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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="Tony Vargas" data-source="post: 7255551" data-attributes="member: 996"><p>That's a solid variant. It'll help with whack-a-mole, too, as it will make in-combat healing more effective and worthwhile.</p><p></p><p> You will get more willingness to heal in combat, including doing so pro-actively, since healing is more likely to prevent an ally from going down. Part of the issue leading to whack-a-mole is not just that heal-from-0 makes it more 'efficient,' it's that pro-active healing can be futile with the relatively high volume of damage required by 5e's fast-combat tuning. By bringing HD into combat, you make pro-active healing less of a losing proposition.</p><p></p><p></p><p>Of course, the other thing you could do is just make Short Rests - I know, this is going to sound crazy, but bear with me - actually <em>short</em>. Like minutes rather than an hour. If your campaign tends toward faster action and more intense time pressure, then short rests of 5 or 10 minutes might be something they can squeeze in 2-3 times per 'day,' giving characters a chance to use their HD.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7255551, member: 996"] That's a solid variant. It'll help with whack-a-mole, too, as it will make in-combat healing more effective and worthwhile. You will get more willingness to heal in combat, including doing so pro-actively, since healing is more likely to prevent an ally from going down. Part of the issue leading to whack-a-mole is not just that heal-from-0 makes it more 'efficient,' it's that pro-active healing can be futile with the relatively high volume of damage required by 5e's fast-combat tuning. By bringing HD into combat, you make pro-active healing less of a losing proposition. Of course, the other thing you could do is just make Short Rests - I know, this is going to sound crazy, but bear with me - actually [i]short[/i]. Like minutes rather than an hour. If your campaign tends toward faster action and more intense time pressure, then short rests of 5 or 10 minutes might be something they can squeeze in 2-3 times per 'day,' giving characters a chance to use their HD. [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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