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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="CapnZapp" data-source="post: 7255956" data-attributes="member: 12731"><p>As for the actual whack-a-mole issue; I would define the problem as cheap healing being too good.</p><p></p><p>That is not the same thing you're talking about, though others are, so I still feel it's relevant.</p><p></p><p>To me the problem is how you would never heal somebody while he is still standing, since you gain a lot of healing if you wait until he reaches zero. There all surplus damage is simply wasted, and a cheap Healing Word gets the PC going again.</p><p></p><p>Removing that spell sounds like an extreme solution.</p><p></p><p>Instead I suggest we track hp down to -10. This means you need to use slightly more power for your healing, or all you accomplish is to stabilize your fallen ally. While that is useful in itself, it severely diminishes the usefulness of the whack-a-mole healing strategy: since you can't get away with a Healing Word of the lowest level when you need to heal 11+ points, you can just as well start healing your injured allies already when they're still standing.</p><p></p><p>This (having -10 as the minimum) has solved the problem I call whack-a-mole at our table.</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7255956, member: 12731"] As for the actual whack-a-mole issue; I would define the problem as cheap healing being too good. That is not the same thing you're talking about, though others are, so I still feel it's relevant. To me the problem is how you would never heal somebody while he is still standing, since you gain a lot of healing if you wait until he reaches zero. There all surplus damage is simply wasted, and a cheap Healing Word gets the PC going again. Removing that spell sounds like an extreme solution. Instead I suggest we track hp down to -10. This means you need to use slightly more power for your healing, or all you accomplish is to stabilize your fallen ally. While that is useful in itself, it severely diminishes the usefulness of the whack-a-mole healing strategy: since you can't get away with a Healing Word of the lowest level when you need to heal 11+ points, you can just as well start healing your injured allies already when they're still standing. This (having -10 as the minimum) has solved the problem I call whack-a-mole at our table. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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