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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9242749" data-attributes="member: 6790260"><p>I still think there's plenty of room in d20 for such things, same with Perception checks and several others. When the only cost is a few seconds in-game, you may as well make the attempt. Four people rolling is about 18.5% (one in six) chances of a crit, and I'd imagine that even an 18 or 19 would still get <em>something</em> in most cases for characters that have at least +0 to the roll. Bump it to five people rolling, and it's around 23%, just shy of a quarter of the time. Allow a 19 to count, and it's more than one-in-three for a four-person group (34.4%) and more than two in five for the five-person group (41%.) Even if <em>one person</em> can't attempt again, the whole group can--and you might as well do so.</p><p></p><p>I mostly found the "for every 5 points" thing...rather weak tea, if I'm being honest. That usually just meant "you have to be at least this ~~tall to ride~~ skilled to know anything <em>actually</em> useful," with a frequent side of "and no guarantees that the higher stuff adds anything."</p><p></p><p></p><p>Yeah, that's a fairly typical (if a bit out of order) form of "fail forward."</p><p></p><p></p><p>I mean, you can (and, per DW rules, <em>should</em>) do a bit of both. You can't "exploit your prep" if you don't have any prep to exploit--but having prep is necessarily having some amount of "myth," no matter how small. This is one of the reasons why I'm always confused by the rather strident claims regarding "no myth" gaming with PbtA. Yes, it <em>can</em> be played that way, but it seems to me rather better when you...well, per the Principles, <em>Draw maps, leave blanks</em>. There is a world, it has known contents, and it also has stuff waiting to be found.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9242749, member: 6790260"] I still think there's plenty of room in d20 for such things, same with Perception checks and several others. When the only cost is a few seconds in-game, you may as well make the attempt. Four people rolling is about 18.5% (one in six) chances of a crit, and I'd imagine that even an 18 or 19 would still get [I]something[/I] in most cases for characters that have at least +0 to the roll. Bump it to five people rolling, and it's around 23%, just shy of a quarter of the time. Allow a 19 to count, and it's more than one-in-three for a four-person group (34.4%) and more than two in five for the five-person group (41%.) Even if [I]one person[/I] can't attempt again, the whole group can--and you might as well do so. I mostly found the "for every 5 points" thing...rather weak tea, if I'm being honest. That usually just meant "you have to be at least this ~~tall to ride~~ skilled to know anything [I]actually[/I] useful," with a frequent side of "and no guarantees that the higher stuff adds anything." Yeah, that's a fairly typical (if a bit out of order) form of "fail forward." I mean, you can (and, per DW rules, [I]should[/I]) do a bit of both. You can't "exploit your prep" if you don't have any prep to exploit--but having prep is necessarily having some amount of "myth," no matter how small. This is one of the reasons why I'm always confused by the rather strident claims regarding "no myth" gaming with PbtA. Yes, it [I]can[/I] be played that way, but it seems to me rather better when you...well, per the Principles, [I]Draw maps, leave blanks[/I]. There is a world, it has known contents, and it also has stuff waiting to be found. [/QUOTE]
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