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<blockquote data-quote="JiffyPopTart" data-source="post: 4495072" data-attributes="member: 4881"><p>Magic the Gathering: The "No Trailer-Park Magic" Rule</p><p>1. You can only use red direct damage against a monster or other similar things. Directly zapping the other players results in derision and scorn from other players.</p><p></p><p>Almost Any Game: The "Fortune Favors the Bold" Rule</p><p>1. When you can take a given play that is less than likely to be successful, but with a large reward, you gotta take it. Note that "less than likely" does not mean impossible or next-to-impossible. Not doing so results in derision and scorn from other players.</p><p></p><p>Scrabble: The "Other Player Timers" Rule</p><p>1. Any turn is deemed to be taking too long once a majority of the "other players" in the game have determined that it has taken too long. When this point has been reached you must make the best play available or trade in some times and pass. Failure to do so results in derision and scorn from other players.</p><p></p><p>Most Games: The "Floored Die" Rule</p><p>1. When a die rolls off the table, you must reroll it on the table.</p><p>2. If you call "It Counts!" or some variation while the die is actually falling you may instead use the roll as it lies on the floor.</p><p>3. If rolling multiple die at the same time, then the rule used for the floored die also counts for the die that stay on the table. Thus you either reroll the entire bunch or reroll nothing.</p><p></p><p>Most Games: The "Cocked Die" Rule</p><p>1. When a die lands cocked you must gently drum the table with fists until it settles on a side. This is the roll that is used.</p><p>2. If drumming will not uncock the die or the game being played prevents drumming then it must be rerolled.</p><p>3. If the cocked die were rolled with other noncocked die, then only the cocked die are rerolled.</p><p></p><p>Most Games: The "Boulder of Death" Rule</p><p>1. When playing games with many pieces/counters on the board that can be upset by errant die, make ABSOLUTELY sure you roll away from the board.</p><p>2. When rolling into the board and upsetting pieces, best effort must be made to recreate the existing locations. If there are uncertainties the owner of the pieces may choose where everythign goes.\</p><p>3. At any time during any game a player may be put "on notice" for rolling onto the board too many times. Ad-hoc penalties are allowed to be applied for further breaches of the gameboard.</p><p></p><p>DS</p><p></p><p>Note: Almost all of our house rules are enforced by scorn/derision and not by outright bans. We like to leave options open as designed but with social penalties.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4495072, member: 4881"] Magic the Gathering: The "No Trailer-Park Magic" Rule 1. You can only use red direct damage against a monster or other similar things. Directly zapping the other players results in derision and scorn from other players. Almost Any Game: The "Fortune Favors the Bold" Rule 1. When you can take a given play that is less than likely to be successful, but with a large reward, you gotta take it. Note that "less than likely" does not mean impossible or next-to-impossible. Not doing so results in derision and scorn from other players. Scrabble: The "Other Player Timers" Rule 1. Any turn is deemed to be taking too long once a majority of the "other players" in the game have determined that it has taken too long. When this point has been reached you must make the best play available or trade in some times and pass. Failure to do so results in derision and scorn from other players. Most Games: The "Floored Die" Rule 1. When a die rolls off the table, you must reroll it on the table. 2. If you call "It Counts!" or some variation while the die is actually falling you may instead use the roll as it lies on the floor. 3. If rolling multiple die at the same time, then the rule used for the floored die also counts for the die that stay on the table. Thus you either reroll the entire bunch or reroll nothing. Most Games: The "Cocked Die" Rule 1. When a die lands cocked you must gently drum the table with fists until it settles on a side. This is the roll that is used. 2. If drumming will not uncock the die or the game being played prevents drumming then it must be rerolled. 3. If the cocked die were rolled with other noncocked die, then only the cocked die are rerolled. Most Games: The "Boulder of Death" Rule 1. When playing games with many pieces/counters on the board that can be upset by errant die, make ABSOLUTELY sure you roll away from the board. 2. When rolling into the board and upsetting pieces, best effort must be made to recreate the existing locations. If there are uncertainties the owner of the pieces may choose where everythign goes.\ 3. At any time during any game a player may be put "on notice" for rolling onto the board too many times. Ad-hoc penalties are allowed to be applied for further breaches of the gameboard. DS Note: Almost all of our house rules are enforced by scorn/derision and not by outright bans. We like to leave options open as designed but with social penalties. [/QUOTE]
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