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General Tabletop Discussion
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House Rules to deal with the XP Penalty for item creation
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<blockquote data-quote="ichabod" data-source="post: 714206" data-attributes="member: 1257"><p>I have something similar in effect to Drawmack's system. I assume that all permanent items are intelligent, which means they all have an alignment. Their alignment is based on the person who gave xp for the item, the idea being that they put part of their soul into the item. If the alignment is the same as yours, no problem. If the alignment differs, you have to make a will save each day (based on the cost and difference in alignments) in order to make the item work for you. There is a third level spell that allows a caster to use any willing target's xp for the item creation. If you have an item using your xp, there is no problem controlling the item, even if you later change alignment (the item is a part of you, so it changes also).</p><p></p><p>This encourages the non-casters to contribute xp to items when they have them made, evening out the xp discrepancies. It also affects the market, as dealers in magic items will only have used permanent items around, and not many of those as they are harder to sell. This makes the "I go buy 50K gp worth of items" issue disappear, as they have to commission any permanent items.</p></blockquote><p></p>
[QUOTE="ichabod, post: 714206, member: 1257"] I have something similar in effect to Drawmack's system. I assume that all permanent items are intelligent, which means they all have an alignment. Their alignment is based on the person who gave xp for the item, the idea being that they put part of their soul into the item. If the alignment is the same as yours, no problem. If the alignment differs, you have to make a will save each day (based on the cost and difference in alignments) in order to make the item work for you. There is a third level spell that allows a caster to use any willing target's xp for the item creation. If you have an item using your xp, there is no problem controlling the item, even if you later change alignment (the item is a part of you, so it changes also). This encourages the non-casters to contribute xp to items when they have them made, evening out the xp discrepancies. It also affects the market, as dealers in magic items will only have used permanent items around, and not many of those as they are harder to sell. This makes the "I go buy 50K gp worth of items" issue disappear, as they have to commission any permanent items. [/QUOTE]
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Community
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House Rules to deal with the XP Penalty for item creation
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