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General Tabletop Discussion
*Pathfinder & Starfinder
House rule to Replace the flat DC15 for massive damage
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<blockquote data-quote="Al" data-source="post: 520007" data-attributes="member: 2486"><p>The major side-effect of tweaking the Massive Damage save is that high-level spellcasters become a whole lot more powerful.</p><p></p><p>For example, by 11th level, the wizard can throw a Maximised Fireball for 60 points of damage. If the damage isn't bad enough, you have to take a Fort save or die anyway. Granted, you get a Reflex save, but if you fail that, you are on for a MD save.</p><p></p><p>Now, under Crothian's ruling, that DC becomes 25 (!) Compare and contrast with the higher level Finger of Death (which has a DC probably in the low 20s, affects one creature and does much less damage on a failed save).</p><p></p><p>Under uv23's ruling, this save becomes nigh impossible to make. 60 points of damage? So, with a Con of 20, you still have to make a DC 40 save. The 2xCon works for a bit, but when the Maximised Cone of Cold hits you for 90 points, you will be facing a DC 50 save (assuming 20 Con doubled).</p><p></p><p>Hollywood: What of spells? The 'base damage' theory is all very well, but if applied to spells, what would one use. For the Maximised Fireball, would it be 15+d6, 15+6, 15+10d6 (!) or 15+60 (!!).</p><p></p><p>Personally, I think that the MDT works fine. If any of the tweaks here is passable, I would probably run with IceBear's.</p></blockquote><p></p>
[QUOTE="Al, post: 520007, member: 2486"] The major side-effect of tweaking the Massive Damage save is that high-level spellcasters become a whole lot more powerful. For example, by 11th level, the wizard can throw a Maximised Fireball for 60 points of damage. If the damage isn't bad enough, you have to take a Fort save or die anyway. Granted, you get a Reflex save, but if you fail that, you are on for a MD save. Now, under Crothian's ruling, that DC becomes 25 (!) Compare and contrast with the higher level Finger of Death (which has a DC probably in the low 20s, affects one creature and does much less damage on a failed save). Under uv23's ruling, this save becomes nigh impossible to make. 60 points of damage? So, with a Con of 20, you still have to make a DC 40 save. The 2xCon works for a bit, but when the Maximised Cone of Cold hits you for 90 points, you will be facing a DC 50 save (assuming 20 Con doubled). Hollywood: What of spells? The 'base damage' theory is all very well, but if applied to spells, what would one use. For the Maximised Fireball, would it be 15+d6, 15+6, 15+10d6 (!) or 15+60 (!!). Personally, I think that the MDT works fine. If any of the tweaks here is passable, I would probably run with IceBear's. [/QUOTE]
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House rule to Replace the flat DC15 for massive damage
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