Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Houseruling Long Rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9292037" data-attributes="member: 7006"><p>My thoughts:</p><p></p><p>Making a house rule that says that the long rest will take an extra hour if strenuous activity occurred will be an unnecessary rule in my opinion. Because unless your game has the entire 24 hour period scheduled... players will take as long as they need to complete the long rest and it won't matter in the slightest if the character roll out of their bedrolls at "7am" rather than "6am". You'd have to have something planned as DM in that 7am hour where the characters taking an extra hour for the long rest would see it turned into an issue. And I just do not see that occurring with enough frequency that making a special house rule for it will matter.</p><p></p><p>As far as recovering Exhaustion is concerned... if you as the DM give out Exhaustion with a good amount of frequency, then letting characters recover it more often makes sense. For instance... at my table I replaced the '3 Death Saves' chart with the Exhaustion table (so that going to 0 HP causes a level of Exhaustion, and every failed death saving throw moves you down the chart until PCs die at Exhaustion Level 6.) So for me... letting my players recover Exhaustion levels more frequently via Rests makes sense (and I usually require another PC to give up their Long Rest in order to "nursemaid" the gravely exhausted/injured PC to do so.) So if you have a similar frequency of giving out Exhaustion... your house rule makes sense and you should try it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9292037, member: 7006"] My thoughts: Making a house rule that says that the long rest will take an extra hour if strenuous activity occurred will be an unnecessary rule in my opinion. Because unless your game has the entire 24 hour period scheduled... players will take as long as they need to complete the long rest and it won't matter in the slightest if the character roll out of their bedrolls at "7am" rather than "6am". You'd have to have something planned as DM in that 7am hour where the characters taking an extra hour for the long rest would see it turned into an issue. And I just do not see that occurring with enough frequency that making a special house rule for it will matter. As far as recovering Exhaustion is concerned... if you as the DM give out Exhaustion with a good amount of frequency, then letting characters recover it more often makes sense. For instance... at my table I replaced the '3 Death Saves' chart with the Exhaustion table (so that going to 0 HP causes a level of Exhaustion, and every failed death saving throw moves you down the chart until PCs die at Exhaustion Level 6.) So for me... letting my players recover Exhaustion levels more frequently via Rests makes sense (and I usually require another PC to give up their Long Rest in order to "nursemaid" the gravely exhausted/injured PC to do so.) So if you have a similar frequency of giving out Exhaustion... your house rule makes sense and you should try it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Houseruling Long Rests
Top