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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules to deal with the XP Penalty for item creation
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<blockquote data-quote="Alchemist" data-source="post: 714213" data-attributes="member: 6594"><p>To sidestep this problem in our last campaign I invented an artifact that "stored" xp when a character placed his hand on it and willed the transfer. This xp could only be withdrawn from the artifact for the purposes of powering magic item creation, and could only be given into the thing willingly to prevent the devious members from forcing/charming/tricking people into giving up their xp. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In essence, it was an xp battery for creation. So if the fighter wanted a new sword, he would cough up the xp for it. If the cleric was going to make a wand of cure x wounds, everybody chipped in a share of the xp cost. It worked fabulously, even to the point where everybody agreed to tithe into the thing after every session.</p><p></p><p>I made it a pain in the ass, though. It took the form of a stone pillar and weighted something in the order of 1000 lbs. This made it less than mobile, and induced the party to unload cash for a fortress to keep the thing in. So many opportunities to muck them around. Too bad we called it off before my plans could come to fruition. Next time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Alchemist, post: 714213, member: 6594"] To sidestep this problem in our last campaign I invented an artifact that "stored" xp when a character placed his hand on it and willed the transfer. This xp could only be withdrawn from the artifact for the purposes of powering magic item creation, and could only be given into the thing willingly to prevent the devious members from forcing/charming/tricking people into giving up their xp. :) In essence, it was an xp battery for creation. So if the fighter wanted a new sword, he would cough up the xp for it. If the cleric was going to make a wand of cure x wounds, everybody chipped in a share of the xp cost. It worked fabulously, even to the point where everybody agreed to tithe into the thing after every session. I made it a pain in the ass, though. It took the form of a stone pillar and weighted something in the order of 1000 lbs. This made it less than mobile, and induced the party to unload cash for a fortress to keep the thing in. So many opportunities to muck them around. Too bad we called it off before my plans could come to fruition. Next time. :) [/QUOTE]
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Community
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House Rules to deal with the XP Penalty for item creation
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