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<blockquote data-quote="Anthony Terry" data-source="post: 6635936" data-attributes="member: 6776492"><p>[HR]</p><p></p><p>In the 3rd scenario how do they all know their acting first? Im not sure on 5th but in every handbook up to 3.5 it suggests that monster iniaiative should be rolled in secret for this very reason, something i have always agreed on. Due to the benefit of using allot of computers these days i dont even let my players know each others iniaiatives, let alone mine. I will openly admit if your removing this it makes far less difference if they were already to know the exact order of things even in the first round. (in my experience even in 5th the 1st roud, in 90% of encounters, still can decide nearly everything especially at higher levels)</p><p></p><p>And whether noice is in our out of game is hugely relevant, atleast in any underground cavern or castle complex, aka nearly every written module product ever? Sound carries, and if their talking over the sound of combat especially, their yelling? I am a very super geek, i need these kind of details or my brain just wont get into the story, ill be too busy remembering stuf like that. Im hugely anal about even the smallest details of clothing, gear all that kind of stuf.</p><p></p><p>Again apologies if this sounds aggressive writing in a rush, look forward to response.[/hr]</p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6635936, member: 6776492"] [HR] In the 3rd scenario how do they all know their acting first? Im not sure on 5th but in every handbook up to 3.5 it suggests that monster iniaiative should be rolled in secret for this very reason, something i have always agreed on. Due to the benefit of using allot of computers these days i dont even let my players know each others iniaiatives, let alone mine. I will openly admit if your removing this it makes far less difference if they were already to know the exact order of things even in the first round. (in my experience even in 5th the 1st roud, in 90% of encounters, still can decide nearly everything especially at higher levels) And whether noice is in our out of game is hugely relevant, atleast in any underground cavern or castle complex, aka nearly every written module product ever? Sound carries, and if their talking over the sound of combat especially, their yelling? I am a very super geek, i need these kind of details or my brain just wont get into the story, ill be too busy remembering stuf like that. Im hugely anal about even the smallest details of clothing, gear all that kind of stuf. Again apologies if this sounds aggressive writing in a rush, look forward to response.[/hr] [/QUOTE]
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