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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="Blue" data-source="post: 7256054" data-attributes="member: 20564"><p>I liked [MENTION=413]Uller[/MENTION]'s original because it incentivized earlier healing by making it worthwhile - the slight heal-from-zero efficiency was less important because it healed more.</p><p></p><p>This is the opposite, it's removing the heal-from-zero efficiency and reinstating it later. But this issue that heal-from-zero addresses is players sitting bored. At lower levels, -10 is something that likely won't be cured by a Cure Wounds and can't be cured by a Healing Word. That means those are wasted actions for the healer and dis-incentivized them to try. Leaving the player unengaged from the game in combat, the activity that takes the most wall-time. Heck, if a 3rd level (16 Wis) upcasts Cure Wounds to 2nd level it still won't bring from -10 to 1 HP a third of the time. (2d8+3 is 11+ only 67% of the time.)</p><p></p><p>I'm sure this fits at many tables, a bit grittier and more consequences. Just if you make the change realize it's weakening a rule who's goal is to get *players* back in the action on things that take a good amount of real-life time.</p></blockquote><p></p>
[QUOTE="Blue, post: 7256054, member: 20564"] I liked [MENTION=413]Uller[/MENTION]'s original because it incentivized earlier healing by making it worthwhile - the slight heal-from-zero efficiency was less important because it healed more. This is the opposite, it's removing the heal-from-zero efficiency and reinstating it later. But this issue that heal-from-zero addresses is players sitting bored. At lower levels, -10 is something that likely won't be cured by a Cure Wounds and can't be cured by a Healing Word. That means those are wasted actions for the healer and dis-incentivized them to try. Leaving the player unengaged from the game in combat, the activity that takes the most wall-time. Heck, if a 3rd level (16 Wis) upcasts Cure Wounds to 2nd level it still won't bring from -10 to 1 HP a third of the time. (2d8+3 is 11+ only 67% of the time.) I'm sure this fits at many tables, a bit grittier and more consequences. Just if you make the change realize it's weakening a rule who's goal is to get *players* back in the action on things that take a good amount of real-life time. [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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