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House Rule: returning from the dead. Opinions, please?
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<blockquote data-quote="Kweezil" data-source="post: 762018" data-attributes="member: 681"><p>I don't remember anything in the core rules about whether or not a soul is able to return, besides spells like <em>trap the soul</em> and of course finding a cleric able and willing to cast the spell. </p><p></p><p>The mechanics and the roll are there for several reasons:</p><p> - To illustrate to players the difficulties of <em>raise dead</em> etc (nothing against my players, but some of them get caught on "this is the rules, the rest is fluff.") Simply making it DM fiat could lead to ill-feeling and thoughts of DM favouritism.</p><p> - To show players that their actions can have far reaching consequences. Repeatedly assault the faith and destroy the temples of an evil god and that god will probably argue against you. His enemy, the god whose name you probably did all that it, will probably aregue for you.</p><p> - A character without a worthy reason to return and a character with the most compelling and worthy reason to return are extremes. What about the rest? The dice are impartial, once I've set the modifiers.</p><p> - Players like rolling dice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>The reason for the touch of DM fiat (setting the modifier for worthiness of reason), is to protect me from anyone attempting to ruleslawyer their way through. Thankfully my current group has no-one like that, but I've had to deal with them in the past, and this gives me adefence against such problems.</p></blockquote><p></p>
[QUOTE="Kweezil, post: 762018, member: 681"] I don't remember anything in the core rules about whether or not a soul is able to return, besides spells like [i]trap the soul[/i] and of course finding a cleric able and willing to cast the spell. The mechanics and the roll are there for several reasons: - To illustrate to players the difficulties of [I]raise dead[/I] etc (nothing against my players, but some of them get caught on "this is the rules, the rest is fluff.") Simply making it DM fiat could lead to ill-feeling and thoughts of DM favouritism. - To show players that their actions can have far reaching consequences. Repeatedly assault the faith and destroy the temples of an evil god and that god will probably argue against you. His enemy, the god whose name you probably did all that it, will probably aregue for you. - A character without a worthy reason to return and a character with the most compelling and worthy reason to return are extremes. What about the rest? The dice are impartial, once I've set the modifiers. - Players like rolling dice :D The reason for the touch of DM fiat (setting the modifier for worthiness of reason), is to protect me from anyone attempting to ruleslawyer their way through. Thankfully my current group has no-one like that, but I've had to deal with them in the past, and this gives me adefence against such problems. [/QUOTE]
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Community
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House Rule: returning from the dead. Opinions, please?
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