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Houseruling Long Rests
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<blockquote data-quote="scruffygrognard" data-source="post: 9292137" data-attributes="member: 8313"><p>I like the idea the Hit Dice pools as a being form of "resource management" that extends the adventuring day and makes the party less reliant on having a dedicated healer. Long rests would replenish the Hit Dice pool completely (rather than only 1/2 of the expended Hit Dice).</p><p>I'm sure the end result is similar but this feels slightly more logical to me. I will be reducing the exhaustion levels restored to 1/long rest.</p><p></p><p>As for the extra hour of rest needed for an hour of interrupted rest, I did that to offset the RAW penalty (where characters would have to start their rest from scratch). I realize that it's not going to be a common problem but wanted to spell that out, in those rare instances where rest is interrupted for an extended period.</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 9292137, member: 8313"] I like the idea the Hit Dice pools as a being form of "resource management" that extends the adventuring day and makes the party less reliant on having a dedicated healer. Long rests would replenish the Hit Dice pool completely (rather than only 1/2 of the expended Hit Dice). I'm sure the end result is similar but this feels slightly more logical to me. I will be reducing the exhaustion levels restored to 1/long rest. As for the extra hour of rest needed for an hour of interrupted rest, I did that to offset the RAW penalty (where characters would have to start their rest from scratch). I realize that it's not going to be a common problem but wanted to spell that out, in those rare instances where rest is interrupted for an extended period. [/QUOTE]
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