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House Rules: If I show you mine, will you show me yours?
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<blockquote data-quote="Garthanos" data-source="post: 4784836" data-attributes="member: 82504"><p>I have been considering a way to make certain extreme effects including sleep and transformation attacks tied to current hit points. </p><p></p><p><strong>Sleep:</strong></p><p>This is an attack which deals pacification points. If you have fewer hitpoints+temporary hitpoints than pacification points you fall unconcious. Essentially the subject falls unconscious before there hit points reach zero. </p><p></p><p style="margin-left: 20px">Temporary hitpoints reduce pacification damage as normal. If you recieve healing while influenced by pacification you regain 1 hit point and lose 1 pacification point. Effects which induce temporary hitpoints also undo pacification.</p> <p style="margin-left: 20px"></p><p>I need to simplify that... last part</p><p></p><p>but Petrification seems easier... </p><p></p><p>Petrification attacks deliver normal real damage incidental slowing effect , and with a condition on the final attack which reduces the target hitpoints to zero (if the last attack puts you below zero raise there hit points to zero) If you are reduced to zero hitpoints by a petrification attack you cannot be raised from the dead or simply healed you can be affected by transformation rituals and a disenchant ritual to undo the effect. </p><p>You are considered living stone/crystal/pillar of salt whatever.</p><p></p><p>Perhaps the slowing condition could be recurring when you make a bad roll..... as a way to stress you have parts that are freezing up, but that is getting fancy and too complication for certain.</p><p></p><p>I suppose other transformation attacks could be visualized using a similar technique.... Like your joints fluxuating and trying to change in to a dear on you makes moving difficult.</p><p></p><p>The idea is with transformation attacks the final condition is a loss of identity complete enough... only a hero with no hitpoints left should be hit by it.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4784836, member: 82504"] I have been considering a way to make certain extreme effects including sleep and transformation attacks tied to current hit points. [B]Sleep:[/B] This is an attack which deals pacification points. If you have fewer hitpoints+temporary hitpoints than pacification points you fall unconcious. Essentially the subject falls unconscious before there hit points reach zero. [INDENT]Temporary hitpoints reduce pacification damage as normal. If you recieve healing while influenced by pacification you regain 1 hit point and lose 1 pacification point. Effects which induce temporary hitpoints also undo pacification. [/INDENT] I need to simplify that... last part but Petrification seems easier... Petrification attacks deliver normal real damage incidental slowing effect , and with a condition on the final attack which reduces the target hitpoints to zero (if the last attack puts you below zero raise there hit points to zero) If you are reduced to zero hitpoints by a petrification attack you cannot be raised from the dead or simply healed you can be affected by transformation rituals and a disenchant ritual to undo the effect. You are considered living stone/crystal/pillar of salt whatever. Perhaps the slowing condition could be recurring when you make a bad roll..... as a way to stress you have parts that are freezing up, but that is getting fancy and too complication for certain. I suppose other transformation attacks could be visualized using a similar technique.... Like your joints fluxuating and trying to change in to a dear on you makes moving difficult. The idea is with transformation attacks the final condition is a loss of identity complete enough... only a hero with no hitpoints left should be hit by it. [/QUOTE]
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