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General Tabletop Discussion
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House ruling away bonus actions?
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<blockquote data-quote="Quickleaf" data-source="post: 9280266" data-attributes="member: 20323"><p>Yeah, I see that. There's more context that's important – but I realize this is a separate piece from the main thrust of the question I'm posing – so... I want to run a game starting at higher level and basically throwing out the "balanced" encounter in favor of a more old school approach where I throw all kinds of crazy challenges at the PCs and let the players figure it out.</p><p></p><p>So while I might give a very special solo monster a serious powerup – e.g. if they fight the fiendish chromatic greatwyrm Ephelomon, I would give him 1000+ hit points and some other cool stuff – mostly it'll be facing stacked odds with numbers against them / situations against them. And in that environment, having a 25-33% more powerful alpha strike feels "within tolerance" for me. And by "within tolerance" I mean comparable to or less than a paladin smiting.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9280266, member: 20323"] Yeah, I see that. There's more context that's important – but I realize this is a separate piece from the main thrust of the question I'm posing – so... I want to run a game starting at higher level and basically throwing out the "balanced" encounter in favor of a more old school approach where I throw all kinds of crazy challenges at the PCs and let the players figure it out. So while I might give a very special solo monster a serious powerup – e.g. if they fight the fiendish chromatic greatwyrm Ephelomon, I would give him 1000+ hit points and some other cool stuff – mostly it'll be facing stacked odds with numbers against them / situations against them. And in that environment, having a 25-33% more powerful alpha strike feels "within tolerance" for me. And by "within tolerance" I mean comparable to or less than a paladin smiting. [/QUOTE]
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House ruling away bonus actions?
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