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<blockquote data-quote="Oofta" data-source="post: 8039311" data-attributes="member: 6801845"><p>Since I've run games with 2 or even 1 person without house rules I'm not sure what the concern is. The current edition is pretty forgiving if you want it to be, you just have to tailor to the players.</p><p></p><p>But if you see it as a problem my list would be</p><ul> <li data-xf-list-type="ul">Drink potions (or administer healing potions) as a bonus action</li> <li data-xf-list-type="ul">Give them something similar to a periapt of wound closure, except that if they drop to zero they have the option of misty stepping out of combat and take their ally with them.</li> <li data-xf-list-type="ul">Give them a mentor that can nudge them if they're stuck. Maybe make it a friendly ghost they have a goal of putting to rest. Give general, perhaps slightly cryptic advice if they don't know what to do. Heck, even an old adventurer that was polymorphed into a small animal.</li> <li data-xf-list-type="ul">Give them special plot armor. They're blessed by the gods or other supernatural beings that occasional help them out.</li> <li data-xf-list-type="ul">Give them the prodigy or skilled feat at first level so they can have a handful of skills they're good at.</li> </ul><p>Those are the types of things I can think of.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8039311, member: 6801845"] Since I've run games with 2 or even 1 person without house rules I'm not sure what the concern is. The current edition is pretty forgiving if you want it to be, you just have to tailor to the players. But if you see it as a problem my list would be [LIST] [*]Drink potions (or administer healing potions) as a bonus action [*]Give them something similar to a periapt of wound closure, except that if they drop to zero they have the option of misty stepping out of combat and take their ally with them. [*]Give them a mentor that can nudge them if they're stuck. Maybe make it a friendly ghost they have a goal of putting to rest. Give general, perhaps slightly cryptic advice if they don't know what to do. Heck, even an old adventurer that was polymorphed into a small animal. [*]Give them special plot armor. They're blessed by the gods or other supernatural beings that occasional help them out. [*]Give them the prodigy or skilled feat at first level so they can have a handful of skills they're good at. [/LIST] Those are the types of things I can think of. [/QUOTE]
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