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<blockquote data-quote="Pickles III" data-source="post: 6627209" data-attributes="member: 6793942"><p>I don't use house rules that make the game better only those that make it worse. </p><p></p><p>I don't like to house rule at all - there are always unintended consequences & most of the time I revert to the original rules. </p><p>(edit: there are probably loads of little things I do that are so ingrained I forget they are house rules - like ignoring encumbrance)</p><p></p><p>I did adopt the players control giving out inspiration & also inspiration is a reroll, so can be used retroactively & you only need to remember after the fact, but no-one ever used it anyway. I was playing online so a tactile reminder was out sadly.</p><p></p><p>I have stopped DMing as I was not enjoying it. The conjure animals spell & also the effect fireball has on ship based adventures (& niggles; it's at least partly because I am making the adventure up & it's probably not very good or at least not working as intended.). </p><p></p><p>I am open to suggestions on how to address these, without thwarting the players overly.</p><p></p><p>Conjure lets you pick the best animal - wolves as a default but fliers or swimmers if need be then have 8 of them which take an inordinate amount of time to resolve every round & soak an insane amount of damage & last an hour. Part of the issue is that CR does not scale very well - low CR monsters are better "value" than high. </p><p>Fireball on boats it pretty obvious - you can spam as many as you have & will hit everyone on a boat & the boat itself. Boats take a fair while to close on one another especially if they are trying to maintain separation. This must have been an issue for ever...</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6627209, member: 6793942"] I don't use house rules that make the game better only those that make it worse. I don't like to house rule at all - there are always unintended consequences & most of the time I revert to the original rules. (edit: there are probably loads of little things I do that are so ingrained I forget they are house rules - like ignoring encumbrance) I did adopt the players control giving out inspiration & also inspiration is a reroll, so can be used retroactively & you only need to remember after the fact, but no-one ever used it anyway. I was playing online so a tactile reminder was out sadly. I have stopped DMing as I was not enjoying it. The conjure animals spell & also the effect fireball has on ship based adventures (& niggles; it's at least partly because I am making the adventure up & it's probably not very good or at least not working as intended.). I am open to suggestions on how to address these, without thwarting the players overly. Conjure lets you pick the best animal - wolves as a default but fliers or swimmers if need be then have 8 of them which take an inordinate amount of time to resolve every round & soak an insane amount of damage & last an hour. Part of the issue is that CR does not scale very well - low CR monsters are better "value" than high. Fireball on boats it pretty obvious - you can spam as many as you have & will hit everyone on a boat & the boat itself. Boats take a fair while to close on one another especially if they are trying to maintain separation. This must have been an issue for ever... [/QUOTE]
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