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House Millithor in The City of the Spider Queen Characters
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<blockquote data-quote="Pyrex" data-source="post: 1546878" data-attributes="member: 11600"><p>[code]</p><p>Carcelon Millithor</p><p>Female Drow Cleric 17 / Heirophant 1</p><p>Alignment: Chaotic Evil</p><p>Patron Deity: Lolth</p><p>Region: Underdark</p><p>Height:</p><p>Weight:</p><p>Hair:</p><p>Eyes:</p><p>Age:</p><p></p><p>[B]Str:[/B] 14 +2 (6p)</p><p>[B]Dex:[/B] 20 +5 (6p, +2 Race, +4 Enh) </p><p>[B]Con:[/B] 16 +3 (6p, -2 Race, +4 Inh) </p><p>[B]Int:[/B] 14 +2 (4p, +2 Race) </p><p>[B]Wis:[/B] 28 +9 (6p, +3 Lvl, +6 Enh, +5 Inh) </p><p>[B]Cha:[/B] 14 +2 (4p, +2 Race)</p><p></p><p>Racial Abilities: +2 Dex, -2 Con, +2 Int, +2 Cha, Dancing Lights 1/day</p><p>Darkenss 1/day, Faerie Fire 1/day, Immune to Sleep spells/effects,</p><p>Darkvision 120', Light Blindness.</p><p></p><p>Class Abilities: Rebuke Undead (5/day), Bluff, Disguise, and Hide </p><p>are class skills (Trickery Domain), Blind Fight Feat (Darkness Domain),</p><p>Divine Reach 30'.</p><p></p><p>Hit Dice: 20d8 </p><p>HP: 188</p><p>AC: 28 (+5 Dex, +8 armor, +5 deflection)</p><p>Init: +9 (+5 Dex, +4 Imp. Init.)</p><p>Speed: 30 </p><p></p><p>Saves:</p><p>Fortitude +20 [+12 base, +3 Con, +5 Resistance]</p><p>Reflex +15 [ +5 base, +5 Dex, +5 Resistance]</p><p>Will +26 [+12 base, +9 Wis, +5 Resistance] (+2 vs. Spells and SP)</p><p></p><p>BAB: +12/+7/+2</p><p>Grapple: +14/+9/+4</p><p>Melee Atk: +20/+15/+10 (1d6+5 18/x2/P, Cold Iron +3 Rapier)</p><p></p><p></p><p>Skills 80+3(80+3) Rnk Stat Mod Total</p><p> Balance 0* +5 -1 +4</p><p> Bluff 8 +2 +10</p><p> Climb 0* +2 -1 +1</p><p> Concentration 11 +3 +15</p><p> Disguise 8 +2 +2 +12</p><p> Diplomacy 8 +2 +4 +14</p><p> Hide 0 +5 +4 +10</p><p> Jump 0* +2 -1 +1</p><p> Kn(Arcana) 10 +2 +12 </p><p> Kn(Religion) 8 +2 +10</p><p> Move Silent 0* +5 +4 +10</p><p> Ride 2* +5 +7</p><p> Sense Motive 8* +9 +17 </p><p> Spellcraft 10 +2 +14</p><p> Swim 0* +2 -2** +0 </p><p></p><p>*Cross-class skill</p><p>**3.5 Swim penalty is ACP x2 </p><p></p><p>Feats</p><p> Survivor ( Regional)</p><p> Expertise ( 1st level)</p><p> Improved Initiative ( 3rd level)</p><p> Point Blank Shot ( 6th level)</p><p> Precise Shot ( 9th level)</p><p> Weapon Finesse (12th level)</p><p> Empower Spell (15th level)</p><p> Spell Penetration (18th level)</p><p></p><p>Languages: Abyssal, Elf, Drow Sign, Undercommon</p><p></p><p>Spells/Day 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9</p><p> 6 7 7 7 7 6 5 4 3 2 (Plus Domain)</p><p></p><p>Domains: Darkness, Trickery</p><p></p><p>Spells Prepared </p><p></p><p> 0 1 - DC 20 2 - DC 21</p><p> Create Water Command Align Weapon </p><p> Detect Magic x2 Comprehend Languages Delay Poison</p><p> Detect Poison Cure Light Wounds Lesser Restoration</p><p> Mending Detect Good Remove Paralysis</p><p> Read Magic Detect Undead Resist Energy</p><p> Divine Favor Shatter</p><p> Hide from Undead Sound Burst</p><p> (D)Disguise Self (D) Invisibility</p><p> </p><p> 3 - DC 22 4 - DC 23 5 - DC 24</p><p> Bestow Curse CCW Emp. Searing Light</p><p> Contagion Death Ward Greater Command</p><p> CSW Dismissal Flame Strike</p><p> Dispel Magic Poison Slay Living</p><p> Magic Circle v. Good Restoration Summon V</p><p> Pro: Energy Sending True Seeing</p><p> Searing Light Spell Immunity (D)Darkbolt</p><p> (D)Nondetection (D)Confusion </p><p></p><p> 6 - DC 25 7 - DC 26 8 - DC 27</p><p> Greater Dispel Blasphemy Dimensional Lock</p><p> Geas Destruction Summon VIII</p><p> Harm Repulsion Greater Spell Immunity</p><p> Heal Scrying, Greater (D)Poly Any Object </p><p> Undeath to Death (D)Emp. Darkbolt </p><p> (D)Mislead</p><p></p><p> 9 - DC 28</p><p> Implosion</p><p> Miracle</p><p> (D)Time Stop</p><p></p><p>*[i]Darkbolt[/i] - FRCS pg 68 </p><p> </p><p></p><p>Personal Equipment:</p><p></p><p>Weapons / Armor: </p><p> Cold Iron Rapier +3 20,320gp</p><p> Scourge of Fangs (3 heads)</p><p> HP: 11 AC: 17 Init: +3</p><p> Atk: +5/+5/+5 d2-2 F/R/W 0/3/0</p><p> SA: -4 to Atk/Skil/AbilityChk/Saves</p><p> Fort DC19 for 1/2 </p><p> Mithral Breastplate +5 29,350gp</p><p></p><p>Wondrous Items:</p><p> Circlet of Blasting, Major 23,760gp</p><p> Elven Boots 2,500gp</p><p> Elven Cloak of Resistance +5 28,750gp</p><p> Gloves of Dex +4 16,000gp</p><p> Greater Metamagic Rod of Quicken 170,000gp</p><p> House Insignia 9,900gp </p><p> Levitate 3/day</p><p> Message 3/day</p><p> Pearl of Power (Two Spells) 70,000gp</p><p> Periapt of Wisdom +6 36,000gp</p><p> Prayer Bead of Healing 9,000gp</p><p> Prayer Bead of Karma 20,000gp</p><p> Ring of Protection +5 50,000gp</p><p> Rod of Viscid Globs 6,000gp</p><p> Tome of Con +4 (read) 110,000gp</p><p> Tome of Wis +5 (read) 137,000gp</p><p></p><p>Wands:</p><p> Cure Light Wounds (48) 720gp</p><p></p><p>Scrolls: </p><p> Heal 1,650gp </p><p> Invis Purge x2 750gp</p><p> Silence x4 600gp </p><p></p><p>Potions: </p><p> Alter Self x2 600gp</p><p> Exp. Retreat x3 150gp</p><p> Oil of Bless Weapon x5 250gp</p><p> Silversheen x5 250gp</p><p></p><p>Non-magical:</p><p> Backpack o' Travel Gear 2gp</p><p> Bedroll 1sp</p><p> Blanket 5sp</p><p> Scrollcase 1gp</p><p> Trail Rations x7 35sp </p><p> 50' Silk Rope 10gp</p><p> Waterskin x2 2gp</p><p> Explorers Outfit </p><p></p><p> Nobles Outfit 75gp</p><p> Signet Ring 5gp</p><p> Asst. Jewelry, 150gp 150gp</p><p> Spell Component Pouch 5gp</p><p> Silver Unholy Symbol 25gp</p><p></p><p> Diamond Dust 2,500gp</p><p> Ointment for [i]True Seeing[/i] x4 1,000gp</p><p></p><p> Platinum Trade Bar (500gp) x22 11,000gp</p><p> </p><p> PP 63 GP 39 SP 19</p><p></p><p>Total: 760,000gp (of 760k)</p><p>[/code]</p><p></p><p>Appearance:</p><p>Carcelon is the opposite of her serious and dignified older sister. The younger daughter of Millithor is humorous and social. A natural leader among females and attractive to males. Carcelon wears bright colored garments, often with patterns of faerie fire, silver, and platinum. Her clothese are not modest, but other drow will find them interesting. Her hair is very long and usually unkempt, swirling about her shoulders and back, hanging past her waist when unbound.</p><p></p><p>Personality:</p><p>Carcelon is extraordinarily carefree for a drow. She delights in adventure and new experiences, and is curious to the point of rashness. Though she understands the treacherous nature of drow society, she herself tends to remain aloof from double-crosses and betrayals. She enjoys that stuff as much as the next drow, but its fine with her to observe the squabbles between other dark elves, rather than to try and create her own.</p><p></p><p>Background:</p><p>Since the beginning of the silence, Carcelons faith had been tested many times. Perhaps the most significant test was the encounter with the shade of Alisanarra Morcane in the desecrated temple of Szith Morcane. When Carcelon survived even though her mother was slain (and subsequently reanimated as a revenant), leaving her as the last living priestess of House Millithor, she knew she was destined to become Matron one day. Narcelia's unexpected return has slowed down her plans a bit, but being unusually patient for a Drow, Carcelon is content to wait and see how Narcelia handles the reigns of power...</p><p></p><p>Once they had taken control of Szith Morcane, Carcelon (along with Kripp and Kilcif) went to the lake of shadows to speak with That Which Swims in Darnkess where she was shown a vision of the Wand of Orcus and told that its destruction would end Lolth's silence. Before returning to Szith Morcane, Narcelia suddenly reappeared, speaking of dreams of being kept in a zoo by mind flayers. Carcelon has never completely trusted since then, as it's seems to Carcelon that Narcelia didn't come back, she was sent back, but it's unknown by who and for what purpose.</p><p></p><p>After the attack by Badrazel, Carcelon realized that while she wanted to see Irae taken down she had little interest in doing it personally.</p><p></p><p>With the assistance of the others she spent the next few weeks sneaking around dropping clues trying to lure either Endur & co. or the heroes of the sword coast into attacking Irae hoping that they'd kill each other off leaving the surviving members of the house free to rebuild their home in Menzoberranzan.</p><p></p><p>After the return to Menzoberranzan and the end of the silence, Carcelon found her continued faith in Lolth justified, she assisted in rebuilding the house (starting with the temple) and began working with Tierak and Matron Banere to restore L'Tar'annen de’l Elgluth.</p><p></p><p>Current Status:</p><p>In addition to seeing to the maintenance and performance of rites in the House's temple, Carcelon oversees trade relations for House Millithor (though as Matron, Narcelia is in charge of larger negotiations and signing contracts).</p><p></p><p>Carcelon's quarters in the Millithor compound are warded with a (CL 22, DC 26) Empowered Forbiddance set to CE with no password. In her quarters there is a heavy chest with a 'Superior' (DC 40) lock warded with an (CL 22, DC 26) Empowered Greater Glyph of Warding set to deal [sonic] damage.</p><p></p><p>Enemies:</p><p>--Any surviving members of House T'Sarran</p><p>--The illithid inquisitor <a href="https://www.enworld.org/index.php?posts/1198553/" target="_blank">Klaxeon</a></p><p>--Endur, Hammer of Moradin</p><p>--Django, dwarven bard</p><p></p><p></p><p>Allies:</p><p>--Surviving members of House Millithor</p><p>--Tierak Morcane</p><p>--Matron Banere, trading partner in L'Tar'annen de’l Elgluth</p></blockquote><p></p>
[QUOTE="Pyrex, post: 1546878, member: 11600"] [code] Carcelon Millithor Female Drow Cleric 17 / Heirophant 1 Alignment: Chaotic Evil Patron Deity: Lolth Region: Underdark Height: Weight: Hair: Eyes: Age: [B]Str:[/B] 14 +2 (6p) [B]Dex:[/B] 20 +5 (6p, +2 Race, +4 Enh) [B]Con:[/B] 16 +3 (6p, -2 Race, +4 Inh) [B]Int:[/B] 14 +2 (4p, +2 Race) [B]Wis:[/B] 28 +9 (6p, +3 Lvl, +6 Enh, +5 Inh) [B]Cha:[/B] 14 +2 (4p, +2 Race) Racial Abilities: +2 Dex, -2 Con, +2 Int, +2 Cha, Dancing Lights 1/day Darkenss 1/day, Faerie Fire 1/day, Immune to Sleep spells/effects, Darkvision 120', Light Blindness. Class Abilities: Rebuke Undead (5/day), Bluff, Disguise, and Hide are class skills (Trickery Domain), Blind Fight Feat (Darkness Domain), Divine Reach 30'. Hit Dice: 20d8 HP: 188 AC: 28 (+5 Dex, +8 armor, +5 deflection) Init: +9 (+5 Dex, +4 Imp. Init.) Speed: 30 Saves: Fortitude +20 [+12 base, +3 Con, +5 Resistance] Reflex +15 [ +5 base, +5 Dex, +5 Resistance] Will +26 [+12 base, +9 Wis, +5 Resistance] (+2 vs. Spells and SP) BAB: +12/+7/+2 Grapple: +14/+9/+4 Melee Atk: +20/+15/+10 (1d6+5 18/x2/P, Cold Iron +3 Rapier) Skills 80+3(80+3) Rnk Stat Mod Total Balance 0* +5 -1 +4 Bluff 8 +2 +10 Climb 0* +2 -1 +1 Concentration 11 +3 +15 Disguise 8 +2 +2 +12 Diplomacy 8 +2 +4 +14 Hide 0 +5 +4 +10 Jump 0* +2 -1 +1 Kn(Arcana) 10 +2 +12 Kn(Religion) 8 +2 +10 Move Silent 0* +5 +4 +10 Ride 2* +5 +7 Sense Motive 8* +9 +17 Spellcraft 10 +2 +14 Swim 0* +2 -2** +0 *Cross-class skill **3.5 Swim penalty is ACP x2 Feats Survivor ( Regional) Expertise ( 1st level) Improved Initiative ( 3rd level) Point Blank Shot ( 6th level) Precise Shot ( 9th level) Weapon Finesse (12th level) Empower Spell (15th level) Spell Penetration (18th level) Languages: Abyssal, Elf, Drow Sign, Undercommon Spells/Day 0 / 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 6 7 7 7 7 6 5 4 3 2 (Plus Domain) Domains: Darkness, Trickery Spells Prepared 0 1 - DC 20 2 - DC 21 Create Water Command Align Weapon Detect Magic x2 Comprehend Languages Delay Poison Detect Poison Cure Light Wounds Lesser Restoration Mending Detect Good Remove Paralysis Read Magic Detect Undead Resist Energy Divine Favor Shatter Hide from Undead Sound Burst (D)Disguise Self (D) Invisibility 3 - DC 22 4 - DC 23 5 - DC 24 Bestow Curse CCW Emp. Searing Light Contagion Death Ward Greater Command CSW Dismissal Flame Strike Dispel Magic Poison Slay Living Magic Circle v. Good Restoration Summon V Pro: Energy Sending True Seeing Searing Light Spell Immunity (D)Darkbolt (D)Nondetection (D)Confusion 6 - DC 25 7 - DC 26 8 - DC 27 Greater Dispel Blasphemy Dimensional Lock Geas Destruction Summon VIII Harm Repulsion Greater Spell Immunity Heal Scrying, Greater (D)Poly Any Object Undeath to Death (D)Emp. Darkbolt (D)Mislead 9 - DC 28 Implosion Miracle (D)Time Stop *[i]Darkbolt[/i] - FRCS pg 68 Personal Equipment: Weapons / Armor: Cold Iron Rapier +3 20,320gp Scourge of Fangs (3 heads) HP: 11 AC: 17 Init: +3 Atk: +5/+5/+5 d2-2 F/R/W 0/3/0 SA: -4 to Atk/Skil/AbilityChk/Saves Fort DC19 for 1/2 Mithral Breastplate +5 29,350gp Wondrous Items: Circlet of Blasting, Major 23,760gp Elven Boots 2,500gp Elven Cloak of Resistance +5 28,750gp Gloves of Dex +4 16,000gp Greater Metamagic Rod of Quicken 170,000gp House Insignia 9,900gp Levitate 3/day Message 3/day Pearl of Power (Two Spells) 70,000gp Periapt of Wisdom +6 36,000gp Prayer Bead of Healing 9,000gp Prayer Bead of Karma 20,000gp Ring of Protection +5 50,000gp Rod of Viscid Globs 6,000gp Tome of Con +4 (read) 110,000gp Tome of Wis +5 (read) 137,000gp Wands: Cure Light Wounds (48) 720gp Scrolls: Heal 1,650gp Invis Purge x2 750gp Silence x4 600gp Potions: Alter Self x2 600gp Exp. Retreat x3 150gp Oil of Bless Weapon x5 250gp Silversheen x5 250gp Non-magical: Backpack o' Travel Gear 2gp Bedroll 1sp Blanket 5sp Scrollcase 1gp Trail Rations x7 35sp 50' Silk Rope 10gp Waterskin x2 2gp Explorers Outfit Nobles Outfit 75gp Signet Ring 5gp Asst. Jewelry, 150gp 150gp Spell Component Pouch 5gp Silver Unholy Symbol 25gp Diamond Dust 2,500gp Ointment for [i]True Seeing[/i] x4 1,000gp Platinum Trade Bar (500gp) x22 11,000gp PP 63 GP 39 SP 19 Total: 760,000gp (of 760k) [/code] Appearance: Carcelon is the opposite of her serious and dignified older sister. The younger daughter of Millithor is humorous and social. A natural leader among females and attractive to males. Carcelon wears bright colored garments, often with patterns of faerie fire, silver, and platinum. Her clothese are not modest, but other drow will find them interesting. Her hair is very long and usually unkempt, swirling about her shoulders and back, hanging past her waist when unbound. Personality: Carcelon is extraordinarily carefree for a drow. She delights in adventure and new experiences, and is curious to the point of rashness. Though she understands the treacherous nature of drow society, she herself tends to remain aloof from double-crosses and betrayals. She enjoys that stuff as much as the next drow, but its fine with her to observe the squabbles between other dark elves, rather than to try and create her own. Background: Since the beginning of the silence, Carcelons faith had been tested many times. Perhaps the most significant test was the encounter with the shade of Alisanarra Morcane in the desecrated temple of Szith Morcane. When Carcelon survived even though her mother was slain (and subsequently reanimated as a revenant), leaving her as the last living priestess of House Millithor, she knew she was destined to become Matron one day. Narcelia's unexpected return has slowed down her plans a bit, but being unusually patient for a Drow, Carcelon is content to wait and see how Narcelia handles the reigns of power... Once they had taken control of Szith Morcane, Carcelon (along with Kripp and Kilcif) went to the lake of shadows to speak with That Which Swims in Darnkess where she was shown a vision of the Wand of Orcus and told that its destruction would end Lolth's silence. Before returning to Szith Morcane, Narcelia suddenly reappeared, speaking of dreams of being kept in a zoo by mind flayers. Carcelon has never completely trusted since then, as it's seems to Carcelon that Narcelia didn't come back, she was sent back, but it's unknown by who and for what purpose. After the attack by Badrazel, Carcelon realized that while she wanted to see Irae taken down she had little interest in doing it personally. With the assistance of the others she spent the next few weeks sneaking around dropping clues trying to lure either Endur & co. or the heroes of the sword coast into attacking Irae hoping that they'd kill each other off leaving the surviving members of the house free to rebuild their home in Menzoberranzan. After the return to Menzoberranzan and the end of the silence, Carcelon found her continued faith in Lolth justified, she assisted in rebuilding the house (starting with the temple) and began working with Tierak and Matron Banere to restore L'Tar'annen de’l Elgluth. Current Status: In addition to seeing to the maintenance and performance of rites in the House's temple, Carcelon oversees trade relations for House Millithor (though as Matron, Narcelia is in charge of larger negotiations and signing contracts). Carcelon's quarters in the Millithor compound are warded with a (CL 22, DC 26) Empowered Forbiddance set to CE with no password. In her quarters there is a heavy chest with a 'Superior' (DC 40) lock warded with an (CL 22, DC 26) Empowered Greater Glyph of Warding set to deal [sonic] damage. Enemies: --Any surviving members of House T'Sarran --The illithid inquisitor [URL="https://www.enworld.org/index.php?posts/1198553/"]Klaxeon[/URL] --Endur, Hammer of Moradin --Django, dwarven bard Allies: --Surviving members of House Millithor --Tierak Morcane --Matron Banere, trading partner in L'Tar'annen de’l Elgluth [/QUOTE]
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