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General Tabletop Discussion
*Pathfinder & Starfinder
How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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<blockquote data-quote="Greenfield" data-source="post: 5713149" data-attributes="member: 6669384"><p>Detect tells them that there's magic, and it tells them the school if they make the spellcraft check. Presume that they did.</p><p></p><p>I've heard people argue that Detect Magic shouldn't blow invisibility. There's a 2nd level spell that does that, and it shouldn't be replaced by the cantrip. My own jury's still out on that one.</p><p></p><p>Knowing that there's an illusion and seeing through it are two different things. The knowledge gives you reason to make the Save, when one is permitted, and grants you a +4, but that's it.</p><p></p><p>The fact is that, under the interpretation of many DMs, Illusion is always given away because the players get a Save, and they know they're rolling dice for something. The idea of an automatic Save is wrong, in my opinion, but my opinion only counts when I'm the DM.</p><p></p><p>Many have played that any physical contact dispels the illusions. That's not in the rules anyplace, and never was, but many still argue that a simple handful of sand tossed at questionable items or objects effectively ends the spell.</p><p></p><p>So, while Detect Magic is a pain to deal with, it's hardly the end of Illusions, nor does knowing that they're there always constitute a good thing. Further, unless you're playing Pathfinder, there's a limit on how many Detect Magic's they can have per day. So don't let them have always-on detects or detect items if you're the DM, and deal with their obsession with Detect Magic by simply giving them lots of opportunities to burn through their limited supply. Also, for those who have to prepare spells, make them wish they'd taken something else in that Cantrip slot.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5713149, member: 6669384"] Detect tells them that there's magic, and it tells them the school if they make the spellcraft check. Presume that they did. I've heard people argue that Detect Magic shouldn't blow invisibility. There's a 2nd level spell that does that, and it shouldn't be replaced by the cantrip. My own jury's still out on that one. Knowing that there's an illusion and seeing through it are two different things. The knowledge gives you reason to make the Save, when one is permitted, and grants you a +4, but that's it. The fact is that, under the interpretation of many DMs, Illusion is always given away because the players get a Save, and they know they're rolling dice for something. The idea of an automatic Save is wrong, in my opinion, but my opinion only counts when I'm the DM. Many have played that any physical contact dispels the illusions. That's not in the rules anyplace, and never was, but many still argue that a simple handful of sand tossed at questionable items or objects effectively ends the spell. So, while Detect Magic is a pain to deal with, it's hardly the end of Illusions, nor does knowing that they're there always constitute a good thing. Further, unless you're playing Pathfinder, there's a limit on how many Detect Magic's they can have per day. So don't let them have always-on detects or detect items if you're the DM, and deal with their obsession with Detect Magic by simply giving them lots of opportunities to burn through their limited supply. Also, for those who have to prepare spells, make them wish they'd taken something else in that Cantrip slot. [/QUOTE]
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How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!
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