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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Tovec" data-source="post: 5713143" data-attributes="member: 95493"><p>Out of order, sorry.</p><p></p><p></p><p></p><p>First, if the illusionist is giving them a reason to be suspicious then they're doing it wrong.</p><p>Second, if that person casts detect magic they have to wait three rounds.</p><p>Third, if the illusionist is in some fashion a CASTER then they have 3 rounds to cast.... ray of enfeeblement, fog, finger of death..... whatever they need to get away with the deed and/or get away.</p><p></p><p></p><p></p><p>Well, with mirror image, its never as simple as 'the middle one'. Plus if that information helps it is only during the caster's turn. The mirror images stick close and are constantly moving to re-scatter the effect. The caster will also be able to tell the spell is probably mirror image but a good spellcraft check does that anyway. Keep in mind detect magic says (after three rounds) that the spell is an illusion. It doesn't automatically tell you what kind, where, how long, etc.</p><p></p><p></p><p></p><p>IT IS CERTAINLY DM INTERPRETATION.</p><p>Worthless, sometimes sure. Always I'd have a hard time believing. Keep in mind, in 3.5 they can only cast detect magic so often. Yes if they THINK they're encountering illusions then they're going to detect to be sure but then the spell duration expires and they have to cast it again. If you give anyone a reason to think its an illusion then you are sunk. The caster just happens to be better at defeating illusions because they can cast them.</p><p></p><p>If the enemy, even an illusionist, is giving the party precious time during combat not to fight but to cast cantrips then they are doing something seriously wrong.</p><p></p><p></p><p></p><p>Once again, I disagree. Until the caster goes and walks through the dragon they aren't encountering it. They can "know" its an illusion the same way then can tell others it is an illusion but until they interact with it - you didn't bold the interact part - then they can't see through it. Interactions with illusions and conveying this knowledge provides a +4 bonus for other people if you tell them. I'd give a caster that same bonus for themselves for being clever enough to try it. Granted, they have to wait 3 rounds to do it but I think I've made my point on the subject.</p><p></p><p>From the SRD:</p><p></p><p>If I had a real issue this is the closest I'd have to houserule it.</p><p></p><p></p><p></p><p>.. </p><p></p><p></p><p>On everything else, I'm not getting into that. But whenever I've used illusions in my game it has been very effective, be it as a player or DM. As either, I pick my spots and make sure not to use them when they'll be easily detected. Don't give them a reason to detect magic or give them too many and the illusions are great again.</p><p>Throw in some REAL things too.</p><p></p><p>Plus I do know for a fact there are countless bonuses to add to illusions to make them really effective even if they are detected. Yes a few are cherry picked from obscure books but the fact remains that if you make it correctly a successful saving throw still grants them 60% of the damage, and 130% if they fail - and not everyone has detect magic to beat the effect.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5713143, member: 95493"] Out of order, sorry. First, if the illusionist is giving them a reason to be suspicious then they're doing it wrong. Second, if that person casts detect magic they have to wait three rounds. Third, if the illusionist is in some fashion a CASTER then they have 3 rounds to cast.... ray of enfeeblement, fog, finger of death..... whatever they need to get away with the deed and/or get away. Well, with mirror image, its never as simple as 'the middle one'. Plus if that information helps it is only during the caster's turn. The mirror images stick close and are constantly moving to re-scatter the effect. The caster will also be able to tell the spell is probably mirror image but a good spellcraft check does that anyway. Keep in mind detect magic says (after three rounds) that the spell is an illusion. It doesn't automatically tell you what kind, where, how long, etc. IT IS CERTAINLY DM INTERPRETATION. Worthless, sometimes sure. Always I'd have a hard time believing. Keep in mind, in 3.5 they can only cast detect magic so often. Yes if they THINK they're encountering illusions then they're going to detect to be sure but then the spell duration expires and they have to cast it again. If you give anyone a reason to think its an illusion then you are sunk. The caster just happens to be better at defeating illusions because they can cast them. If the enemy, even an illusionist, is giving the party precious time during combat not to fight but to cast cantrips then they are doing something seriously wrong. Once again, I disagree. Until the caster goes and walks through the dragon they aren't encountering it. They can "know" its an illusion the same way then can tell others it is an illusion but until they interact with it - you didn't bold the interact part - then they can't see through it. Interactions with illusions and conveying this knowledge provides a +4 bonus for other people if you tell them. I'd give a caster that same bonus for themselves for being clever enough to try it. Granted, they have to wait 3 rounds to do it but I think I've made my point on the subject. From the SRD: If I had a real issue this is the closest I'd have to houserule it. .. On everything else, I'm not getting into that. But whenever I've used illusions in my game it has been very effective, be it as a player or DM. As either, I pick my spots and make sure not to use them when they'll be easily detected. Don't give them a reason to detect magic or give them too many and the illusions are great again. Throw in some REAL things too. Plus I do know for a fact there are countless bonuses to add to illusions to make them really effective even if they are detected. Yes a few are cherry picked from obscure books but the fact remains that if you make it correctly a successful saving throw still grants them 60% of the damage, and 130% if they fail - and not everyone has detect magic to beat the effect. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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