Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for Going below 0 hp and get up again with a good berry or a healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al2O3" data-source="post: 7527217" data-attributes="member: 6802284"><p>The less challenging individual fights allow us to spend healing during fights before hitting 0 hp, or spend it between fights. There are also other, more fun, spells we have time to use instead of healing (but still reducing potential healing).</p><p></p><p>I think we have different problems with whack-a-mole. Our problem was that it happened frequently. Often going to 0 hp was not a feature for us. Reducing the threat intensity of each encounter let us do relevant healing before dropping to 0 hp, which was what we wanted all along: healing before going to 0 hp.</p><p></p><p>I'm increasingly getting the feeling that you see going to 0 hp as a feature. In that case you clearly have a different problem and the solution to our problem would not help.</p><p></p><p>I see four options where you seem to list three:</p><p>1. Frequently going to 0 hp, little or no healing. High lethality option.</p><p>2. Frequently go to 0, lots of healing; aka whack-a-mole.</p><p>3. Seldom go to 0 hp due to low threat, little or no healing or other spells used. Seems to be the impression I've given you; easy mode</p><p>4. Low enough threat to let healing before going to 0 hp keep a character standing another round. Still requires healing during and between encounters, but some spell slots can also be used to damage enemies. The risk is slowly running out of spell slots over the day, not that damage comes in faster than it can be healed. This is our case.</p><p></p><p>The main communication issue is probably that we want different things. I can keep describing what we considered the problem and how we solved it, but without knowing what tone you want for your game or what makes whack-a-mole a problem in your game I can't start guessing if our solution has relevance for solving your problem.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 7527217, member: 6802284"] The less challenging individual fights allow us to spend healing during fights before hitting 0 hp, or spend it between fights. There are also other, more fun, spells we have time to use instead of healing (but still reducing potential healing). I think we have different problems with whack-a-mole. Our problem was that it happened frequently. Often going to 0 hp was not a feature for us. Reducing the threat intensity of each encounter let us do relevant healing before dropping to 0 hp, which was what we wanted all along: healing before going to 0 hp. I'm increasingly getting the feeling that you see going to 0 hp as a feature. In that case you clearly have a different problem and the solution to our problem would not help. I see four options where you seem to list three: 1. Frequently going to 0 hp, little or no healing. High lethality option. 2. Frequently go to 0, lots of healing; aka whack-a-mole. 3. Seldom go to 0 hp due to low threat, little or no healing or other spells used. Seems to be the impression I've given you; easy mode 4. Low enough threat to let healing before going to 0 hp keep a character standing another round. Still requires healing during and between encounters, but some spell slots can also be used to damage enemies. The risk is slowly running out of spell slots over the day, not that damage comes in faster than it can be healed. This is our case. The main communication issue is probably that we want different things. I can keep describing what we considered the problem and how we solved it, but without knowing what tone you want for your game or what makes whack-a-mole a problem in your game I can't start guessing if our solution has relevance for solving your problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for Going below 0 hp and get up again with a good berry or a healing
Top