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House Rules - Your Opinion?
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<blockquote data-quote="ValhallaGH" data-source="post: 5406597" data-attributes="member: 41187"><p>... Then just cut available spell slots in half (round up). Same effect, and it's so very simpler to implement and explain.</p><p></p><p>(Oh, and it throws the spell re-balance of Trailblazer right out a window to land on it's face in a pile of dog droppings. TB assumes that certain spells are powerful enough that they shouldn't be always available, but cool and useful enough that they shouldn't be banned outright. That's where the current system came from.</p><p>Your system assumes that all spells are fine, it's just the automatic Caster Level increase that's a problem, and that it is only a problem when a caster has as many spells as they get. If they had half that number then it wouldn't be an issue. Or they could have the same number of spells but they don't get any benefit from caster levels beyond the minimum. Which is a false assumption.)</p><p></p><p></p><p></p><p>Scariest. Hydras. Since mythology.</p><p>7+ attacks against every member of the party. Or 7+ against everyone except the Wizards, and a breath weapon for everyone. (Assuming a 7-head cryo-/pyro-hydra; but anything less isn't really challenging enough to use at any level.)</p><p>Plus their standard "all-in" attacks of opportunity.</p><p></p><p>Still squishy enough to kill in the surprise round (poor hydras, not being tough) but if they live past that, and get into melee, then a PC (or two) is going to die.</p><p></p><p></p><p>@<strong>Wulf Ratbane</strong> - Blame Iron Heroes. I loved that system, and grok it fully. (It's terribly flawed and wildly complicated or I'd still be playing it.) Trailblazer is a spiritual successor, if not a mechanical one. That's a good thing.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5406597, member: 41187"] ... Then just cut available spell slots in half (round up). Same effect, and it's so very simpler to implement and explain. (Oh, and it throws the spell re-balance of Trailblazer right out a window to land on it's face in a pile of dog droppings. TB assumes that certain spells are powerful enough that they shouldn't be always available, but cool and useful enough that they shouldn't be banned outright. That's where the current system came from. Your system assumes that all spells are fine, it's just the automatic Caster Level increase that's a problem, and that it is only a problem when a caster has as many spells as they get. If they had half that number then it wouldn't be an issue. Or they could have the same number of spells but they don't get any benefit from caster levels beyond the minimum. Which is a false assumption.) Scariest. Hydras. Since mythology. 7+ attacks against every member of the party. Or 7+ against everyone except the Wizards, and a breath weapon for everyone. (Assuming a 7-head cryo-/pyro-hydra; but anything less isn't really challenging enough to use at any level.) Plus their standard "all-in" attacks of opportunity. Still squishy enough to kill in the surprise round (poor hydras, not being tough) but if they live past that, and get into melee, then a PC (or two) is going to die. @[B]Wulf Ratbane[/B] - Blame Iron Heroes. I loved that system, and grok it fully. (It's terribly flawed and wildly complicated or I'd still be playing it.) Trailblazer is a spiritual successor, if not a mechanical one. That's a good thing. [/QUOTE]
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