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House Rule - level bonus added to damage?
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<blockquote data-quote="Markn" data-source="post: 4683323" data-attributes="member: 21827"><p>How is the wizard getting 1/2 level bonus to damage any different than the bonus damage he gets with his implement? He gets that bonus on every damage roll with his implement so the system seems to already work to that effect somehwat. Same goes for the Ranger - a magical bow will do damage on each hit. It really is no different, its just scaled a bit higher than what implements give out but not grossly so.</p><p></p><p>Our group has been playing the 1/2 level bonus to damage for a few months. It has sped up combat bot not to the degree we hoped. It also hasn't hurt the balance too much either. But it has created some interesting things we never considered in the first place. Does the Paladins Mark get the extra damage? Does the second target of the cleave get the extra damage? Do zones grant the extra damage? If you are not careful it easy to accidently add the half level damage twice to a power and the DM has to be sure this is not occuring. </p><p></p><p>It hasn't been the perfect alteration but IMHO it works just fine.</p><p></p><p>Having said that, we are going to try something else for the next few months. We will be knocking 20% of the HP off of the monsters instead of adding half level damage. I did some calculations last night and this surprising does not remove all that many HP's but I have calculated for a 6 person party that each person would have to hit each round for 3 rounds under the half level bonus damage rule to make that 20% HP total. Since it is rare that every player hits over 3 consecutive rounds, this seems to be an even quicker way speeding up combat. This also removes any calculations the players need to do and is pretty minimal in terms of effects on the rest of the system.</p></blockquote><p></p>
[QUOTE="Markn, post: 4683323, member: 21827"] How is the wizard getting 1/2 level bonus to damage any different than the bonus damage he gets with his implement? He gets that bonus on every damage roll with his implement so the system seems to already work to that effect somehwat. Same goes for the Ranger - a magical bow will do damage on each hit. It really is no different, its just scaled a bit higher than what implements give out but not grossly so. Our group has been playing the 1/2 level bonus to damage for a few months. It has sped up combat bot not to the degree we hoped. It also hasn't hurt the balance too much either. But it has created some interesting things we never considered in the first place. Does the Paladins Mark get the extra damage? Does the second target of the cleave get the extra damage? Do zones grant the extra damage? If you are not careful it easy to accidently add the half level damage twice to a power and the DM has to be sure this is not occuring. It hasn't been the perfect alteration but IMHO it works just fine. Having said that, we are going to try something else for the next few months. We will be knocking 20% of the HP off of the monsters instead of adding half level damage. I did some calculations last night and this surprising does not remove all that many HP's but I have calculated for a 6 person party that each person would have to hit each round for 3 rounds under the half level bonus damage rule to make that 20% HP total. Since it is rare that every player hits over 3 consecutive rounds, this seems to be an even quicker way speeding up combat. This also removes any calculations the players need to do and is pretty minimal in terms of effects on the rest of the system. [/QUOTE]
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House Rule - level bonus added to damage?
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