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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="CapnZapp" data-source="post: 7256420" data-attributes="member: 12731"><p>No, you still start racking up death saves at zero or negative hp. </p><p></p><p>The only difference is that you actually track hp down to -10. Any damage in excess of bringing you to -10 is still wasted. </p><p></p><p>If you have 4 hp and are hit for 7 damage, you're at -3, not 0. If you're then healed five points, you're at +2, not +5.</p><p></p><p>Nothing else changes. The only thing that changes is that a single point of healing is not guaranteed to bring you back in the fight even if you just took gobs and gobs of damage.</p><p></p><p>This small change has huge implications. </p><p></p><p>Before the rules strangely encouraged you to hold off healing until your ally drops (hopefully wasting lots of damage) and then bringing her back up with, say, a quick and convenient Healing Word or - even more strange - a single point of Lay on Hands. Getting dropped wasn't nearly enough to make you stay down, so I couldn't in good conscience have monsters keep doing only that, or the game felt like running in "kiddie mode" where there is no actual danger. The PHB rules naturally leads to monsters making sure to kill off downed heroes before switching to attack a "fresh" hero, which I find exceedingly bad for the game.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7256420, member: 12731"] No, you still start racking up death saves at zero or negative hp. The only difference is that you actually track hp down to -10. Any damage in excess of bringing you to -10 is still wasted. If you have 4 hp and are hit for 7 damage, you're at -3, not 0. If you're then healed five points, you're at +2, not +5. Nothing else changes. The only thing that changes is that a single point of healing is not guaranteed to bring you back in the fight even if you just took gobs and gobs of damage. This small change has huge implications. Before the rules strangely encouraged you to hold off healing until your ally drops (hopefully wasting lots of damage) and then bringing her back up with, say, a quick and convenient Healing Word or - even more strange - a single point of Lay on Hands. Getting dropped wasn't nearly enough to make you stay down, so I couldn't in good conscience have monsters keep doing only that, or the game felt like running in "kiddie mode" where there is no actual danger. The PHB rules naturally leads to monsters making sure to kill off downed heroes before switching to attack a "fresh" hero, which I find exceedingly bad for the game. [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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