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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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<blockquote data-quote="Hriston" data-source="post: 9247083" data-attributes="member: 6787503"><p>I do something similar in my games but not quite what you describe here. I ask the player, if they haven't already said so, to state the lore they want their character to remember and how they came by the information. If they make the Intelligence check, then they have established that lore as true. But if they fail, then I describe that the information they came by was actually different in a way that's immediately disadvantageous.</p><p></p><p>Here's an example from my game: A couple of PCs, one of which was a druid, were tracking some giant toads that had fled from a fight with the party earlier that day. The rest of the party had made camp to rest after the fight. When the druid and the other PC finally caught up with the toads, they were a few hours away from the camp and the toads were asleep. The druid's player stated that they thought back to observations they had made in the past of the toad's sleeping behavior to recall if the toads would be asleep long enough for him to go back to the camp and return with the rest of the party and have the toads still be there. I asked for an Intelligence (Nature) check which failed, so I told the player that their observations were actually such that the toads would be awake and active before he could return with the rest of the party.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9247083, member: 6787503"] I do something similar in my games but not quite what you describe here. I ask the player, if they haven't already said so, to state the lore they want their character to remember and how they came by the information. If they make the Intelligence check, then they have established that lore as true. But if they fail, then I describe that the information they came by was actually different in a way that's immediately disadvantageous. Here's an example from my game: A couple of PCs, one of which was a druid, were tracking some giant toads that had fled from a fight with the party earlier that day. The rest of the party had made camp to rest after the fight. When the druid and the other PC finally caught up with the toads, they were a few hours away from the camp and the toads were asleep. The druid's player stated that they thought back to observations they had made in the past of the toad's sleeping behavior to recall if the toads would be asleep long enough for him to go back to the camp and return with the rest of the party and have the toads still be there. I asked for an Intelligence (Nature) check which failed, so I told the player that their observations were actually such that the toads would be awake and active before he could return with the rest of the party. [/QUOTE]
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