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General Tabletop Discussion
*Dungeons & Dragons
House rule: Extra Attacks for martials at 5,11,17
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<blockquote data-quote="TwoSix" data-source="post: 9142870" data-attributes="member: 205"><p>But you don't have to control for hit rate, is the point I was trying to make. Crit is independent of hit. Now, a crit is <em>also</em> a hit, so you factor in rolling a 20 as part of the hit rate, but you don't adjust the crit bonus because of the hit rate. </p><p></p><p>Now, if you were doing PF2 hit + 10 causes crit, then sure, you would need to.</p><p></p><p>When you calculate the full DPR, you do one function for determining the raw hit damage, excluding crit, and then do a second function to add in crit damage.</p><p></p><p>Like this:</p><p></p><p>Firebolt (4d10) DPR = hit rate * 22 + crit rate * 22.</p><p></p><p>If I'm casting 4 firebolts, I just do this:</p><p></p><p>4 x Firebolt (1d10) DPR = 4 x (hit rate * 5.5 + crit rate * 5.5).</p><p></p><p>The firebolts are independent attacks. You don't need to do multi-hit calculations to sum up multiple independent attacks.</p><p></p><p></p><p>I want Elemental Affinity to work on all the casts, so that issue won't apply here.</p><p></p><p></p><p></p><p>Multi-hit is useful primarily because Warlock has an easy source of "on every hit" proc damage in Hex, and because the structure of the Agonizing Blast invocation allows it to be applied "N beams" times, instead of just once.</p><p></p><p>As I mentioned in an earlier post, these changes are not an attempt to create balance. I'm trying to determine where the character building meta would shift IF such changes were implemented.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9142870, member: 205"] But you don't have to control for hit rate, is the point I was trying to make. Crit is independent of hit. Now, a crit is [i]also[/i] a hit, so you factor in rolling a 20 as part of the hit rate, but you don't adjust the crit bonus because of the hit rate. Now, if you were doing PF2 hit + 10 causes crit, then sure, you would need to. When you calculate the full DPR, you do one function for determining the raw hit damage, excluding crit, and then do a second function to add in crit damage. Like this: Firebolt (4d10) DPR = hit rate * 22 + crit rate * 22. If I'm casting 4 firebolts, I just do this: 4 x Firebolt (1d10) DPR = 4 x (hit rate * 5.5 + crit rate * 5.5). The firebolts are independent attacks. You don't need to do multi-hit calculations to sum up multiple independent attacks. I want Elemental Affinity to work on all the casts, so that issue won't apply here. Multi-hit is useful primarily because Warlock has an easy source of "on every hit" proc damage in Hex, and because the structure of the Agonizing Blast invocation allows it to be applied "N beams" times, instead of just once. As I mentioned in an earlier post, these changes are not an attempt to create balance. I'm trying to determine where the character building meta would shift IF such changes were implemented. [/QUOTE]
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House rule: Extra Attacks for martials at 5,11,17
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