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General Tabletop Discussion
*Dungeons & Dragons
House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="Xaelvaen" data-source="post: 7255553" data-attributes="member: 6681906"><p>[MENTION=996]Tony Vargas[/MENTION] - the shorter duration short rests are in the DM's Guide; I use those quite frequently in dungeon-heavy campaigns.</p><p></p><p>As far as Healing Magic also allowing the expenditure of Hit Dice, I've used this a few times myself. In grittier games where healing magic is rare or limited, I also let them use an Action to spend Hit Dice in combat, provided they aren't below half health (like catching your breath, I suppose).</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7255553, member: 6681906"] [MENTION=996]Tony Vargas[/MENTION] - the shorter duration short rests are in the DM's Guide; I use those quite frequently in dungeon-heavy campaigns. As far as Healing Magic also allowing the expenditure of Hit Dice, I've used this a few times myself. In grittier games where healing magic is rare or limited, I also let them use an Action to spend Hit Dice in combat, provided they aren't below half health (like catching your breath, I suppose). [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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