Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Houserules - Do You Collaborate or Dictate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9035456" data-attributes="member: 86653"><p>Depends on the situation and specific house rule in question.</p><p></p><p>The more I know the players, the more I'm willing to collaborate. The more specific the house rule and reason I have for it, the less I'm willing to collaborate.</p><p></p><p>If we're playing in a setting that doesn't have specific races, they're banned. Period. If there are game breaking spells, feats, classes, subclasses, multiclass combos, cheese builds, etc then they're banned. Period. Not even the possibility of a conversation to be had.</p><p></p><p>Things like general "how do we want to handle X" questions, when I don't have an opinion either way, but we need to have something in place, I'll throw that to the players and let them decide. Things like tracking encumbrance, ammo, rations, etc. If it's an old-school survival horror game, they matter and we'll use harsh version of those rules, if it's not that style of play, I'll leave it to the players to decide. If tracking things helps them immerse in the game, we'll do that. If they think it's more hassle than it's worth, we won't bother. How do we handle travel? Etc.</p><p></p><p>Some house rules I'll suggest to the players and they get to decide as a group, take it, leave it, or modify it. I have final say if they try to turn a suggested house rule into cheese.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9035456, member: 86653"] Depends on the situation and specific house rule in question. The more I know the players, the more I'm willing to collaborate. The more specific the house rule and reason I have for it, the less I'm willing to collaborate. If we're playing in a setting that doesn't have specific races, they're banned. Period. If there are game breaking spells, feats, classes, subclasses, multiclass combos, cheese builds, etc then they're banned. Period. Not even the possibility of a conversation to be had. Things like general "how do we want to handle X" questions, when I don't have an opinion either way, but we need to have something in place, I'll throw that to the players and let them decide. Things like tracking encumbrance, ammo, rations, etc. If it's an old-school survival horror game, they matter and we'll use harsh version of those rules, if it's not that style of play, I'll leave it to the players to decide. If tracking things helps them immerse in the game, we'll do that. If they think it's more hassle than it's worth, we won't bother. How do we handle travel? Etc. Some house rules I'll suggest to the players and they get to decide as a group, take it, leave it, or modify it. I have final say if they try to turn a suggested house rule into cheese. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Houserules - Do You Collaborate or Dictate?
Top