Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
House Millithor in The City of the Spider Queen Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paxus Asclepius" data-source="post: 1547576" data-attributes="member: 15175"><p><strong>Tierak Morcane</strong></p><p><strong>Female Drow Cleric6/Arachne7/Thaumaturge5</strong></p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Patron Deity:</strong> Lolth</p><p><strong>Height: </strong>5'3"</p><p><strong>Weight: </strong>108 lbs</p><p><strong>Hair: </strong>White</p><p><strong>Eyes:</strong> Orange-red</p><p></p><p>Str 10 (+0) [2 points]</p><p>Dex 14 (+2) [4 points, +2 racial]</p><p>Con 12 (+2) [6 points, -2 racial]</p><p>Int 14 (+2) [4 points, +2 racial]</p><p>Wis 31 (+10) [10 points, +4 level, +6 enhancement, +5 inherent]</p><p>Cha 18 (+4) [4 points, +2 racial, +4 enhancement]</p><p></p><p>Class and Racial Abilities: +2 Dex, -2 Con, +2 Int, +2 Cha. 120ft Darkvision. Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects, +2 racial saving throw bonus agains spells and spell-like abilities. +2 racial bonus on Listen, Search and Spot checks. Detect secret doors withing 5ft as if actively searching. Light Blindness (Ex). Spell Resistance 29. Proficient with Rapier, Hand Crossbow, Light Crossbow. Spell-like Abilities 1/day - Dancing Lights, Darkness, Faerie Fire. Rebuke Undead (level 6). Familiar. Spider Affinity. Spidereyes. Webspinner. Spider Mount. Dominate Male Drow. Improved Ally. Augment Summoning. Extend Summoning. Contingent Summoning. Planar Cohort.</p><p></p><p>Hit Dice: 15d8+5d4+20</p><p>Hit points: 109</p><p>AC: 37, touch 17, flatfooted 37. (+13 armor, +7 shield, +2 Dex, +5 insight)</p><p>Init: +2 [+2 Dex]</p><p>Speed: 20 ft [30 w/o armor].</p><p></p><p>If daily spells have been cast, Hp is 149 (+40 from Con boost), AC is 45, touch 22, flatfooted 45 (+5 deflection from Shield of Faith, +3 natural from Demonflesh).</p><p>If sacrifice has been made for Divine Power, additional 20 temporary hit points.</p><p></p><p>Saves:</p><p>Fortitude: +10 [+8 base, +1 Con, +1 Survivor]</p><p>Reflex: +7 [+5 base, +2 Dex]</p><p>Will: +24 [+14 base, +10 Wis]</p><p></p><p>If daily spells have been cast, saves are F+18, R+13, W+30 (+6 to all from Superior Resistance, +2 to Fort from heightened Con)</p><p></p><p>BAB: +11/+6/+1</p><p>Melee Attack: +13/+8/+3 Harrowheart, 1d6+2 18-20/x2.</p><p></p><p>If daily spells have been cast, melee attack is +18/+13/+8, damage 1d6+7 18-20/x2. If sacrifice has been made for Divine Power, BAB is +18/+13/+8/+3, and melee attack is +23/+18/+15/+13, damage 1d6+10 18-20/x2.</p><p></p><p>Skills:Concentration +22 [21 ranks, +1 Con]</p><p>Knowledge (religion) +23 [21 ranks, +2 Int]</p><p>Knowledge (the planes) +23 [21 ranks, +2 Int]</p><p>Spellcraft +23 [21 ranks, +2 Int]</p><p></p><p>Feats:</p><p>Survivor (Bonus Regional Feat)</p><p>Great Fortitude (1st)</p><p>Still Spell (3rd)</p><p>Spell Focus: Conjuration (6th)</p><p>Augment Summoning (bonus from Thaumaturge)</p><p>Extend Spell (9th)</p><p>Persistent Spell (12th)</p><p>Enspell Familiar (15th)</p><p>Landlord (18th)</p><p></p><p>Spells: Save DC is 20+spell level, 21+level for Conjuration spells.</p><p>0th: (6) Detect Magicx6.</p><p>1st: (8) Comprehend Languages, Cure Light Woundsx5, Curse Water, Sacrificial Skill (BoVD 103)</p><p>2nd: (8) Align Weapon x2, Cure Moderate Woundsx3, Death Knellx2, Shatter, Wave of Grief (BoVD 109)</p><p>3rd: (7) Cure Serious Woundsx3, Dispel Magicx2, Fleshripper (BoVD 96), Magic Circle Against Good.</p><p>4th: (7) Cure Critical Woundsx3, Psychic Poison, Restorationx3.</p><p>5th: (6) Break Enchantment, Flame Strike, Righteous Might, Still Freedom of Movement, Extended Death Ward, Plane Shift.</p><p>6th: (6) Banishment, Healx3, Greater Dispel Magic, Superior Resistance.</p><p>7th: (4) Destruction, Persistent Deathwatch, Persistent Divine Favor, Persistent Shield of Faith.</p><p>8th: (4) Discern Location, Earthquake, Fire Storm, Persistent Bear's Endurance.</p><p>9th: (3) Mass Healx2, Summon Monster IX.</p><p></p><p>Domains: Demonic, Spider</p><p>Domain Spells: 1: Spider Climb 2: Demoncall (BoVD 91) 3: Demon Wings (BoVD 91) 4: Dimensional Anchor 5: Lesser Planar Binding 6: Spider Curse (FRCS 73) 7: Persistent Demonflesh (BoVD 92) 8: Utterdark (BoVD 108) 9: Gate</p><p></p><p>EQ<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />late Mail +5 of Command. 86,650 gp.</p><p>+5 Heavy Steel Shield. 25,170 gp.</p><p>Harrowheart rapier. 15,320 gp.</p><p>Periapt of Wisdom +6. 36,000 gp.</p><p>Tome of Understanding +5. 137,500 gp.</p><p>Robe of Eyes. 120,000</p><p>Strand of Prayer Beads. 28,500 gp.</p><p>Bracers of Insightful Parrying, +5 insight bonus to AC. 62,500.</p><p>Two Rings of Counterspells, both carrying Greater Dispel Magic. 8,000 gp.</p><p>Cloak of Minor Displacement.</p><p>Pearls of Power, 1 8th, one 7th, one 5th, one 4th, 2 2nd. 162,000 gp.</p><p>Ten doses each of liquid pain and larval souls, and 4 souls in receptacles. 5300 gp.</p><p>Karras stone knife.</p><p>Collar of Armor +5 for familiar. 25,000 gp</p><p>Collar of Armor +5 for mount. 25,000 gp.</p><p>60 gp.</p><p></p><p></p><p></p><p><strong>Krik*tasp, Chitinous Guardian (insectile blade breaker ranger1/Devoted Defender 5):</strong></p><p>HD 11d8+5d12+80, hp 189. Init +5. Speed 20 feet. AC 60, touch 21, flatfooted 55 (+19 natural, +13 armor, +7 shield, +5 Dex, +3 insight, +3 deflection). Melee attack 2 fists +23 (+12 BAB, +10 Str, +1 Weapon Focus), damage 2d6+10 (+27, 2d6+10 if sundering); or guisarme trip +23, opposed Str check +14. Saves F+17, R+21, W+14. Abilities: (these include magical item modifiers) Str 30, Dex 20, Con 20, Int 6, Wis 14, Cha 6. Skills Search +2, Sense Motive +6, Spot +26. Feats Power Attack, Improved Sunder, Alertness, Weapon Focus: fists, Combat Expertise. SA: Blade Catching; readied action allows the blade breaker to sunder any weapon used against it or an adjacent creature; if the attack roll is successful, damage is halved. Metal Affinity: the blade breaker ignores the hardness of metal items. SQ: Darkvision 60 feet, tremorsense 60 feet, cannot be flanked. May exchange places with charge when charge is attacked and become target of attack, may make an attack of opportunity against any adjacent opponent who attacks charge in melee (gains +2 to this roll), may make reflex save DC 20+enhancement of attacking weapon to parry any melee attack against charge (gains +3 to this roll). Gains +4 to AC when defending charge.</p><p>EQ: +5 mithril full plate (Second Shell), +5 large steel shield (Fangbreaker), Boots of Striding and Springing, +3 Amulet of Natural Armor, +3 Headband of Combat Insight, +3 Ring of Protection, Spidermask of Unerring Vision (goggle slot, provides +10 circumstance bonus to Spot checks, costs 20,000), Gloves of Dex +4, Belt of Giant Strength +4, Bracers of Health +4, +3 Defending flail (Warding Web), +1 Sweeping (Faiths and Pantheons, p 177) Guisarme (Tarantella). Chaotic Evil.</p><p></p><p>Krik*tasp is slavishly loyal and similarly unimaginative. He exists to guard, and so he guards; while this makes him extremely dependable, he is absolutely useless when asked for anything but the simplest menial tasks. In combat, he stays by Tierak at all times, interposing himself between her and any attackers. If there is one armed assailant, he will attempt to break their weapon with a readied action; otherwise, he uses full expertise, fights defensively, and uses Warding Web at its highest defensive potential. Anyone passing through the reach of Tarantella will be tripped unless they dance swiftly indeed.</p><p></p><p></p><p></p><p><strong>Familiar: Zsazcha.</strong> Magical Beast. HD 18. Hp 47 (65 with spells, +20 temp from sacrifice). Init +2. Speed 20 ft, climb 10 ft. AC 39, touch 24, flatfooted 37 (+8 size, +2 dex, +5 deflection, +5 armor, +9 natural armor). Atk +21, (+26 with spells, +34 with sacrifice) bite (+8 size, +11 BAB, +2 Dex), 1d2-5 (1d2 with spells, 1d2+3 with sacrifice, poison). Saves F +8, R +7, W+14 (with spells, become +16, +13, +20). Skills: Climb +6, Hide +25, Jump +4, Spot +15, others as Tierak. SA: poison, save DC 19 (21 with spells), damage 1 Dex/1 Dex. SQ: Poison immunity, alertness, improved evasion, share spells within 1 mile, empathic link, deliver touch spells, speak with master, speak with spiders, SR 23, scry on familiar. Abilities: Str 1, Dex 14, Con 10, Int 14, Wis 10, Cha 2. Chaotic Evil.</p><p></p><p>Zsazcha is an inquisitive coward, prone to examining everything she can find from corners and dark spaces. She is suspicious, almost paranoid, and constantly seeks evidence that her worries are justified. Despite this annoyance, Tierak is quite fond of her, not only as a gift from her Goddess, but as a healthy counterpoint to Tierak's occasional overconfidence.</p><p></p><p></p><p></p><p><strong>Mount: Jekudreie.</strong> Magical Beast. Hd 6d8+6, hp 42 ( 54 with spells, +20 temp from sacrifice). Init +3. Speed 30 feet, climb 20 feet. AC 23, 28 with spells (-1 size, +3 Dex, +5 armor, +6 natural armor). BAB +4 (+18 with sacrifice). Grapple +11 (+28 with sacrifice). Melee attack +6 bite (+4 BAB, +3 Str, -1 size)(+11 with spells, +28 with sacrifice), damage 1d8+4 (1d8+9 with spells, 1d8+14 with sacrifice, poison). SA: Poison, DC 14 (16 with spells), 1d6 Str/1d6 Str; web (8/day, range increment 10 feet, max range 50 feet, attack bonus +6 (+11 with spells, +18 with sacrifice), Escape Artist DC 14 (16 with spells), Str check DC 18 (20 with spells). SQ: Share spells within one mile, Empathic Link, Improved Evasion, Share Saving Throws. Saves F+9, R+8, W+14 (with spells, become +17, +14, +20). Abilities: Str 16, Dex 17, Con 12, Int 6, Wis 10, Cha 2. Chaotic Evil.</p><p></p><p>Jekudreie is an overconfident bully of a spider, prone to feinting at slaves to watch them scuttle away, and often too anxious to come to grips with the enemy. The fact that Tierak seldom goes to battle does not sit well with the bloodthirsty brute, but as he is allowed to feast on the heartless husks of her sacrifices (on those occasions no demon is present), he bears with it.</p><p></p><p></p><p></p><p><strong>House Morcane:</strong> Initial Expenses: Luxury Bedroom Suite, 25K, 2 spaces, 1 valet.</p><p>Luxury Bath, 10K, 2 spaces, 1 servant, 1 valet.</p><p>Double-size Luxury Chapel, 50K, 4 spaces, 4 acolytes.</p><p>Luxury Throne Room, 80K, 2 spaces, six servants.</p><p>Luxury Stable, 9K, 1 space, two grooms.</p><p>Prison complex w/o servant's quarters, 10.1K, 12 spaces, 4 cooks, 20 guards, 1 torturer.</p><p>Three basic residential complexes, 36K, 34.5 spaces, 6 cooks.</p><p>Five army base complexes w/o guard posts or servant's quarters, 115K, 135 spaces, 20 cooks.</p><p>100 barracks, 40K, 100 spaces.</p><p>40 armory units, 20K, 40 spaces.</p><p>Total cost: 395,100, x1.2 for location = 474,120.</p><p>Total spaces: 330.5.</p><p></p><p>Ongoing Expenses: 60 acolytes, Clr lvl 1, 30 gp per, 1800 total</p><p>25 curates, Clr lvl 3, 120 gp per, 3000 total</p><p>5 priestesses, Clr lvl 5, 480 gp per, 2400</p><p>40 Guards, 6gp per, 240 total.</p><p>1 Torturer, 9gp per, 9 total.</p><p>300 Archers, 6 gp per, 1800 total.</p><p>200 Skirmishers, 48 gp per, 9600 total.</p><p>1000 goblinoid servants and cannon fodder, 3 per, 3000.</p><p>Total monthly expenses: 21,871 gp.</p><p></p><p>Archers are 106 gp each to equip, longbow, 200 arrows, leather armor, dagger.</p><p>Skirmishers are War3, 130 gp each to equip, rapier, shortsword, chain shirt.</p><p>Goblinoids 15 gp each to equip, longspear and leather armor.</p><p>Equipment: 72,800.</p><p></p><p>Spells and Magic: Forbiddance over all spaces costs 12,000. Passworded Greater Glyphs of Warding (armed with Blade Barriers) on each of three armory doors, the gate, and the door to Tierak's suite total 2000. 90 Cure Light Wounds wands for the clerics cost 67,500. A permanent touch-triggered Symbol of Insanity on the door to Tierak's suite, keyed only to her and her familiar, cohort, and mount, costs 20,800. Total: 102,300.</p><p></p><p>Starting funds: 800,000.</p><p>Total expenditures: 649,700.</p><p>Total treasury: 150,300.</p><p>Months of upkeep in treasury: 6.8</p><p></p><p>Layout: The House is divided into three wings. The East Wing is the servant's quarters, where are housed the thousand assorted goblinoids used for menial labor, and the storehouses of food and other basic supplies. The North Wing houses the commoner warriors, including all of the armories. The West Wing houses the ostentatious temple, the priestesses Tierak has gathered to herself, and Tierak's own ostentatious quarters, as well as her throne room. The passwords to the commoner's armories are known by the warriors, but only the priestesses know the password to the armory which houses the slave's weapons. The gate itself, at the end of a long corridor surrounded by murder holes, is passworded to a five minute long prayer to the Spider Queen; all of the inhabitants know the password, so it serves primarily to defend against assault, not infiltration.</p><p></p><p><strong>History:</strong> Prior to the Silence, Tierak was a relatively devout and not particularly ambitious cleric; she believed that power came more from the Spider Queen's affections than political power, and maneuvered only to stay in Lolth's favor, not to maintain a following among "lessers" (anyone but a high priestess). When Lolth fell silent, Tierak was shaken to the core, and almost overwhelmed when the worshippers of Kiaransalee made their coup; only a pair of bebilith companions gifted to her before the Silence preserved her life throughout the ensuing battles, until the balor attack slew them and ended the hopes of assaulting Maerimydra. When Lolth returned, Tierak took it as definitive proof that her faith was, indeed, the most important part of holding power; nevertheless, she remembers the lessons learned in the Silence, that clerical might alone is insufficient in dire straights. To that end, she has begun collecting former servants and allies of House Morcane, locating the scattered ones with Discern Location; she has also made an effort to recruit the younger members of houses destroyed in the fighting, in an attempt to build a vibrant new House Morcane.</p><p></p><p>Allies: Tierak is loosely allied with the Millithors; there are no formal agreements as yet, but it is generally understood that the houses stand together more often than not.</p><p></p><p>Enemies: Tierak has few rivals or enemies; she has no surviving family to contest her rulership, and has been quite thorough in annihilating any small houses she has contested. Her expansionist tactics may bring trouble soon, but she has not overreached herself yet.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1547576, member: 15175"] [B]Tierak Morcane Female Drow Cleric6/Arachne7/Thaumaturge5 Alignment:[/B] Chaotic Evil [B]Patron Deity:[/B] Lolth [B]Height: [/B]5'3" [B]Weight: [/B]108 lbs [B]Hair: [/B]White [B]Eyes:[/B] Orange-red Str 10 (+0) [2 points] Dex 14 (+2) [4 points, +2 racial] Con 12 (+2) [6 points, -2 racial] Int 14 (+2) [4 points, +2 racial] Wis 31 (+10) [10 points, +4 level, +6 enhancement, +5 inherent] Cha 18 (+4) [4 points, +2 racial, +4 enhancement] Class and Racial Abilities: +2 Dex, -2 Con, +2 Int, +2 Cha. 120ft Darkvision. Immunity to magic sleep effects, +2 racial saving throw bonus against enchantment spells and effects, +2 racial saving throw bonus agains spells and spell-like abilities. +2 racial bonus on Listen, Search and Spot checks. Detect secret doors withing 5ft as if actively searching. Light Blindness (Ex). Spell Resistance 29. Proficient with Rapier, Hand Crossbow, Light Crossbow. Spell-like Abilities 1/day - Dancing Lights, Darkness, Faerie Fire. Rebuke Undead (level 6). Familiar. Spider Affinity. Spidereyes. Webspinner. Spider Mount. Dominate Male Drow. Improved Ally. Augment Summoning. Extend Summoning. Contingent Summoning. Planar Cohort. Hit Dice: 15d8+5d4+20 Hit points: 109 AC: 37, touch 17, flatfooted 37. (+13 armor, +7 shield, +2 Dex, +5 insight) Init: +2 [+2 Dex] Speed: 20 ft [30 w/o armor]. If daily spells have been cast, Hp is 149 (+40 from Con boost), AC is 45, touch 22, flatfooted 45 (+5 deflection from Shield of Faith, +3 natural from Demonflesh). If sacrifice has been made for Divine Power, additional 20 temporary hit points. Saves: Fortitude: +10 [+8 base, +1 Con, +1 Survivor] Reflex: +7 [+5 base, +2 Dex] Will: +24 [+14 base, +10 Wis] If daily spells have been cast, saves are F+18, R+13, W+30 (+6 to all from Superior Resistance, +2 to Fort from heightened Con) BAB: +11/+6/+1 Melee Attack: +13/+8/+3 Harrowheart, 1d6+2 18-20/x2. If daily spells have been cast, melee attack is +18/+13/+8, damage 1d6+7 18-20/x2. If sacrifice has been made for Divine Power, BAB is +18/+13/+8/+3, and melee attack is +23/+18/+15/+13, damage 1d6+10 18-20/x2. Skills:Concentration +22 [21 ranks, +1 Con] Knowledge (religion) +23 [21 ranks, +2 Int] Knowledge (the planes) +23 [21 ranks, +2 Int] Spellcraft +23 [21 ranks, +2 Int] Feats: Survivor (Bonus Regional Feat) Great Fortitude (1st) Still Spell (3rd) Spell Focus: Conjuration (6th) Augment Summoning (bonus from Thaumaturge) Extend Spell (9th) Persistent Spell (12th) Enspell Familiar (15th) Landlord (18th) Spells: Save DC is 20+spell level, 21+level for Conjuration spells. 0th: (6) Detect Magicx6. 1st: (8) Comprehend Languages, Cure Light Woundsx5, Curse Water, Sacrificial Skill (BoVD 103) 2nd: (8) Align Weapon x2, Cure Moderate Woundsx3, Death Knellx2, Shatter, Wave of Grief (BoVD 109) 3rd: (7) Cure Serious Woundsx3, Dispel Magicx2, Fleshripper (BoVD 96), Magic Circle Against Good. 4th: (7) Cure Critical Woundsx3, Psychic Poison, Restorationx3. 5th: (6) Break Enchantment, Flame Strike, Righteous Might, Still Freedom of Movement, Extended Death Ward, Plane Shift. 6th: (6) Banishment, Healx3, Greater Dispel Magic, Superior Resistance. 7th: (4) Destruction, Persistent Deathwatch, Persistent Divine Favor, Persistent Shield of Faith. 8th: (4) Discern Location, Earthquake, Fire Storm, Persistent Bear's Endurance. 9th: (3) Mass Healx2, Summon Monster IX. Domains: Demonic, Spider Domain Spells: 1: Spider Climb 2: Demoncall (BoVD 91) 3: Demon Wings (BoVD 91) 4: Dimensional Anchor 5: Lesser Planar Binding 6: Spider Curse (FRCS 73) 7: Persistent Demonflesh (BoVD 92) 8: Utterdark (BoVD 108) 9: Gate EQ:Plate Mail +5 of Command. 86,650 gp. +5 Heavy Steel Shield. 25,170 gp. Harrowheart rapier. 15,320 gp. Periapt of Wisdom +6. 36,000 gp. Tome of Understanding +5. 137,500 gp. Robe of Eyes. 120,000 Strand of Prayer Beads. 28,500 gp. Bracers of Insightful Parrying, +5 insight bonus to AC. 62,500. Two Rings of Counterspells, both carrying Greater Dispel Magic. 8,000 gp. Cloak of Minor Displacement. Pearls of Power, 1 8th, one 7th, one 5th, one 4th, 2 2nd. 162,000 gp. Ten doses each of liquid pain and larval souls, and 4 souls in receptacles. 5300 gp. Karras stone knife. Collar of Armor +5 for familiar. 25,000 gp Collar of Armor +5 for mount. 25,000 gp. 60 gp. [B]Krik*tasp, Chitinous Guardian (insectile blade breaker ranger1/Devoted Defender 5):[/B] HD 11d8+5d12+80, hp 189. Init +5. Speed 20 feet. AC 60, touch 21, flatfooted 55 (+19 natural, +13 armor, +7 shield, +5 Dex, +3 insight, +3 deflection). Melee attack 2 fists +23 (+12 BAB, +10 Str, +1 Weapon Focus), damage 2d6+10 (+27, 2d6+10 if sundering); or guisarme trip +23, opposed Str check +14. Saves F+17, R+21, W+14. Abilities: (these include magical item modifiers) Str 30, Dex 20, Con 20, Int 6, Wis 14, Cha 6. Skills Search +2, Sense Motive +6, Spot +26. Feats Power Attack, Improved Sunder, Alertness, Weapon Focus: fists, Combat Expertise. SA: Blade Catching; readied action allows the blade breaker to sunder any weapon used against it or an adjacent creature; if the attack roll is successful, damage is halved. Metal Affinity: the blade breaker ignores the hardness of metal items. SQ: Darkvision 60 feet, tremorsense 60 feet, cannot be flanked. May exchange places with charge when charge is attacked and become target of attack, may make an attack of opportunity against any adjacent opponent who attacks charge in melee (gains +2 to this roll), may make reflex save DC 20+enhancement of attacking weapon to parry any melee attack against charge (gains +3 to this roll). Gains +4 to AC when defending charge. EQ: +5 mithril full plate (Second Shell), +5 large steel shield (Fangbreaker), Boots of Striding and Springing, +3 Amulet of Natural Armor, +3 Headband of Combat Insight, +3 Ring of Protection, Spidermask of Unerring Vision (goggle slot, provides +10 circumstance bonus to Spot checks, costs 20,000), Gloves of Dex +4, Belt of Giant Strength +4, Bracers of Health +4, +3 Defending flail (Warding Web), +1 Sweeping (Faiths and Pantheons, p 177) Guisarme (Tarantella). Chaotic Evil. Krik*tasp is slavishly loyal and similarly unimaginative. He exists to guard, and so he guards; while this makes him extremely dependable, he is absolutely useless when asked for anything but the simplest menial tasks. In combat, he stays by Tierak at all times, interposing himself between her and any attackers. If there is one armed assailant, he will attempt to break their weapon with a readied action; otherwise, he uses full expertise, fights defensively, and uses Warding Web at its highest defensive potential. Anyone passing through the reach of Tarantella will be tripped unless they dance swiftly indeed. [B]Familiar: Zsazcha.[/B] Magical Beast. HD 18. Hp 47 (65 with spells, +20 temp from sacrifice). Init +2. Speed 20 ft, climb 10 ft. AC 39, touch 24, flatfooted 37 (+8 size, +2 dex, +5 deflection, +5 armor, +9 natural armor). Atk +21, (+26 with spells, +34 with sacrifice) bite (+8 size, +11 BAB, +2 Dex), 1d2-5 (1d2 with spells, 1d2+3 with sacrifice, poison). Saves F +8, R +7, W+14 (with spells, become +16, +13, +20). Skills: Climb +6, Hide +25, Jump +4, Spot +15, others as Tierak. SA: poison, save DC 19 (21 with spells), damage 1 Dex/1 Dex. SQ: Poison immunity, alertness, improved evasion, share spells within 1 mile, empathic link, deliver touch spells, speak with master, speak with spiders, SR 23, scry on familiar. Abilities: Str 1, Dex 14, Con 10, Int 14, Wis 10, Cha 2. Chaotic Evil. Zsazcha is an inquisitive coward, prone to examining everything she can find from corners and dark spaces. She is suspicious, almost paranoid, and constantly seeks evidence that her worries are justified. Despite this annoyance, Tierak is quite fond of her, not only as a gift from her Goddess, but as a healthy counterpoint to Tierak's occasional overconfidence. [B]Mount: Jekudreie.[/B] Magical Beast. Hd 6d8+6, hp 42 ( 54 with spells, +20 temp from sacrifice). Init +3. Speed 30 feet, climb 20 feet. AC 23, 28 with spells (-1 size, +3 Dex, +5 armor, +6 natural armor). BAB +4 (+18 with sacrifice). Grapple +11 (+28 with sacrifice). Melee attack +6 bite (+4 BAB, +3 Str, -1 size)(+11 with spells, +28 with sacrifice), damage 1d8+4 (1d8+9 with spells, 1d8+14 with sacrifice, poison). SA: Poison, DC 14 (16 with spells), 1d6 Str/1d6 Str; web (8/day, range increment 10 feet, max range 50 feet, attack bonus +6 (+11 with spells, +18 with sacrifice), Escape Artist DC 14 (16 with spells), Str check DC 18 (20 with spells). SQ: Share spells within one mile, Empathic Link, Improved Evasion, Share Saving Throws. Saves F+9, R+8, W+14 (with spells, become +17, +14, +20). Abilities: Str 16, Dex 17, Con 12, Int 6, Wis 10, Cha 2. Chaotic Evil. Jekudreie is an overconfident bully of a spider, prone to feinting at slaves to watch them scuttle away, and often too anxious to come to grips with the enemy. The fact that Tierak seldom goes to battle does not sit well with the bloodthirsty brute, but as he is allowed to feast on the heartless husks of her sacrifices (on those occasions no demon is present), he bears with it. [B]House Morcane:[/B] Initial Expenses: Luxury Bedroom Suite, 25K, 2 spaces, 1 valet. Luxury Bath, 10K, 2 spaces, 1 servant, 1 valet. Double-size Luxury Chapel, 50K, 4 spaces, 4 acolytes. Luxury Throne Room, 80K, 2 spaces, six servants. Luxury Stable, 9K, 1 space, two grooms. Prison complex w/o servant's quarters, 10.1K, 12 spaces, 4 cooks, 20 guards, 1 torturer. Three basic residential complexes, 36K, 34.5 spaces, 6 cooks. Five army base complexes w/o guard posts or servant's quarters, 115K, 135 spaces, 20 cooks. 100 barracks, 40K, 100 spaces. 40 armory units, 20K, 40 spaces. Total cost: 395,100, x1.2 for location = 474,120. Total spaces: 330.5. Ongoing Expenses: 60 acolytes, Clr lvl 1, 30 gp per, 1800 total 25 curates, Clr lvl 3, 120 gp per, 3000 total 5 priestesses, Clr lvl 5, 480 gp per, 2400 40 Guards, 6gp per, 240 total. 1 Torturer, 9gp per, 9 total. 300 Archers, 6 gp per, 1800 total. 200 Skirmishers, 48 gp per, 9600 total. 1000 goblinoid servants and cannon fodder, 3 per, 3000. Total monthly expenses: 21,871 gp. Archers are 106 gp each to equip, longbow, 200 arrows, leather armor, dagger. Skirmishers are War3, 130 gp each to equip, rapier, shortsword, chain shirt. Goblinoids 15 gp each to equip, longspear and leather armor. Equipment: 72,800. Spells and Magic: Forbiddance over all spaces costs 12,000. Passworded Greater Glyphs of Warding (armed with Blade Barriers) on each of three armory doors, the gate, and the door to Tierak's suite total 2000. 90 Cure Light Wounds wands for the clerics cost 67,500. A permanent touch-triggered Symbol of Insanity on the door to Tierak's suite, keyed only to her and her familiar, cohort, and mount, costs 20,800. Total: 102,300. Starting funds: 800,000. Total expenditures: 649,700. Total treasury: 150,300. Months of upkeep in treasury: 6.8 Layout: The House is divided into three wings. The East Wing is the servant's quarters, where are housed the thousand assorted goblinoids used for menial labor, and the storehouses of food and other basic supplies. The North Wing houses the commoner warriors, including all of the armories. The West Wing houses the ostentatious temple, the priestesses Tierak has gathered to herself, and Tierak's own ostentatious quarters, as well as her throne room. The passwords to the commoner's armories are known by the warriors, but only the priestesses know the password to the armory which houses the slave's weapons. The gate itself, at the end of a long corridor surrounded by murder holes, is passworded to a five minute long prayer to the Spider Queen; all of the inhabitants know the password, so it serves primarily to defend against assault, not infiltration. [B]History:[/B] Prior to the Silence, Tierak was a relatively devout and not particularly ambitious cleric; she believed that power came more from the Spider Queen's affections than political power, and maneuvered only to stay in Lolth's favor, not to maintain a following among "lessers" (anyone but a high priestess). When Lolth fell silent, Tierak was shaken to the core, and almost overwhelmed when the worshippers of Kiaransalee made their coup; only a pair of bebilith companions gifted to her before the Silence preserved her life throughout the ensuing battles, until the balor attack slew them and ended the hopes of assaulting Maerimydra. When Lolth returned, Tierak took it as definitive proof that her faith was, indeed, the most important part of holding power; nevertheless, she remembers the lessons learned in the Silence, that clerical might alone is insufficient in dire straights. To that end, she has begun collecting former servants and allies of House Morcane, locating the scattered ones with Discern Location; she has also made an effort to recruit the younger members of houses destroyed in the fighting, in an attempt to build a vibrant new House Morcane. Allies: Tierak is loosely allied with the Millithors; there are no formal agreements as yet, but it is generally understood that the houses stand together more often than not. Enemies: Tierak has few rivals or enemies; she has no surviving family to contest her rulership, and has been quite thorough in annihilating any small houses she has contested. Her expansionist tactics may bring trouble soon, but she has not overreached herself yet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
House Millithor in The City of the Spider Queen Characters
Top