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General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
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<blockquote data-quote="FrogReaver" data-source="post: 9196939" data-attributes="member: 6795602"><p>This feels more like moving the goal posts. We started out at a single cleric, now we are at a whole party of clerics.</p><p></p><p>Besides, I think a party of clerics should be able to do just that. Heck they probably can currently - they will just run out of spell slots quite a bit faster.</p><p></p><p></p><p>I'd love if any cleric could use his highest level slot on highest level heal spell and on average heal enough that 99% of level appropriate non-solo enemies won't down the PC again next round even if they hit (at least +75% of the time). Caveat, all bets are off if PC is being focus fired.</p><p></p><p>I think that falls into that narrow sweet spot and is still probably twice as much healing as 5e currently provides.</p><p></p><p></p><p>So let's do some math. Enemies need at least 3 melee attacks against a 1 hp PC to kill him. 1 to down him, the first to cause 2 death saves, and the last to cause the final death save. Realistically they need 4-5 to do it reliably since it's unlikely 3/3 attacks hit even when some are at advantage.</p><p></p><p>Now let's look at ranged attacks. Need 4 to hit, however all after the first one will be at disadvantage because the PC falls prone. Meaning realistically you need like 10+ ranged attacks to reliably kill a 1hp PC before he's healed. </p><p></p><p>In short, it's not nearly as easy as it seems to kill a PC before he gets healed. </p><p></p><p></p><p>This is very common - but it's probably at least in part because it takes so much of team enemy action economy to actually kill even a 1 hp PC.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9196939, member: 6795602"] This feels more like moving the goal posts. We started out at a single cleric, now we are at a whole party of clerics. Besides, I think a party of clerics should be able to do just that. Heck they probably can currently - they will just run out of spell slots quite a bit faster. I'd love if any cleric could use his highest level slot on highest level heal spell and on average heal enough that 99% of level appropriate non-solo enemies won't down the PC again next round even if they hit (at least +75% of the time). Caveat, all bets are off if PC is being focus fired. I think that falls into that narrow sweet spot and is still probably twice as much healing as 5e currently provides. So let's do some math. Enemies need at least 3 melee attacks against a 1 hp PC to kill him. 1 to down him, the first to cause 2 death saves, and the last to cause the final death save. Realistically they need 4-5 to do it reliably since it's unlikely 3/3 attacks hit even when some are at advantage. Now let's look at ranged attacks. Need 4 to hit, however all after the first one will be at disadvantage because the PC falls prone. Meaning realistically you need like 10+ ranged attacks to reliably kill a 1hp PC before he's healed. In short, it's not nearly as easy as it seems to kill a PC before he gets healed. This is very common - but it's probably at least in part because it takes so much of team enemy action economy to actually kill even a 1 hp PC. [/QUOTE]
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House rule for in combat healing and yoyo at 0 HP
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