 10ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As <em>dominate person</em>, CL 12, but only within 30ft and must meet gaze, DC 20) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su)Immunity to <em>sleep</em> spells and effects, Resistances cold 10, electricity 10, Spell-like abilities (1/day - Dancing Lights, Darkness, Faerie Fire), Spell Resistance 21, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. </p><p></p><p><strong>Hit Dice:</strong> 10d8+10d12+14</p><p><strong>HP:</strong> 156</p><p><strong>AC:</strong> 36 (+10 Dex, +11 natural armor [enhanced by amulet], +5 Deflection [ring])</p><p><strong>Init:</strong> +14 (+10 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40ft [Speed of Thought], Spider Climb </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +12 [+7 base, +0 Con, +5 Vest] (Immune to most of this kind)</p><p>Reflex +19 [+3 base, +10 Dex, +2 feat, +5 Vest] (Evasion)</p><p>Will +19 [+3 base, +11 Wis, +5 Vest] (Undead)</p><p></p><p><strong>BAB:</strong> +7/+2</p><p><strong>Melee Atk:</strong> +23/+23 (2d6+15 and Energy Drain, x2) Claws of the Beast (+5 Bracers of Striking)</p><p><strong>Ranged Atk:</strong> +17/+12 general</p><p></p><p><strong>Skills:</strong></p><p>Appraise +5 [+5 Int]</p><p>Autohypnosis +23 [10 ranks, +11 Wis, +2 syngergy from Concentration]</p><p>Balance +12 [+10 Dex, +2 synergy from Tumble]</p><p>Bluff +18 [5 ranks, +5 Cha, +8 racial]</p><p>Climb +10 [+10 Str, always has <em>spider climb</em>]</p><p>Concentration +18 [13 ranks, +5 Cha]</p><p>Diplomacy +9 [+5 Cha, +2 synergy from Bluff, +2 Synergy from Sense Motive]</p><p>Disguise +5 (+7 to act in character) [+5 Cha, +2 synergy from Bluff to act in character]</p><p>Escape Artist +10 [+10 Dex]</p><p>Forgery +2 [+2 Int]</p><p>Gather Information +5 [+5 Cha]</p><p>Heal +11 [+11 Wis]</p><p>Hide +23 [+10 Dex, +8 racial, +5 Cloack]</p><p>Intimidate +7 [+5 Cha, +2 synergy from Bluff]</p><p>Jump +16 [+10 Str, +2 synergy from Tumble, +4 from speed]</p><p>Knowledge (Psionics) +9 [5 ranks, +2 Int, +2 synergy from Autohypnosis]</p><p>Listen +23 [+11 Wis, +10 racial, +2 Alertness]</p><p>Move Silently +23 [+10 Dex, +8 racial, +5 Boots]</p><p>Perform +5 [+5 Cha]</p><p>Ride +10 [+10 Dex]</p><p>Search +12 [+2 Int, +10 racial]</p><p>Sense Motive +19 [+11 Wis, +8 racial]</p><p>Sleight of Hand +14 [2 ranks, +10 Dex, +2 synergy from Bluff]</p><p>Spot +23 [+11 Wis, +10 racial, +2 Alertness]</p><p>Survival +11 [+11 Wis]</p><p>Swim +10 [+10 Str]</p><p>Tumble +15 [5 ranks, +10 Dex]</p><p>Use Rope +10 [+10 Dex]</p><p></p><p><strong>Feats:</strong></p><p>Vampire Bonus feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes</p><p>Psionic Body (1st)</p><p>Psionic Fist (1st Psychic Warrior)</p><p>Speed of Thought (2nd Psychic Warrior)</p><p>Weapon Focus (Claw) (3rd)</p><p>Psionic Meditation (5th Psychic Warrior)</p><p>Expanded Knowledge (Offensive Precognition) (6th)</p><p>Unavoidable Strike (8th Psychic Warrior)</p><p>Greater Psionic Fist (9th)</p><p></p><p><strong>Languages:</strong> Undercommon, Elven, Drow Sign-language</p><p></p><p><strong>Powers:</strong></p><p>Power Points: 22+55=77, 12 talent uses</p><p>Power save DC 21+power's level</p><p>0th (3): Burst, Detect Psionics, Talons</p><p>1st (3+1): Claws of the Beast, Inertial Armor, Offensive Precognition, Vigor</p><p>2nd (3): Body Equilibrium, Hustle, Specified Energy Adaptation, </p><p>3rd (3): Claws of the Vampire, Empathic Feedback, Evade Burst</p><p>4th (1): Psionic Dimension Door</p><p></p><p><strong>Equipment:</strong></p><p>Belt of Strength +6 (36,000gp)</p><p>Bracers of Striking +5 (101,310gp) [Magic of Faerûn p. 155-156]</p><p>Gloves of Dex +6 (36,000gp)</p><p>Hat of Disguise (1,800gp)</p><p>Manual of Dex +4 (110,000gp)</p><p>Manual of Str +4 (110,000gp)</p><p>Ring of Counterspells (Disintegrate) (4,000gp)</p><p>Ring of Protection +5 (50,000gp)</p><p>Tome of Wis +5 (137,500gp)</p><p>Torellan's Amulet (as Amulet of Natural Armor +5, Periapt of Wisdom, 73,500gp)</p><p>Torellan's Boots (as Boots of Speed and Elvenkind, 15,750gp)</p><p>Torellan's Cloack (as Minor Displacement, Elvenkind and Charisma +4 51,750gp)</p><p>Vest of Resistance +5 (25,000gp)</p><p>Standard adventuring gear (backpack, and all that jazz, 10gp)</p><p></p><p><strong>Money</strong> 7,390gp</p><p></p><p><strong>Appearance:</strong> </p><p>In Life: Torrellan is a dashing, handsome young drow. He is larger than his older brother, which makes him about average in size. He wears his white hair long and unbound (except when combat might be expected). He spends a lot on his wardrobe and is usually encountered with a cloak outlined in faerie fire, often with some kind of exotic hat on his head. He is much sought after by drow females.</p><p></p><p><strong>Personality:</strong> Torrellan is famed as a practical joker. He delights in situations that are embarrassing to others--but he has an ability, very rare in drow, to also appreciate jokes directed against himself. He is easygoing and talkative, though he sometimes stretches the bounds of good tase in order to make a point. However, the Milliithor Secondboy is also quite sensitive to the pain of those he cares for. He will not forgive any slight directed against his family, and he is more vocal about his desire for revenge than most drow are comfortable with.</p><p></p><p><strong>History:</strong> Don't remember the exact chapter spread, but Torellan was played by another when the game started, and I took over and remodelled Torellan to suit my tastes. In the beginnin of the game, Torellan pretty much stayed in the background.</p><p></p><p>When the group was on their way to Szith Morcane, Torellan became more active and he started throwing around quips (I started playing). When they arrived, Torellan tried his best to win the favor of VelastaT'Sarran (or however that house name is spelled), and actually succeeded quite well. </p><p></p><p>He was right on his way to getting intimate with his target of affection when they were returning from the surface raid, but they were attacked by strange skeletons that resided in a poisonous cloud. Torellan was on the brink of death and asked Velasta to introduce him to a vampire so he could continue on (which was arranged in a matter of minutes).</p><p>While Torellan was completing his transformation, lots of stuff happened (Velasta was killed, Torellan's master was slain, some party members got lost/dead, most of T'Sarrans were slain, the usual stuff). Torellan was really angry over the fact that Velasta died before he had a chance to have his way with her.</p><p>And he was even more angry over the fact that he was, as he found out, now unable to have his way with anybody.</p><p></p><p>Torellan proceeded to create an army of vampires, which unfortunately dismantled while he was waiting to be retrieved from Szith Morcane by the rest of 'em after the fight against the balors.</p><p></p><p><strong>Transition time</strong></p><p>Torellan feeds on live people he happens to find, preferrably female humans, elves, or their ilk. He creates vampire spawns under his control (5 of them in total). He bugs Quertus with a jest or similar at least weekly. </p><p>Spends lots of time humiliating members of the inferior races with his dominate ability (sit, roll, strip, run, etc). Also borrows a <em>polymorph</em> or three from Quertus periodically to have some 'fun' with his avariel minions.</p><p></p><p><strong>Home bases:</strong> Own coffin in wherever the remnants of the House currently are</p><p><strong>Slaves:</strong> Velisa and Veshila Feathersong, two vampiric avariels under Torellan's complete control</p><p></p><p><strong>Major battles:</strong> </p><p>Against the balors: defeated, but not destroyed</p><p>To gain back his 'manhood': Temprorary remedy found from <em>polymorph</em></p><p></p><p><strong>Enemies:</strong> </p><p>Errtu the Balor</p><p>Most likely searched for/hunted by the family of his consorts</p><p>Heroes of the Sword Coast (Minsc et al.)</p><p><strong>Allies:</strong></p><p>Quertus</p><p>To a lesser extent, the rest of the House</p><p></p><p><strong>TORELLAN'S CONSORTS</strong></p><p><strong>Velisa Feathersong</strong></p><p><strong>Female Vampire Avariel Elf Rogue 10</strong> (medium undead, ECL 21)</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Vhaeraun</p><p><strong>Region:</strong> Master’s</p><p><strong>Height:</strong> 5' 2''</p><p><strong>Weight:</strong> 72lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 129</p><p></p><p><strong>Str:</strong> 16 (+3) </p><p><strong>Dex:</strong> 22 (+6) </p><p><strong>Con:</strong> - </p><p><strong>Int:</strong> 14 (+2) </p><p><strong>Wis:</strong> 15 (+2) </p><p><strong>Cha:</strong> 17 (+3) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Level adjustment +10. +6 Str, +8 Dex, +4 Int, +4 Wis, +4 Cha. No Constitution. +6 Natural Armor. Immune to <em>sleep</em> spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As <em>dominate person</em>, CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits). </p><p></p><p>Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, crippling strike</p><p></p><p></p><p><strong>Hit Dice:</strong> (11d8) + 10d12 </p><p><strong>HP:</strong> 148</p><p><strong>AC:</strong> 27 (+6 Dex, +6 natural, +9 armor)</p><p><strong>Init:</strong> +10 (+10 Dex)</p><p><strong>Speed:</strong> 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon) </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +8 [+3 base, +5 from cloak] </p><p>Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak]</p><p>Will +10 [+3 base, +2 Wis, +5 from cloak]</p><p></p><p><strong>BAB/(Grapple):</strong> +7/+2/(+10)</p><p><strong>Melee Atk:</strong> sword of subtlety +15 (1d6+8/19-20/x2)</p><p><strong>Full Atk:</strong> sword of subtlety +15/+10 (1d6+8/19-20/x2) or slam +13/+8 (1d6+3) <strong>Ranged Atk:</strong> light crossbow +12 (1d8/19-20/x2, 80 ft. range, P)</p><p></p><p><strong>Skills:</strong> 130 skill points</p><p>Balance +10 [+6 Dex, +2 synergy, +2 Agile]</p><p>Bluff +11 [+3 Cha, +8 racial]</p><p>Climb +3 [+3 Str]</p><p>Disable Device +17 [13 ranks, +2 Int, +2 Nimble Fingers]</p><p>Escape Artist +29 [+6 Dex, +2 Agile, +6 vest of escape, +15 armor]</p><p>Hide +42 [13 ranks, +6 Dex, +8 racial, +15 armor]</p><p>Jump +10 [+2 Str, +4 racial, +2 synergy, +2 Acrobatic]</p><p>Listen +25 [13 ranks, +2 Wis, +10 racial]</p><p>Move Silently +42 [13 ranks, +6 Dex, +8 racial, +15 armor]</p><p>Open Lock +25 [13 ranks, +6 Dex, +2 Nimble Fingers, +4 vest of escape]</p><p>Search +25 [13 ranks, +2 Int, +10 racial]</p><p>Sense Motive +10 [+2 Wis, +8 racial]</p><p>Sleight of Hand +19 [13 ranks, +6 Dex]</p><p>Spot +27 [13 ranks, +2 Wis, +12 racial]</p><p>Tumble +21 [13 ranks, +6 Dex, +2 Acrobatic]</p><p>Use Magic Device +16 [13 ranks, +3 Cha]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alertness (bonus)</p><p>Combat Reflexes (bonus)</p><p>Dodge (bonus)</p><p>Improved Initiative (bonus)</p><p>Lightning Reflexes (bonus)</p><p>Nimble Fingers (1st)</p><p>Agile (3rd)</p><p>Dash (6th)</p><p>Acrobatic (9th)</p><p></p><p></p><p><strong>Languages:</strong> Undercommon</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong><em>+5 greater shadow greater silent moves greater slick mithril shirt</em>)</strong> – 126,250gp</p><p><strong>+5 sword of subtlety</strong> (70,310gp)</p><p><strong>Ring of nine deaths</strong> (as <em>ring of nine lives</em>) – 70,000gp</p><p><strong>Boots of speed and striding and springing</strong> (17,500gp)</p><p><strong>Cloak of resistance +5</strong> (25,000gp)</p><p>Belt pouch containing 180gp</p><p><strong>Bag of holding 1</strong> (2,500gp)</p><p><strong>Hat of Disguise</strong> (1,800gp)</p><p>Masterwork thieves’ tools</p><p>Light crossbow</p><p>Bedroll</p><p></p><p>~~~</p><p></p><p></p><p><strong>Veshila Feathersong</strong></p><p><strong>Female Vampire Avariel Elf Rogue 10</strong> (medium undead, ECL 21)</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Vhaeraun</p><p><strong>Region:</strong> Master’s</p><p><strong>Height:</strong> 5' 2''</p><p><strong>Weight:</strong> 72lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 129</p><p></p><p><strong>Str:</strong> 16 (+3) </p><p><strong>Dex:</strong> 22 (+6) </p><p><strong>Con:</strong> - </p><p><strong>Int:</strong> 14 (+2) </p><p><strong>Wis:</strong> 15 (+2) </p><p><strong>Cha:</strong> 17 (+3) </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Level adjustment +10. +6 Str, +8 Dex, +4 Int, +4 Wis, +4 Cha. No Constitution. +6 Natural Armor. Immune to <em>sleep</em> spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As <em>dominate person</em>, CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits). </p><p></p><p>Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, opportunist</p><p></p><p></p><p><strong>Hit Dice:</strong> (11d8) + 10d12 </p><p><strong>HP:</strong> 148</p><p><strong>AC:</strong> 18 (+6 Dex, +6 natural)</p><p><strong>Init:</strong> +10 (+10 Dex)</p><p><strong>Speed:</strong> 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon) </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +8 [+3 base, +5 from cloak] </p><p>Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak]</p><p>Will +10 [+3 base, +2 Wis, +5 from cloak]</p><p></p><p><strong>BAB/(Grapple):</strong> +7/+2/(+10)</p><p><strong>Melee Atk:</strong> quarterstaff of battle +13 (1d6+6/x2)</p><p><strong>Full Atk:</strong> quarterstaff of battle +13/+8 (1d6+6/x2) or slam +13/+8 (1d6+3)</p><p><strong>Ranged Atk:</strong> light crossbow +19 (1d8/19-20/x2, 80 ft. range, P)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +26 [13 ranks, +3 Cha, +8 racial, +2 Persuasive]</p><p>Climb +3 [+3 Str]</p><p>Decipher Script +15 [13 ranks, +2 Int]</p><p>Diplomacy +22 [13 ranks, +3 Cha, +4 synergy, +2 Negotiator]</p><p>Disguise +18 [13 ranks, +3 Cha, +2 synergy]</p><p>Escape Artist +21 [+6 Dex, +15 armor]</p><p>Forgery +15 [13 ranks, +2 Int]</p><p>Gather Information +16 [13 ranks, +3 Cha]</p><p>Hide +29 [+6 Dex, +8 racial, +15 armor]</p><p>Intimidate +20 [13 ranks, +3 Cha, +2 synergy, +2 Persuasive]</p><p>Jump +6 [+2 Str, +4 racial]</p><p>Listen +25 [13 ranks, +2 Wis, +10 racial]</p><p>Move Silently +29 [+6 Dex, +8 racial, +15 armor]</p><p>Search +12 [+2 Wis, +10 racial]</p><p>Sense Motive +25 [13 ranks, +2 Wis, +8 racial, +2 Negotiator]</p><p>Spot +27 [13 ranks, +2 Wis, +12 racial]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alertness (bonus)</p><p>Combat Reflexes (bonus)</p><p>Dodge (bonus)</p><p>Improved Initiative (bonus)</p><p>Lightning Reflexes (bonus)</p><p>Persuasive (1st)</p><p>Negotiator (3rd)</p><p>Quick Draw (6th)</p><p>Flick of the Wrist (9th)</p><p></p><p></p><p><strong>Languages:</strong> Undercommon, Common, Elven, Drow Sign Language</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong> <em>+5 greater shadow greater silent moves greater slick mithril shirt</em>)</strong> – 126,250gp</p><p><strong>quarterstaff of battle</strong> (162,600gp)</p><p><strong>Boots of speed and striding and springing</strong> (17,500gp)</p><p><strong>Cloak of resistance +5</strong> (25,000gp)</p><p>Belt pouch containing 180gp</p><p><strong>Bag of holding 1</strong></p><p>silver dagger</p><p>Light crossbow</p><p><strong>Hat of Disguise</strong> (1,800gp)</p><p>Bedroll</p><p></p><p>Valisa and Vashila are identical twin avariel girls Torellan stole from their daylight aeries and brought down into darkness with him. Both were exceptionally beautiful, exceptionally skilled, and once brought over to undeath, exceptionally evil. Valisa is the quieter of the two, a skilled thief and escape artist, while Vashila is an outgoing, lovely, diplomat with a heart as black as night.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1542719, member: 358"] [b]Torellan Millithor Male Vampire Drow Psychic Warrior 10[/b] [b]Alignment:[/b] Chaotic Evil [b]Patron Deity:[/b] Lolth [b]Region:[/b] Menzoberranzan [b]Height:[/b] 4'11" [b]Weight:[/b] 103lbs [b]Hair:[/b] White [b]Eyes:[/b] Burning red [b]Age:[/b] Dunno [b]Str:[/b] 30 (+10) [6 points, +6 racial, +6 enhancement, +4 inherent] [b]Dex:[/b] 30 (+10) [6 points, +6 racial, +6 enhancement, +4 inherent] [b]Con:[/b] -- (+0) [-- racial] [b]Int:[/b] 14 (+2) [2 points, +4 racial] [b]Wis:[/b] 33 (+11) [16 points, +2 racial, +2 level, +6 enhancement, +5 inherent] [b]Cha:[/b] 20 (+5) [2 points, +6 racial, +4 enhancement] [b]Class Abilities:[/b] Bonus Feats, Psionic Powers, Mindscapes Combat [b]Racial Abilities:[/b] Level adjustment +10. +6 Str, +6 Dex, +4 Int, +2 Wis, +6 Cha. No Constitution. +6 Natural Armor. +2 racial to Will saves vs. spells and spell-like abilities, additional +2 racial versus Enchantment spells and effects. Medium size. 120ft darkvision. +8 racial on Bluff, Hide, Move Silently, Sense Motive. +10 racial on Listen, Search, and Spot checks, detect secret doors within 10ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As [i]dominate person[/i], CL 12, but only within 30ft and must meet gaze, DC 20) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su)Immunity to [i]sleep[/i] spells and effects, Resistances cold 10, electricity 10, Spell-like abilities (1/day - Dancing Lights, Darkness, Faerie Fire), Spell Resistance 21, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. [b]Hit Dice:[/b] 10d8+10d12+14 [b]HP:[/b] 156 [b]AC:[/b] 36 (+10 Dex, +11 natural armor [enhanced by amulet], +5 Deflection [ring]) [b]Init:[/b] +14 (+10 Dex, +4 Improved Initiative) [b]Speed:[/b] 40ft [Speed of Thought], Spider Climb [b]Saves:[/b] Fortitude +12 [+7 base, +0 Con, +5 Vest] (Immune to most of this kind) Reflex +19 [+3 base, +10 Dex, +2 feat, +5 Vest] (Evasion) Will +19 [+3 base, +11 Wis, +5 Vest] (Undead) [b]BAB:[/b] +7/+2 [b]Melee Atk:[/b] +23/+23 (2d6+15 and Energy Drain, x2) Claws of the Beast (+5 Bracers of Striking) [b]Ranged Atk:[/b] +17/+12 general [b]Skills:[/b] Appraise +5 [+5 Int] Autohypnosis +23 [10 ranks, +11 Wis, +2 syngergy from Concentration] Balance +12 [+10 Dex, +2 synergy from Tumble] Bluff +18 [5 ranks, +5 Cha, +8 racial] Climb +10 [+10 Str, always has [i]spider climb[/i]] Concentration +18 [13 ranks, +5 Cha] Diplomacy +9 [+5 Cha, +2 synergy from Bluff, +2 Synergy from Sense Motive] Disguise +5 (+7 to act in character) [+5 Cha, +2 synergy from Bluff to act in character] Escape Artist +10 [+10 Dex] Forgery +2 [+2 Int] Gather Information +5 [+5 Cha] Heal +11 [+11 Wis] Hide +23 [+10 Dex, +8 racial, +5 Cloack] Intimidate +7 [+5 Cha, +2 synergy from Bluff] Jump +16 [+10 Str, +2 synergy from Tumble, +4 from speed] Knowledge (Psionics) +9 [5 ranks, +2 Int, +2 synergy from Autohypnosis] Listen +23 [+11 Wis, +10 racial, +2 Alertness] Move Silently +23 [+10 Dex, +8 racial, +5 Boots] Perform +5 [+5 Cha] Ride +10 [+10 Dex] Search +12 [+2 Int, +10 racial] Sense Motive +19 [+11 Wis, +8 racial] Sleight of Hand +14 [2 ranks, +10 Dex, +2 synergy from Bluff] Spot +23 [+11 Wis, +10 racial, +2 Alertness] Survival +11 [+11 Wis] Swim +10 [+10 Str] Tumble +15 [5 ranks, +10 Dex] Use Rope +10 [+10 Dex] [b]Feats:[/b] Vampire Bonus feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes Psionic Body (1st) Psionic Fist (1st Psychic Warrior) Speed of Thought (2nd Psychic Warrior) Weapon Focus (Claw) (3rd) Psionic Meditation (5th Psychic Warrior) Expanded Knowledge (Offensive Precognition) (6th) Unavoidable Strike (8th Psychic Warrior) Greater Psionic Fist (9th) [b]Languages:[/b] Undercommon, Elven, Drow Sign-language [b]Powers:[/b] Power Points: 22+55=77, 12 talent uses Power save DC 21+power's level 0th (3): Burst, Detect Psionics, Talons 1st (3+1): Claws of the Beast, Inertial Armor, Offensive Precognition, Vigor 2nd (3): Body Equilibrium, Hustle, Specified Energy Adaptation, 3rd (3): Claws of the Vampire, Empathic Feedback, Evade Burst 4th (1): Psionic Dimension Door [b]Equipment:[/b] Belt of Strength +6 (36,000gp) Bracers of Striking +5 (101,310gp) [Magic of Faerûn p. 155-156] Gloves of Dex +6 (36,000gp) Hat of Disguise (1,800gp) Manual of Dex +4 (110,000gp) Manual of Str +4 (110,000gp) Ring of Counterspells (Disintegrate) (4,000gp) Ring of Protection +5 (50,000gp) Tome of Wis +5 (137,500gp) Torellan's Amulet (as Amulet of Natural Armor +5, Periapt of Wisdom, 73,500gp) Torellan's Boots (as Boots of Speed and Elvenkind, 15,750gp) Torellan's Cloack (as Minor Displacement, Elvenkind and Charisma +4 51,750gp) Vest of Resistance +5 (25,000gp) Standard adventuring gear (backpack, and all that jazz, 10gp) [b]Money[/b] 7,390gp [b]Appearance:[/b] In Life: Torrellan is a dashing, handsome young drow. He is larger than his older brother, which makes him about average in size. He wears his white hair long and unbound (except when combat might be expected). He spends a lot on his wardrobe and is usually encountered with a cloak outlined in faerie fire, often with some kind of exotic hat on his head. He is much sought after by drow females. [b]Personality:[/b] Torrellan is famed as a practical joker. He delights in situations that are embarrassing to others--but he has an ability, very rare in drow, to also appreciate jokes directed against himself. He is easygoing and talkative, though he sometimes stretches the bounds of good tase in order to make a point. However, the Milliithor Secondboy is also quite sensitive to the pain of those he cares for. He will not forgive any slight directed against his family, and he is more vocal about his desire for revenge than most drow are comfortable with. [b]History:[/b] Don't remember the exact chapter spread, but Torellan was played by another when the game started, and I took over and remodelled Torellan to suit my tastes. In the beginnin of the game, Torellan pretty much stayed in the background. When the group was on their way to Szith Morcane, Torellan became more active and he started throwing around quips (I started playing). When they arrived, Torellan tried his best to win the favor of VelastaT'Sarran (or however that house name is spelled), and actually succeeded quite well. He was right on his way to getting intimate with his target of affection when they were returning from the surface raid, but they were attacked by strange skeletons that resided in a poisonous cloud. Torellan was on the brink of death and asked Velasta to introduce him to a vampire so he could continue on (which was arranged in a matter of minutes). While Torellan was completing his transformation, lots of stuff happened (Velasta was killed, Torellan's master was slain, some party members got lost/dead, most of T'Sarrans were slain, the usual stuff). Torellan was really angry over the fact that Velasta died before he had a chance to have his way with her. And he was even more angry over the fact that he was, as he found out, now unable to have his way with anybody. Torellan proceeded to create an army of vampires, which unfortunately dismantled while he was waiting to be retrieved from Szith Morcane by the rest of 'em after the fight against the balors. [b]Transition time[/b] Torellan feeds on live people he happens to find, preferrably female humans, elves, or their ilk. He creates vampire spawns under his control (5 of them in total). He bugs Quertus with a jest or similar at least weekly. Spends lots of time humiliating members of the inferior races with his dominate ability (sit, roll, strip, run, etc). Also borrows a [i]polymorph[/i] or three from Quertus periodically to have some 'fun' with his avariel minions. [b]Home bases:[/b] Own coffin in wherever the remnants of the House currently are [b]Slaves:[/b] Velisa and Veshila Feathersong, two vampiric avariels under Torellan's complete control [b]Major battles:[/b] Against the balors: defeated, but not destroyed To gain back his 'manhood': Temprorary remedy found from [i]polymorph[/i] [b]Enemies:[/b] Errtu the Balor Most likely searched for/hunted by the family of his consorts Heroes of the Sword Coast (Minsc et al.) [b]Allies:[/b] Quertus To a lesser extent, the rest of the House [b]TORELLAN'S CONSORTS[/b] [b]Velisa Feathersong Female Vampire Avariel Elf Rogue 10[/b] (medium undead, ECL 21) [b]Alignment:[/b] Chaotic Evil [b]Patron Deity:[/b] Vhaeraun [b]Region:[/b] Master’s [b]Height:[/b] 5' 2'' [b]Weight:[/b] 72lbs [b]Hair:[/b] Black [b]Eyes:[/b] Blue [b]Age:[/b] 129 [b]Str:[/b] 16 (+3) [b]Dex:[/b] 22 (+6) [b]Con:[/b] - [b]Int:[/b] 14 (+2) [b]Wis:[/b] 15 (+2) [b]Cha:[/b] 17 (+3) [b]Class and Racial Abilities:[/b] Level adjustment +10. +6 Str, +8 Dex, +4 Int, +4 Wis, +4 Cha. No Constitution. +6 Natural Armor. Immune to [I]sleep[/I] spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As [I]dominate person[/I], CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits). Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, crippling strike [b]Hit Dice:[/b] (11d8) + 10d12 [b]HP:[/b] 148 [b]AC:[/b] 27 (+6 Dex, +6 natural, +9 armor) [b]Init:[/b] +10 (+10 Dex) [b]Speed:[/b] 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon) [b]Saves:[/b] Fortitude +8 [+3 base, +5 from cloak] Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak] Will +10 [+3 base, +2 Wis, +5 from cloak] [b]BAB/(Grapple):[/b] +7/+2/(+10) [b]Melee Atk:[/b] sword of subtlety +15 (1d6+8/19-20/x2) [b]Full Atk:[/b] sword of subtlety +15/+10 (1d6+8/19-20/x2) or slam +13/+8 (1d6+3) [b]Ranged Atk:[/b] light crossbow +12 (1d8/19-20/x2, 80 ft. range, P) [b]Skills:[/b] 130 skill points Balance +10 [+6 Dex, +2 synergy, +2 Agile] Bluff +11 [+3 Cha, +8 racial] Climb +3 [+3 Str] Disable Device +17 [13 ranks, +2 Int, +2 Nimble Fingers] Escape Artist +29 [+6 Dex, +2 Agile, +6 vest of escape, +15 armor] Hide +42 [13 ranks, +6 Dex, +8 racial, +15 armor] Jump +10 [+2 Str, +4 racial, +2 synergy, +2 Acrobatic] Listen +25 [13 ranks, +2 Wis, +10 racial] Move Silently +42 [13 ranks, +6 Dex, +8 racial, +15 armor] Open Lock +25 [13 ranks, +6 Dex, +2 Nimble Fingers, +4 vest of escape] Search +25 [13 ranks, +2 Int, +10 racial] Sense Motive +10 [+2 Wis, +8 racial] Sleight of Hand +19 [13 ranks, +6 Dex] Spot +27 [13 ranks, +2 Wis, +12 racial] Tumble +21 [13 ranks, +6 Dex, +2 Acrobatic] Use Magic Device +16 [13 ranks, +3 Cha] [b]Feats:[/b] Alertness (bonus) Combat Reflexes (bonus) Dodge (bonus) Improved Initiative (bonus) Lightning Reflexes (bonus) Nimble Fingers (1st) Agile (3rd) Dash (6th) Acrobatic (9th) [b]Languages:[/b] Undercommon [b]Equipment:[/b] [b][I]+5 greater shadow greater silent moves greater slick mithril shirt[/I])[/b] – 126,250gp [b]+5 sword of subtlety[/b] (70,310gp) [b]Ring of nine deaths[/b] (as [I]ring of nine lives[/I]) – 70,000gp [b]Boots of speed and striding and springing[/b] (17,500gp) [b]Cloak of resistance +5[/b] (25,000gp) Belt pouch containing 180gp [b]Bag of holding 1[/b] (2,500gp) [b]Hat of Disguise[/b] (1,800gp) Masterwork thieves’ tools Light crossbow Bedroll ~~~ [b]Veshila Feathersong Female Vampire Avariel Elf Rogue 10[/b] (medium undead, ECL 21) [b]Alignment:[/b] Chaotic Evil [b]Patron Deity:[/b] Vhaeraun [b]Region:[/b] Master’s [b]Height:[/b] 5' 2'' [b]Weight:[/b] 72lbs [b]Hair:[/b] Black [b]Eyes:[/b] Blue [b]Age:[/b] 129 [b]Str:[/b] 16 (+3) [b]Dex:[/b] 22 (+6) [b]Con:[/b] - [b]Int:[/b] 14 (+2) [b]Wis:[/b] 15 (+2) [b]Cha:[/b] 17 (+3) [b]Class and Racial Abilities:[/b] Level adjustment +10. +6 Str, +8 Dex, +4 Int, +4 Wis, +4 Cha. No Constitution. +6 Natural Armor. Immune to [I]sleep[/I] spells and effecs, +2 racial versus Enchantment spells and effects. Medium size. +8 racial on Bluff, Hide, Move Silently, Sense Motive, +10 on Listen and Search, and +12 racial on Spot checks, detect secret doors within 5 ft as if actively searching. Alternate Form (Bat, Dire Bat, Dire Wolf, or Wolf) (Su), Blood Drain (1d4 Con on pin) (Ex), Children of the Night (1/day summon d6+1 rat swars, d4+1 bat swarms, or 3d6 wolves. Arrive in 2d6 rounds, last 1 hour) (Su), Create Spawn (Control 20HD of vampires or vampire Spawn created) (Su), Damage Reduction 10/silver and magic, Dominate (As [I]dominate person[/I], CL 12, but only within 30ft and must meet gaze, DC 18) (Su), Energy Drain (bestow 2 negative levels on natural attack, 1/round, gain 10 temp HP) (Su), Fast Healing 5, Gaseous Form (As spell, except Fly 20ft (perfect), no limit, CL 5) (Su), Resistances cold 10, electricity 10, Spider Climb (As spell) (Ex), Turn Resistance +4, Undead Traits. +4 racial on Jump checks, Proficient with rapier, lasso, and bolas. Low light vision, darkvision 60 ft. (all undead traits). Sneak attack +5d6, trapfinding, evasion, uncanny dodge and improved uncanny dodge, trap sense +3, opportunist [b]Hit Dice:[/b] (11d8) + 10d12 [b]HP:[/b] 148 [b]AC:[/b] 18 (+6 Dex, +6 natural) [b]Init:[/b] +10 (+10 Dex) [b]Speed:[/b] 40ft., fly 50 ft. average. Cannot fly if carrying more than Medium load, wearing Heavy armor, are fatigued or exhausted. Must have at least have wingspan (12 feet) to fly. Can make a dive (like charge, but descend 30 ft. with piercing weapon) [b]Saves:[/b] Fortitude +8 [+3 base, +5 from cloak] Reflex +20 [+7 base, +6 Dex, +2 Lightning Reflexes, +5 from cloak] Will +10 [+3 base, +2 Wis, +5 from cloak] [b]BAB/(Grapple):[/b] +7/+2/(+10) [b]Melee Atk:[/b] quarterstaff of battle +13 (1d6+6/x2) [b]Full Atk:[/b] quarterstaff of battle +13/+8 (1d6+6/x2) or slam +13/+8 (1d6+3) [b]Ranged Atk:[/b] light crossbow +19 (1d8/19-20/x2, 80 ft. range, P) [b]Skills:[/b] Bluff +26 [13 ranks, +3 Cha, +8 racial, +2 Persuasive] Climb +3 [+3 Str] Decipher Script +15 [13 ranks, +2 Int] Diplomacy +22 [13 ranks, +3 Cha, +4 synergy, +2 Negotiator] Disguise +18 [13 ranks, +3 Cha, +2 synergy] Escape Artist +21 [+6 Dex, +15 armor] Forgery +15 [13 ranks, +2 Int] Gather Information +16 [13 ranks, +3 Cha] Hide +29 [+6 Dex, +8 racial, +15 armor] Intimidate +20 [13 ranks, +3 Cha, +2 synergy, +2 Persuasive] Jump +6 [+2 Str, +4 racial] Listen +25 [13 ranks, +2 Wis, +10 racial] Move Silently +29 [+6 Dex, +8 racial, +15 armor] Search +12 [+2 Wis, +10 racial] Sense Motive +25 [13 ranks, +2 Wis, +8 racial, +2 Negotiator] Spot +27 [13 ranks, +2 Wis, +12 racial] [b]Feats:[/b] Alertness (bonus) Combat Reflexes (bonus) Dodge (bonus) Improved Initiative (bonus) Lightning Reflexes (bonus) Persuasive (1st) Negotiator (3rd) Quick Draw (6th) Flick of the Wrist (9th) [b]Languages:[/b] Undercommon, Common, Elven, Drow Sign Language [b]Equipment:[/b] [b] [I]+5 greater shadow greater silent moves greater slick mithril shirt[/I])[/b] – 126,250gp [b]quarterstaff of battle[/b] (162,600gp) [b]Boots of speed and striding and springing[/b] (17,500gp) [b]Cloak of resistance +5[/b] (25,000gp) Belt pouch containing 180gp [b]Bag of holding 1[/b] silver dagger Light crossbow [b]Hat of Disguise[/b] (1,800gp) Bedroll Valisa and Vashila are identical twin avariel girls Torellan stole from their daylight aeries and brought down into darkness with him. Both were exceptionally beautiful, exceptionally skilled, and once brought over to undeath, exceptionally evil. Valisa is the quieter of the two, a skilled thief and escape artist, while Vashila is an outgoing, lovely, diplomat with a heart as black as night. [/QUOTE]
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